Christoph Oelckers
93694dadc1
- fixed: The rail attack did not check the BLOODLESSIMPACT flag.
...
SVN r3568 (trunk)
2012-04-15 07:59:50 +00:00
Randy Heit
c03be3b43b
- Fixed: Don't ignore FORCEPAIN if damage modification takes the damage to 0.
...
SVN r3567 (trunk)
2012-04-15 03:48:27 +00:00
Randy Heit
aa227b1df4
- Fixed: DHUDMessageTypeOnFadeOut::Tick() did not skip over color escapes.
...
SVN r3566 (trunk)
2012-04-15 03:13:07 +00:00
Randy Heit
5bf3b7113e
- Fixed: When using CMF_ABSOLUTEPITCH or CMF_OFFSETPITCH, A_CustomMissile could calculate a
...
negative missile speed.
SVN r3565 (trunk)
2012-04-15 02:43:37 +00:00
Randy Heit
6cb99dab3e
- Fix type conversion warning.
...
SVN r3563 (trunk)
2012-04-14 03:56:39 +00:00
Randy Heit
280ca05554
- In P_SpawnMapThing(), pass the same flags to P_FindFloorCeiling() as the respawn functions do.
...
- Rename FFCF_3DMIDTEXRESTRICT to FF_3DRESTRICT and make it work with 3D floors too.
SVN r3562 (trunk)
2012-04-14 03:55:46 +00:00
Randy Heit
f19a6a2a29
- Fixed: Do not play skinned sounds when the player has the NOSKIN flag set.
...
SVN r3561 (trunk)
2012-04-14 03:10:07 +00:00
Randy Heit
c0bc7532ac
- Fixed: If a player has the NOSKIN flag set, do not change their appearance to that of the
...
skin when spawning or changing the skin.
SVN r3560 (trunk)
2012-04-14 03:07:28 +00:00
Randy Heit
66a1b8be9d
- Fixed: DSBarInfo did not declare its object pointers for the garbage collector.
...
SVN r3559 (trunk)
2012-04-14 02:55:47 +00:00
Christoph Oelckers
b2336f5c21
- missed one file in last commit.
...
SVN r3558 (trunk)
2012-04-13 08:16:19 +00:00
Christoph Oelckers
37f4ee53b9
- applied Xaser's A_RailAttack duration fix.
...
SVN r3557 (trunk)
2012-04-13 08:15:57 +00:00
Christoph Oelckers
1529c91b80
- fixed: FFont::GetChar was unable to handle 8 bit signed chars.
...
SVN r3556 (trunk)
2012-04-12 17:33:55 +00:00
Christoph Oelckers
52bb3a4dbe
- fixed: Boom's generalized doors are not retriggerable, even if they are not remote. (Patch by Gez)
...
SVN r3555 (trunk)
2012-04-12 12:42:00 +00:00
Randy Heit
8f5eff419d
- Fixed: When spawning actors for the rail trail, a RNG that is synchronized
...
across all machines must be used.
- Add Xaser's railgun fix for "P_RailAttack's 'sparsity' was being ignored for particle core trails, and 'maxdiff' was ignored when spawning actors."
For reals this time.
SVN r3554 (trunk)
2012-04-11 22:30:27 +00:00
Randy Heit
7bfd551f27
- Xaser's fix for XDeath states not working for rail puffs.
...
SVN r3553 (trunk)
2012-04-11 04:50:23 +00:00
Randy Heit
a85b751f7a
- Fix warnings warned by GCC.
...
SVN r3552 (trunk)
2012-04-11 04:44:12 +00:00
Randy Heit
06de818059
- Add Xaser's railgun fixes:
...
* P_RailAttack's 'sparsity' was being ignored for particle core trails,
and 'maxdiff' was ignored when spawning actors.
* Fixed the persistent core issue.
* Fixed. The default value for the new 'range' parameter was incorrectly
set to zero, causing A_FireRailgun to emit a zero-length "rail."
SVN r3551 (trunk)
2012-04-11 04:41:37 +00:00
Randy Heit
2b52d686e9
- Use 3D midtexture restrictions when respawning actors.
...
