Magnus Norddahl
679f42db78
- Remove model GL dependencies except for the matrix classes
2017-11-25 13:00:44 +01:00
Magnus Norddahl
a120a4657e
- Apply viewpoint roll
2017-11-24 22:03:46 +01:00
Rachael Alexanderson
1f00810f40
- re-doubled the model rotation code
2017-11-23 21:27:16 -05:00
Magnus Norddahl
00d7dd0c64
- Implement model rendering in softpoly
2017-11-24 00:39:10 +01:00
Magnus Norddahl
e7e9d1a942
- Fixed bug introduced by removing a little bit too much from the rect drawers
2017-11-22 19:02:25 +01:00
Magnus Norddahl
9052ee6bc8
- Added scaled fuzz to softpoly pal drawer
2017-11-22 18:54:49 +01:00
Magnus Norddahl
f04fca75f7
- Add scaled fuzz to softpoly sse2 drawer
2017-11-22 18:46:45 +01:00
Magnus Norddahl
4e4f94db2f
- Implement newer scaled fuzz in softpoly's truecolor non-sse drawer
2017-11-22 06:32:55 +01:00
Magnus Norddahl
5532266b14
- Fix softpoly sprite positioning bug
2017-11-20 22:43:44 +01:00
Magnus Norddahl
e71e4b6dc8
- Improved transfer heights support in softpoly
2017-09-30 23:58:11 +02:00
Magnus Norddahl
0ee021a972
- Improve transfer heights support in softpoly
2017-09-29 05:23:17 +02:00
Magnus Norddahl
d7164ba4e1
- Don't apply dynamic light to fullbright sprites
2017-09-23 16:22:22 +02:00
Magnus Norddahl
5ffd26abeb
- Add dynamic lights to the non-sse true color drawer
2017-09-23 15:51:40 +02:00
Magnus Norddahl
f3ba92f03c
- Add dynamic light to sprites
2017-09-23 14:14:59 +02:00
Magnus Norddahl
789214200c
- Attenuated lights support
2017-09-23 02:27:39 +02:00
Magnus Norddahl
ca2ef805b8
- Implement the affine part of the dynamic lights in the softpoly TC SSE2 drawer
2017-09-22 00:57:51 +02:00
Magnus Norddahl
94a33229cc
- Remove unused function argument
2017-09-22 00:56:14 +02:00
Magnus Norddahl
dd8a114bb8
- Initial dynamic light support for softpoly
2017-09-21 05:39:16 +02:00
Magnus Norddahl
59ee89b622
- Make the relationship between TriMatrix, TriVertex and ShadedTriVertex more clean
2017-09-21 01:21:21 +02:00
Magnus Norddahl
afab50b489
- Added subdivision coverage testing and an alternative triangle renderer for speed comparison
2017-09-16 15:48:39 +02:00
Rachael Alexanderson
ac566f4a84
- fixed: PlayerSprite in softpoly was not calculated correctly. Sprite will now not go all sorts of crazy places when you enable alternative scaling or forced aspect modes.
