- Fix interpolator bug in softpoly

This commit is contained in:
Magnus Norddahl 2017-05-12 17:47:11 +02:00
parent 5c6cbd17a1
commit 7a2be275af

View file

@ -115,9 +115,9 @@ void PolyRenderer::RenderActorView(AActor *actor, bool dontmaplines)
DontMapLines = dontmaplines;
R_SetupFrame(Viewpoint, Viewwindow, actor);
P_FindParticleSubsectors();
PO_LinkToSubsectors();
R_SetupFrame(Viewpoint, Viewwindow, actor);
if (APART(R_OldBlend)) NormalLight.Maps = realcolormaps.Maps;
else NormalLight.Maps = realcolormaps.Maps + NUMCOLORMAPS * 256 * R_OldBlend;