Christoph Oelckers
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28f9216e7b
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- fixed a few prototypes.
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2016-12-04 19:16:40 -05:00 |
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Magnus Norddahl
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dc2bd8a5e3
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Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
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2016-12-04 18:19:11 +01:00 |
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Magnus Norddahl
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86c1bbcdeb
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Split drawergen file into more files
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2016-12-04 18:19:01 +01:00 |
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Rachael Alexanderson
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c59925085c
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- Removal of the ASM functions resulted in failed compile when NO_ASM is set.
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2016-12-04 10:05:01 -05:00 |
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Rachael Alexanderson
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4196a4d055
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-12-04 09:34:49 -05:00 |
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Rachael Alexanderson
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7f86a5148c
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Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
# src/r_draw.cpp
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2016-12-04 09:33:06 -05:00 |
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Christoph Oelckers
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93163d12f1
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- removed R_DrawColumnHorizP_ASM completely after discovering that the compiler generated code isn't really anything worse than the old assembly code. This looks like something that may have been relevant 10 years ago but today it looks like there's no need for hand optimization here anymore. And since it appears to be broken anyway, off this goes.
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2016-12-04 15:31:08 +01:00 |
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Christoph Oelckers
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d0cf34890c
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- disabled R_DrawColumnHorizP_ASM because that function appears prone to crashing when rendering decals.
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2016-12-04 15:01:48 +01:00 |
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Magnus Norddahl
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0ed0c47a45
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Optimize capped sky rendering by writing 4 pixels at a time in 5 bands (solid, fade, texture, fade, solid)
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2016-12-04 14:28:13 +01:00 |
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Edoardo Prezioso
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0cff443945
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- Fixed missing linebreak in 'currentpos' error message.
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2016-12-04 10:25:23 +01:00 |
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Edoardo Prezioso
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c99a051a2a
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- Added lambda feature to FString::(Strip|Replace)Chars.
Use it in the other (Strip|Replace)Chars methods to show how it would work.
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2016-12-04 10:24:49 +01:00 |
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Magnus Norddahl
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2e1e202812
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Add linear filtering
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2016-12-04 05:52:13 +01:00 |
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Magnus Norddahl
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36f168040e
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Fix null pointer crash bug
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2016-12-04 03:12:40 +01:00 |
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Rachael Alexanderson
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244eaa99b3
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-12-03 13:23:28 -05:00 |
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Christoph Oelckers
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30cbce051e
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- fixed: Custom automap colors were not invalidated on restart.
- fixed: D_DoomMain has 3 calls to D_DoomLoop but only the main call of these was capable of a clean restart.
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2016-12-03 15:44:46 +01:00 |
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Magnus Norddahl
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d504931a80
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Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
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2016-12-03 14:59:05 +01:00 |
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Magnus Norddahl
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e09c7d239f
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Adjust class naming to closer match the GZDoom renderer and split portal rendering part to its own file
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2016-12-03 14:58:56 +01:00 |
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Christoph Oelckers
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5117b32431
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- fixed: The math for emulating the old slop overflow was not correct and made the affected sectors in void.wad display incorrectly.
- set compat_polyobj for void.wad because its polyobjects glitch quite a bit with the normal setting.
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2016-12-03 14:42:06 +01:00 |
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Christoph Oelckers
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28604bad62
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- fixed: The polyobject init specials must be cleared after Polyobject initialization is done, because they can block usage of regular lines colinear with the polyobject
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2016-12-03 14:06:51 +01:00 |
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Rachael Alexanderson
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fc2ae9ecc3
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Delete DelLLVMCache.cmd
This file is now vestigial and no longer needed.
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2016-12-03 02:18:29 -05:00 |
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Magnus Norddahl
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dbacb75617
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Capped sky rendering
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2016-12-03 06:58:06 +01:00 |
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Magnus Norddahl
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ff063a33b5
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Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
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2016-12-03 05:02:42 +01:00 |
|
Magnus Norddahl
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04e981dba0
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Fix up/down culling issue
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2016-12-03 05:02:34 +01:00 |
|
Rachael Alexanderson
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c95372052c
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-12-02 16:39:50 -05:00 |
|
Christoph Oelckers
|
87d2991256
|
- removed all cluster music definitions so that the default from the gameinfo section can be used to change it.