2017-09-12 15:56:35 -04:00
Magnus Norddahl
70220fb4cc
- Slightly improve softpoly opaque pass performance
2017-09-12 02:40:09 +02:00
Magnus Norddahl
0924cc3f0f
- Fix crash when switching levels
2017-09-10 17:11:17 +02:00
Magnus Norddahl
4d671fb618
- Improve softpoly culling performance
2017-09-10 16:29:57 +02:00
Magnus Norddahl
5ab0f34aca
- Don't draw 3d floor walls that have zero height or less
2017-09-10 02:18:07 +02:00
Magnus Norddahl
4706c56690
- Fix portals crashing softpoly
2017-09-10 02:17:18 +02:00
Magnus Norddahl
7a1274ab76
- Collect all PVS information first so that processing the individual sectors can be done on multiple threads
2017-09-07 00:34:09 +02:00
Magnus Norddahl
dd0bc02eec
- Convert PolyTranslucentObject to be a base class for all the different forms of translucent objects to be drawn
2017-09-02 18:17:55 +02:00
Magnus Norddahl
23aebaecc6
- Cleaned up some copyright statements
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- Removed unused cull argument from some functions
2017-09-02 17:14:02 +02:00
Magnus Norddahl
0f0cf7261e
- Remove unused code
2017-09-02 15:02:06 +02:00
Magnus Norddahl
b80bf6930a
- Translucent 3d floor plane support
2017-09-02 02:51:09 +02:00
Magnus Norddahl
393373a661
- Clean up plane rendering code slightly
2017-09-02 02:12:29 +02:00
Magnus Norddahl
fbaa3e7cb0
- Removed unused cull function argument
2017-09-02 01:34:36 +02:00
Magnus Norddahl
e851734b33
- Added translucent 3d floor walls support
2017-09-02 01:24:57 +02:00
Magnus Norddahl
b3916c1d01
- Add FF_UPPERTEXTURE and FF_LOWERTEXTURE support to softpoly
2017-09-02 00:35:48 +02:00
Magnus Norddahl
27dfebdb7d
- Fix plane light levels used when a sector has a lightlist
2017-08-29 01:22:10 +02:00
Magnus Norddahl
293f62fcd2
- Striped wall (lightlist) support
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- Add two extra clipping planes to poly backend
- Make ShadedTriVertex internal to drawer backend
2017-08-27 23:26:54 +02:00
Magnus Norddahl
8c146e4e71
- Transfer light support
2017-08-27 17:27:49 +02:00
Magnus Norddahl
45388d8a31
- Clip decals to the wall part
2017-08-27 17:18:39 +02:00
Magnus Norddahl
2f5535dbca
- Fix HOM for Line_Horizon specials when used with a skybox
2017-08-19 14:32:34 +02:00
alexey.lysiuk
ec42e30614
Fixed compilation warning reported by Clang
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src/polyrenderer/scene/poly_wall.cpp:166:15: warning: '&&' within '||' [-Wlogical-op-parentheses]
2017-08-19 11:18:52 +03:00
Magnus Norddahl
05ca52d693
- Fix texture coordinates for 3d floor walls
2017-08-19 00:53:41 +02:00
Magnus Norddahl
c144eefdad
- Draw sloped 3d floors
2017-08-18 20:19:17 +02:00
Magnus Norddahl
8034793193
- Wrap midtex support
2017-08-17 23:14:02 +02:00
Magnus Norddahl
c2fa360bbc
- Improve 3d floor and underwater rendering
2017-08-17 22:34:23 +02:00
Magnus Norddahl
7993ad987c
- Fix texture coordinates for lines split into multiple segments in softpoly
2017-08-17 20:54:44 +02:00
Magnus Norddahl
3cf5fb45ae
- Add camera extra light to flats
2017-08-17 00:28:58 +02:00
Magnus Norddahl
122c56f005
- Add fog boundary support to softpoly
2017-08-17 00:10:43 +02:00
Magnus Norddahl
fbd381988b
- Fix wall UV scaling and offsetting bugs in softpoly
2017-08-16 22:26:05 +02:00
alexey.lysiuk
eb52088487
Fixed compilation warnings reported by Clang
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src/gl/scene/gl_sprite.cpp:685:34: warning: '&&' within '||' [-Wlogical-op-parentheses]
src/polyrenderer/scene/poly_sprite.cpp:297:34: warning: '&&' within '||' [-Wlogical-op-parentheses]
src/swrenderer/scene/r_opaque_pass.cpp:975:35: warning: '&&' within '||' [-Wlogical-op-parentheses]
src/sound/mididevices/music_timiditypp_mididevice.cpp:548:30: warning: comparison of integers of different signs: 'int' and 'size_t' (aka 'unsigned long') [-Wsign-compare]
2017-08-13 16:42:08 +03:00
Magnus Norddahl
6d6c25bb26
- Add sprite adjustment to softpoly
2017-08-13 01:10:33 +02:00
Magnus Norddahl
bf38fd57b0
- Replace subsector gbuffer in softpoly with a zbuffer
2017-08-12 15:16:31 +02:00
Rachael Alexanderson
b6c15b997a
- added 'r_debug_disable_vis_filter' cvar for debug purposes, to show all objects regardless of their actor filter fields.