SVN r3550 (trunk)
2012-04-10 03:28:53 +00:00
Randy Heit
12e23a56f8
- Only adjust the ceiling position of solid actors in A_RestoreSpecialPosition.
...
SVN r3549 (trunk)
2012-04-10 03:22:07 +00:00
Randy Heit
da21075480
- Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz
...
(and related) to a 3D midtex beneath its Z if it also touched a 3D midtex above its Z.
SVN r3548 (trunk)
2012-04-10 03:18:04 +00:00
Christoph Oelckers
d81542752a
- fixed: P_FindFloorCeiling may not use the floorsector returned by P_LineOpening when only checking 3D-floors because it will be NULL.
...
SVN r3547 (trunk)
2012-04-09 09:01:25 +00:00
Christoph Oelckers
6089347161
- fixed: A_InquisitorAttack used FRACBITS to offset the grenades' launch position instead of FRACUNIT
...
SVN r3546 (trunk)
2012-04-09 07:30:18 +00:00
Randy Heit
837126ae57
- Fixed: Do not interpolate from an actor's despawned position to its spawned position when it
...
respawns.
- Use doubles instead of floats, as appropriate, in PIT_FindFloorCeiling().
- Fixed: The second call to P_FindFloorCeiling() in A_RestoreSpecialPosition and P_NightmareRespawn()
must only consider 3D floors and midtexes.
SVN r3545 (trunk)
2012-04-08 21:12:14 +00:00
Randy Heit
9451b7c1d3
- I think this is what this comment is supposed to say. It had 匤 for me, and with Western character encodings, it was complete garbage.
...
SVN r3544 (trunk)
2012-04-08 20:20:39 +00:00
Randy Heit
22a0c92ab8
- Fixed crash when teleporting. P_TeleportMove() must not pass FFCF_ONLYSPAWNPOS to
...
P_GetFloorCeilingZ(). I got confused because its bool parameter's meaning had been the
opposite of P_FindFloorCeiling()'s bool parameter before they got changed to flags.
SVN r3543 (trunk)
2012-04-08 20:01:43 +00:00
Randy Heit
d0bba7c3c3
- Added another flag to P_FindFloorCeiling() to get it to do its standard processing but
...
without resetting the actor's sector. The 3D floor checks in P_NightmareRespawn() and
A_RestoreSpecialPosition now use this.
- Fixed: P_NightmareRespawn() did its Z clamping before checking for 3D floors.
- Fixed: Respawning actors were not clamped to the ceiling.
SVN r3542 (trunk)
2012-04-08 05:39:46 +00:00
Randy Heit
c175acb75d
- Fixed: Passing hexdd.wad with a path to the -iwad parameter would disable searching the standard
...
paths for hexen.wad.
SVN r3541 (trunk)
2012-04-08 05:12:03 +00:00
Randy Heit
d6c3d77a38
- Fixed: Stereo sound volume reduction should only be done for stereo sounds played in 3D. Head-
...
relative ones should remain full volume.
SVN r3540 (trunk)
2012-04-08 04:57:59 +00:00
Randy Heit
1e63d07f1b
- Fixed: RunScript() ignored the always parameter.
...
SVN r3539 (trunk)
2012-04-08 04:48:47 +00:00
Randy Heit
4d6447a55b
- Don't call secfriction() twice in the normal part of P_GetFriction().
...
- Fixed: The 3D floors part of P_GetFriction() did not check for friction still being set to
ORIG_FRICTION, so it only worked with lower frictions.
SVN r3538 (trunk)
2012-04-08 04:43:19 +00:00
Randy Heit
0a8ffaecd9
- I guess I should make sure things compile before I commit them.
...
SVN r3537 (trunk)
2012-04-08 04:35:39 +00:00
Randy Heit
9ea7eab7e0
- Clamp maximum particle count to 65535.
...
- Fixed: The inner railgun trail ignored the RGF_FULLBRIGHT flag.
SVN r3536 (trunk)
2012-04-08 04:34:03 +00:00
Christoph Oelckers
40c906f10d
- fixed new A_Facetarget pitch code which made some incorrect assumptions about variables' signedness.
...
- fixed a few compiler warnings.
SVN r3535 (trunk)
2012-04-07 20:44:28 +00:00
Christoph Oelckers
7443c3d167
- replaced CARRYFACTOR definition by an integer-only expression.
