Commit Graph

10026 Commits

Author SHA1 Message Date
Christoph Oelckers 4f21ff275c - removed duplicate portal_ceil_alpha and portal_floor_alpha UDMF properties.
These already existed as 'alphafloor' and 'alphaceiling' and got accidentally duplicated by Eternity.
2016-12-29 11:44:07 +01:00
Rachael Alexanderson 605a60d1d6 - Removed headers from c_functions.cpp, added forward struct declaration for FTranslatedLineTarget in c_functions.h. 2016-12-29 01:30:54 +01:00
Rachael Alexanderson cab1b60ffc - Some cleanups for c_cmds.cpp, exported some functions as well as functions used for "print/targetinv" to their own file. 2016-12-29 01:30:54 +01:00
Christoph Oelckers d748b6ad70 - added explicit fog density as a sector property, accessible through UDMF and ACS.
- allow changing sector glow information through ACS.
2016-12-29 01:12:17 +01:00
Christoph Oelckers 11bea8249a . added SetMusicVolume script function. 2016-12-28 21:41:06 +01:00
Christoph Oelckers 02c3b3613f - added UDMF properties to set glows per sector.
- for explicitly defined glows, use the one for the current animation frame, if an animated texture is active. For default glows it will still use the base texture's to avoid inconsistencies.
2016-12-28 21:35:42 +01:00
Christoph Oelckers c82189a3d1 fixed: A_JabDagger called S_Sound instead of A_PlaySound. 2016-12-28 18:20:41 +01:00
alexey.lysiuk 5dff3d5af0 Do not apply viewport scaling in fullscreen mode
See https://forum.drdteam.org/viewtopic.php?t=7339
2016-12-28 16:11:24 +02:00
alexey.lysiuk efaaefcb70 gl_scale_viewport CVAR is now saved to config file
See https://forum.drdteam.org/viewtopic.php?t=7339
2016-12-28 16:11:10 +02:00
ZZYZX ed2b73833b Enabled simple intermission for hubs 2016-12-28 14:06:28 +01:00
alexey.lysiuk c03cb2c97a Added support for long lines in config file
Single line key-value pair can now exceed 255 characters
Long path names and additional command line parameters (macOS only) are no longer cut off
2016-12-28 11:38:38 +01:00
alexey.lysiuk 203653b9a1 Updated zlib to version 1.2.8
CMakeLists.txt was intentionally left unchanged
http://zlib.net/zlib-1.2.8.tar.gz
2016-12-28 10:28:33 +01:00
Christoph Oelckers 6322c81719 - added UDMF_fields for sector plane reflectiveness. 2016-12-28 01:09:42 +01:00
Christoph Oelckers 80f1661931 - fixed: The player checking code after loading a savegame was not changed when tracer was replaced with alternative for holding the player's unmorphed version. 2016-12-27 22:44:22 +01:00
Christoph Oelckers 721b2fb21d - fixed: Instant floor movers should disable z-interpolation for all affected actors. 2016-12-27 21:16:42 +01:00
Christoph Oelckers 8708c69f83 - added GetClassName script function. 2016-12-27 19:25:55 +01:00
Christoph Oelckers 2478cd0467 - changed locking mechanism for ACS strings.
It will now store the level numbers that lock a string instead of just incrementing a counter. This should make it more robust because each level can lock a string only once and some possible leftover garbage data won't be able to cause a lock decrease when a savegame is being reloaded.