2017-07-29 17:03:43 -04:00
Rachael Alexanderson
91ff447a90
- fixed compile from last commit
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- refactored the zscript hookup a bit, made it actually work
2017-07-29 17:03:43 -04:00
Rachael Alexanderson
712d21e26a
- implement per-renderer sprite hiding based on the actor's render feature flags
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- hook the thing up to zscript (does not currently compile)
2017-07-29 17:03:43 -04:00
Rachael Alexanderson
e1b4bb11ba
Merge https://github.com/coelckers/gzdoom
2017-07-09 20:09:12 -04:00
Magnus Norddahl
ddd1b629c3
- Calculate globvis/r_visibility in r_utility and use it in GL and poly renderers
2017-07-09 19:01:34 +02:00
Rachael Alexanderson
a148212215
Merge commit 'f1ad42c'
2017-06-12 00:22:59 -04:00
Magnus Norddahl
3b8570003a
- Improved softpoly sprite clipping
2017-06-10 11:16:58 +02:00
Magnus Norddahl
a0cc78d6aa
- Fix softpoly wall clipping bug
2017-06-10 10:16:42 +02:00
Major Cooke
b86aed5b01
Added polysoft render support for PSPF_MIRROR.
2017-06-05 10:39:18 -04:00
Rachael Alexanderson
c18134dbd3
- r_vanillatrans: Cache the cache! Transform the function into a global variable and recheck at the start of D_Display
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
68b6f922f7
- Added auto-detection scheme for r_vanillatrans
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It now works the following way:
(0) - Force off (ZDoom defaults)
(1) - Force on (Doom defaults)
(2) - Auto off (Prefer ZDoom defaults - if DEHACKED is detected with no ZSCRIPT it will turn on) (default)
(3) - Auto on (Prefer Doom defaults - if DECORATE is detected with no ZSCRIPT it will turn off)
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
2997f31f9f
- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
89b372cb01
- Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
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- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
01f88cfb16
- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
2017-06-04 12:30:35 +02:00
Magnus Norddahl
31125486ad
- Improve line portal rendering somewhat
2017-05-14 08:55:30 +02:00
Magnus Norddahl
0a4f4aaffd
- Stop using sqrt when calculating texture coordinates
2017-05-13 15:48:55 +02:00
Magnus Norddahl
7af11b1963
- Offset sky in softpoly by 180 degrees
2017-05-12 17:59:22 +02:00
Magnus Norddahl
7a2be275af
- Fix interpolator bug in softpoly
2017-05-12 17:47:11 +02:00
Magnus Norddahl
5c6cbd17a1
- Move polyobj rendering to be handled as a special case in RenderPolyScene
2017-05-12 17:26:17 +02:00
Magnus Norddahl
f7d1a2a574
- Add polyobj support to softpoly
2017-05-12 14:05:32 +02:00
Magnus Norddahl
f492e92cb5
- Handle degenerate triangles either sent as input or caused by clipping
2017-05-10 02:43:00 +02:00
Magnus Norddahl
9011f0ed5b
- Fix texture coordinates for sloped walls
2017-05-06 18:44:06 +02:00
Magnus Norddahl
aca628acaf
- Improve wall texture coordinates in softpoly
2017-05-06 15:48:04 +02:00
Magnus Norddahl
5c1dc900e3
- Slightly improve sky rendering in softpoly
2017-05-06 01:43:05 +02:00
Magnus Norddahl
4fcea96a1c
- Improve softpoly sky rendering a little bit
2017-05-05 03:27:22 +02:00
Magnus Norddahl
17108e575a
- Add support for drawing decals on 3d floors in softpoly
2017-05-02 22:24:32 +02:00
Magnus Norddahl
63e0310961
- add non-sse version of the softpoly drawers
2017-04-23 11:05:48 +02:00
Christoph Oelckers
2621c460e3
Revert "- add CPU.bSSE2 branching support to softpoly"
...
This reverts commit 545241aa06
.