...
SVN r3534 (trunk)
2012-04-07 15:32:32 +00:00
Christoph Oelckers
26dbec2aae
- added FDARI*s damagetype fix
...
SVN r3533 (trunk)
2012-04-07 15:29:47 +00:00
Christoph Oelckers
4637ed53fa
- added Thomas's patch to add a Pufftype parameter to A_Explode.
...
SVN r3532 (trunk)
2012-04-07 13:17:38 +00:00
Christoph Oelckers
4ece349ee5
Expanded 'info' CCMD to also print the TID.
...
SVN r3531 (trunk)
2012-04-07 13:15:40 +00:00
Christoph Oelckers
235a09d92a
- Added Xaser's weapon patch to check +reload and +zoom in A_WeaponReady.
...
SVN r3530 (trunk)
2012-04-07 13:07:25 +00:00
Christoph Oelckers
34820aacd2
- added Xaser's modified version of kgsws's railgun enhancements patch.
...
SVN r3529 (trunk)
2012-04-07 12:57:44 +00:00
Christoph Oelckers
3aa759714a
- added DavidPH's A_FaceTarget with pitch submission.
...
SVN r3528 (trunk)
2012-04-07 12:48:56 +00:00
Christoph Oelckers
83620fca1f
- added Gez's NOTAUTOAIMED patch but did not set it for Heretic's pod.
...
SVN r3527 (trunk)
2012-04-07 12:40:50 +00:00
Christoph Oelckers
c3638eb338
- added FDARI's submission for A_CustomMissile options.
...
SVN r3526 (trunk)
2012-04-07 12:36:39 +00:00
Christoph Oelckers
53f4776914
- added Gez's patch to have D'Sparil transfer his translations to his second state and the teleport effect.
...
SVN r3525 (trunk)
2012-04-07 12:26:02 +00:00
Christoph Oelckers
fd2af54724
- fixed TArray compilation issue with GCC 4.7.
...
SVN r3524 (trunk)
2012-04-07 12:22:00 +00:00
Christoph Oelckers
81eef71067
- added FDARI's Default/global damagetype properties submission.
...
SVN r3523 (trunk)
2012-04-07 12:11:17 +00:00
Christoph Oelckers
b044c134d3
- fixed ammo usage issues with Dehacked modified weapons that switch attack code pointers. Unless Dehacked specifies an 'ammo use' value for a weapon any Dehacked modified weapon determines ammo use by attack function, like Doom did originally, and not by the weapon's AmmoUse property. This also addresses that the Cells/BFG shot value always modified the BFG itself.
...
- fixed: A_Saw depleted ammo after the attack so it still went through with it, even though it was out of ammo.
SVN r3522 (trunk)
2012-04-07 11:33:35 +00:00
Christoph Oelckers
35f0b32a7f
- fixed: The bounce on actors check handled infinite bouncers (bouncecount == 0) incorrectly.
...
SVN r3521 (trunk)
2012-04-07 08:21:44 +00:00
Christoph Oelckers
f6817f9544
- moved S_NoiseDebug call from FStatusBar::Draw to FStatusBar::DrawTopStuff so that it also gets drawn with the alternative HUD and stays on top of other HUD content.
...
SVN r3520 (trunk)
2012-04-06 10:32:27 +00:00
Christoph Oelckers
7642aba6ce
- fixed: It was possible to give inventory items to the base actors of something morphed. This would cause an assertion failure when unmorphing.
...
SVN r3519 (trunk)
2012-04-06 09:43:18 +00:00
Randy Heit
5358fd594b
- Fixed: A_Respawn and P_NightmareRespawn() should not check for collision with world geometry.
...
The initial spawn did not, so this can prevent respawns of things that were initially
spawned if they happen to intersect a wall.
- Fixed: Don't respawn actors inside the floor.
- Fixed: The final calls to P_FindFloorCeiling() in P_NightmareRespawn() and A_RestoreSpecialPosition
also need to pass true as the second parameter. (Because this parameter is onlyspawnpos, not
onlymidtex.)
SVN r3518 (trunk)
2012-04-06 04:46:45 +00:00