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2016-12-02 20:13:30 +01:00 |
|
Christoph Oelckers
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60b1f5c25a
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- fixed: FPNGTexture::fr could be left uninitialized.
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2016-12-02 19:38:30 +01:00 |
|
Edoardo Prezioso
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9dbfa6d04e
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- Fixed uninitialized line number info in thing map parsing.
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2016-12-02 14:54:32 +01:00 |
|
Magnus Norddahl
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ce6e1e1e47
|
Fully hook up sprite clipping by subsector
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2016-12-02 13:24:53 +01:00 |
|
Magnus Norddahl
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01008f0daa
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Fix sprite bsp clipping bug and wall sorting bug
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2016-12-02 13:06:16 +01:00 |
|
Magnus Norddahl
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71350f2c17
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Sprite line clipping by subsector
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2016-12-02 08:12:01 +01:00 |
|
Magnus Norddahl
|
fc16f6bbbc
|
Further improve early stencil rejection test by restoring stencil blocks to a single value if possible
|
2016-12-01 13:31:42 +01:00 |
|
Magnus Norddahl
|
06362385d6
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Improve performance by 30% from using a better stencil block rejection test
|
2016-12-01 11:21:14 +01:00 |
|
Magnus Norddahl
|
e3b3b7a4ce
|
Masked store experiment (which turned out to be much slower)
|
2016-12-01 10:52:53 +01:00 |
|
Magnus Norddahl
|
c89e023bd5
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Remove unused left/top clip
|
2016-12-01 09:31:43 +01:00 |
|
Magnus Norddahl
|
2203da0c93
|
Minor simplification of the light calculation
|
2016-12-01 09:00:24 +01:00 |
|
Magnus Norddahl
|
3890c80b1a
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Fix compile error for msvc
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2016-12-01 08:59:47 +01:00 |
|
Magnus Norddahl
|
9416d436fe
|
Move software renderer into its own namespace to isolate its globals and make
any access explicit. This reveals the places in the code where they are being
accessed where they shouldn't and prevents accidental usage.
|
2016-12-01 02:38:32 +01:00 |
|
Magnus Norddahl
|
1bed6feadc
|
Detach poly renderer from r_main
|
2016-12-01 00:42:14 +01:00 |
|
Magnus Norddahl
|
fdbf2ab5e9
|
Fix compile errors for LLVM 3.8
|
2016-11-30 17:37:32 +01:00 |
|
Magnus Norddahl
|
3872e39afc
|
Simplify affine texturing a bit
|
2016-11-30 12:56:37 +01:00 |
|
Magnus Norddahl
|
837d8f44d1
|
The precision of the SSE2 rcp opcode was a little bit too low
|
2016-11-30 09:08:49 +01:00 |
|
Magnus Norddahl
|
34bf581957
|
Fix new blend mode
|
2016-11-30 08:51:39 +01:00 |
|
Magnus Norddahl
|
a7a779dd31
|
Fix race condition
|
2016-11-30 08:32:05 +01:00 |
|
Magnus Norddahl
|
8ad2f45082
|
Fix compile errors for older LLVM
|
2016-11-30 08:10:04 +01:00 |
|
Magnus Norddahl
|
03282c957b
|
Add a new blend mode for sprites
|
2016-11-30 07:49:04 +01:00 |
|
Magnus Norddahl
|
6cc33553c2
|
Change object file generation to not use the JIT engine builder
|
2016-11-30 07:48:40 +01:00 |
|
Magnus Norddahl
|
cc94381366
|
Fix flushing issue in drawergen
|
2016-11-30 07:14:24 +01:00 |
|
Magnus Norddahl
|
284a99f204
|
Merge branch 'gl_swframebuffer' into qzdoom
|
2016-11-29 22:16:58 +01:00 |
|
Magnus Norddahl
|
00387a7211
|
Add bounds check to palette upload buffer size
|
2016-11-29 22:16:40 +01:00 |
|
alexey.lysiuk
|
d837f9ab93
|
Fixed compilation of drawergen on macOS
|
2016-11-29 22:25:13 +02:00 |
|