These commits are WIP stuff that should not be in the master branch. A work branch has been created to finalize this code.
2017-04-23 10:39:07 +02:00
Magnus Norddahl
fe2864d396
- add the AVX-2 softpoly drawer to the repository for completeness sake (not currently used)
2017-04-22 22:15:09 +02:00
Magnus Norddahl
9c805d1867
- added non-sse version of the true color softpoly drawers
2017-04-22 22:05:47 +02:00
alexey.lysiuk
e4c73cfc5f
Fixed compilation on Linux
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src/polyrenderer/drawers/poly_triangle.cpp:212:20: error: ‘CPU’ was not declared in this scope
src/polyrenderer/drawers/screen_triangle.cpp:955:6: error: ‘CPU’ was not declared in this scope
2017-04-22 22:21:34 +03:00
Magnus Norddahl
545241aa06
- add CPU.bSSE2 branching support to softpoly
2017-04-22 20:38:06 +02:00
Christoph Oelckers
1ee9256842
- did a complete workover of the weapon sprite translucency code that got inherited from QZDoom.
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This was very poorly done without ever addressing the issues a composite render style can bring, it merely dealt with the known legacy render styles.
The same, identical code was also present in two different places.
The oversight that AlterWeaponSprite overrode even forced styles was also fixed.
OpenGL is not implemented yet but with the problems eliminated should be doable now.
2017-04-15 16:41:00 +02:00
Christoph Oelckers
e4d2380775
- moved all remaining fields from PClassActor to FActorInfo.
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- added a few access functions for FActorInfo variables.
With PClassActor now empty the class descriptors can finally be converted back to static data outside the class hierarchy, like they were before the scripting merge, and untangle the game data from VM internals.
2017-04-12 00:07:41 +02:00
Magnus Norddahl
f049e6145b
- remove all usage of std::make_unique to keep things C++11 compliant
2017-04-11 01:25:44 +02:00
Magnus Norddahl
bdf02ea67c
- move masked reads
2017-04-11 01:11:30 +02:00
Magnus Norddahl
1312e9fb72
- fix linker error on platforms with no SSE support
2017-04-05 22:36:57 +02:00
Magnus Norddahl
f12c42d8d1
- add fuzz mode to softpoly
2017-04-04 01:11:55 +02:00
Magnus Norddahl
4a9dffa70d
- change subsector gbuffer to use a 8x8 block memory layout to avoid having to clip memory reads and writes
2017-04-01 23:21:06 +02:00
Magnus Norddahl
4a0b3c3bab
- speed up triangle setup slightly
2017-04-01 16:42:24 +02:00
Magnus Norddahl
da6bfe65ff
- only calculate gradients once
2017-04-01 04:38:15 +02:00
Magnus Norddahl
6db89a2ce1
- clean up the triangle setup functions
2017-04-01 03:44:45 +02:00
Christoph Oelckers
1d4ab0cc2a
- implemented proper scaling for the status bar itself.
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This allows using the UI scale or its own value, like all other scaling values.
In addition there is a choice between preserving equal pixel size or aspect ratio because the squashed non-corrected versions tend to look odd, but since proper scaling requires ununiform pixel sizes it is an option.
- changed how status bar sizes are being handled.
This has to recalculate all scaling and positioning factors, which can cause problems if the drawer leaves with some temporary values that do not reflect the status bar as a whole.
Changed it so that the status bar stores the base values and restores them after drawing is complete.
2017-03-29 19:23:40 +02:00
Magnus Norddahl
e8ba1156af
- add rect drawers for softpoly's player sprites
2017-03-28 16:46:22 +02:00
Magnus Norddahl
d15def7d41
- remove TriVertex::NumVaryings as this did not help on readability at all
2017-03-28 10:52:19 +02:00
Magnus Norddahl
5adf7463cd
- support render styles on decals
2017-03-27 21:59:43 +02:00
Magnus Norddahl
0537e9c1ba
- implement all styles for sprites in softpoly
2017-03-27 21:03:51 +02:00
Magnus Norddahl
e865ba60f5
- support particle styles in softpoly
2017-03-27 11:33:16 +02:00