2016-12-27 18:53:30 +01:00
Christoph Oelckers e956d19769 - preserve the factor set by I_SetMusicVolume when starting new music. 2016-12-27 15:44:06 +01:00
Christoph Oelckers 4bf19fb665 - don't let monsters block teleports of non-solid inventory items. Doom's code never considered such a possibility and would consider the move blocking, despite the item being non-solid. 2016-12-27 15:34:44 +01:00
Christoph Oelckers 4da8b1a3b7 - delete r_ headers from portal.cpp. 2016-12-27 13:04:46 +01:00
alexey.lysiuk 2f9d5e285d Removed deprecated code from macOS SDL backend 2016-12-27 13:18:33 +02:00
Christoph Oelckers a37db1c4d7 - fixed: All missiles which can bounce off actors need the CANPASS/PASSMOBJ flag so setting this in the 'bouncetype' property is insufficient, it needs to be done when the actor has been completely parsed. 2016-12-27 00:32:54 +01:00
Christoph Oelckers e9574276a5 - added CanCollideWith calls to a few more places where they are needed. 2016-12-26 22:33:07 +01:00
Christoph Oelckers 58316c821d - fixed: The pitch shifting info for sounds needs to be taken from the sfxinfo currently being played, not the one it links to. 2016-12-26 21:07:21 +01:00
Christoph Oelckers 5327055495 - fixed: Source for nailbomb damage in A_Explode should be the caller's target, if defined and the caller is a missile. 2016-12-26 20:37:04 +01:00
Christoph Oelckers b9f7e0eb36 Merge remote-tracking branch 'remotes/zdoom/master' 2016-12-26 19:33:16 +01:00
Edoardo Prezioso 3f7c057f92 - Fixed heap use after free issue with lights. 2016-12-26 18:23:17 +01:00
Christoph Oelckers 625e97dfd1 - fixed: UpdateRenderSectorList needs to reset the sector before traversing floor portals. 2016-12-26 16:22:28 +01:00
alexey.lysiuk aeee80c8fa Fixed endianness issue in script VM
See https://forum.zdoom.org/viewtopic.php?t=54549
2016-12-26 15:31:59 +01:00
Christoph Oelckers be508bc670 - adjust to using msecnode_t's. 2016-12-26 12:11:55 +01:00
Christoph Oelckers 9cb2a8f931 Merge remote-tracking branch 'remotes/zdoom/master' 2016-12-26 12:04:13 +01:00
Christoph Oelckers f5883d3f86 - fixed: DynamicLight needs a render radius of -1 so that it gets excluded from the touching_renderlist. 2016-12-26 12:04:03 +01:00
Christoph Oelckers 7f72de6b71 - use msecnode_t's for the touching_renderlists instead of std::forward_list.
- preparations for checking the proper sector to get a sprite's lighting info.
2016-12-26 11:58:08 +01:00
ZZYZX 6f16597668 GL renderer now uses RenderRadius links too 2016-12-25 23:46:03 +01:00
Christoph Oelckers 19856d6ccb Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-25 22:56:35 +01:00
Christoph Oelckers c5d75c18b4 - make gl_finishbeforeswap more useful by handling the case where it causes stalls on NVidia. 2016-12-25 22:56:18 +01:00
Christoph Oelckers 04ff4282ef - removed the global 'sector_list' variable.
If the calling code wants to recycle this it will have to pass a container variable to AActor::UnlinkFromWorld and AActor::LinkToWorld.
This was changed because keeping such data in a global variable is dangerous for a set of functions that can be called from a script.
Note that the scripted versions do not yet support saving of the touching_sectorlist.
2016-12-25 22:40:26 +01:00
Christoph Oelckers 5723f10cc3 - use 'for' iterator syntax to check touching_renderlists. 2016-12-25 19:37:07 +01:00
Christoph Oelckers 663b305eec - include proper headers for std::find. 2016-12-25 19:25:19 +01:00
Christoph Oelckers 2ce55e5416 - fixed: non-damaging attacks should not cause infighting, unless some relevant pain flags are being set. 2016-12-25 19:19:49 +01:00
Christoph Oelckers 89b7cf4262 - fixed: RenderRadius needs to be serialized.
- fixed: CustomBridge can be visible so it shouldn't be completely excluded from the render lists.
2016-12-25 14:35:35 +01:00
Christoph Oelckers ad2993950a - fixed light level calculation for low light levels. 2016-12-25 12:58:29 +01:00
ZZYZX 38cb7aeaaa Invisible and Custom bridges now have RenderRadius -1 to prevent excessive linking 2016-12-25 13:43:32 +02:00
ZZYZX 44c19b5ad9 Changed zero RenderRadius logic - negative values now used for 'no rendering', restored old logic with max(radius, renderradius) 2016-12-25 13:40:21 +02:00
ZZYZX 40a180c15f Changed zero RenderRadius logic - thing should still link to own sector 2016-12-25 13:37:45 +02:00
ZZYZX fcd8a0ce92 Reverted STYLE_None change to P_LinkRenderSectors, implemented zero RenderRadius that effectively disables rendering of an actor entirely 2016-12-25 13:35:03 +02:00
ZZYZX 98657f6844 STYLE_None actors are no more subject to P_LinkRenderSectors 2016-12-25 13:19:45 +02:00
ZZYZX 87b23d160b Ported RenderRadius and related code from gzdoom branch 2016-12-25 13:09:32 +02:00
Christoph Oelckers 4ee2d4a1a4 - print proper information in zcc_compile.cpp. 2016-12-24 23:52:52 +01:00
alexey.lysiuk 5d8d15ecc3 Fixed additional format string warning reported by GCC/Clang
See https://forum.zdoom.org/viewtopic.php?t=54541
2016-12-24 23:51:08 +01:00