Magnus Norddahl
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1def7b3eae
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More portal handling stuff
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2016-11-25 01:08:25 +01:00 |
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Magnus Norddahl
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558a4bcdca
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Partial sky portal support
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2016-11-24 23:08:36 +01:00 |
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Magnus Norddahl
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cff72fb072
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Add stencil value to decal, particle, plane, port, sky, sprite, wall and wallsprite classes
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2016-11-24 08:23:50 +01:00 |
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Magnus Norddahl
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7b4df20c51
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Merge branch 'linux_vsync' into qzdoom
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2016-11-24 07:41:58 +01:00 |
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Magnus Norddahl
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33958ca5b2
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Add vid_vsync support to Linux target
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2016-11-24 07:37:15 +01:00 |
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Rachael Alexanderson
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2de7f67b7f
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-11-24 01:31:18 -05:00 |
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Braden Obrzut
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dc11b63157
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- Fixed building with vanilla MinGW, at least with whatever modified header files that my system has from my last experimentation.
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2016-11-24 00:47:53 -05:00 |
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Magnus Norddahl
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47aaf781c6
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Split RenderPolyScene into two to allow rendering from multiple viewpoints
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2016-11-24 05:51:37 +01:00 |
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Magnus Norddahl
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2316658dfc
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Fix kdizd blinking issue because the vertex buffer was too small
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2016-11-24 02:11:35 +01:00 |
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Magnus Norddahl
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0361e912cb
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Minor bug fix
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2016-11-24 01:01:02 +01:00 |
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Magnus Norddahl
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80a5f81f9a
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Fix typo affecting walls on sloped floors
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2016-11-23 23:29:53 +01:00 |
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Magnus Norddahl
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8bd92a2c48
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Fix interpolation bug in the affine texturing block
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2016-11-23 22:55:24 +01:00 |
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Magnus Norddahl
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91d180bec6
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Fix render to texture
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2016-11-23 21:10:19 +01:00 |
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Rachael Alexanderson
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2e7c512891
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-11-23 11:09:46 -05:00 |
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Christoph Oelckers
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9bd19c2d2e
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- ensure that the MAPINFO parser never mixes HexenHack parsing with the new format.
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2016-11-23 14:38:45 +01:00 |
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alexey.lysiuk
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e138a3ffbc
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Fixed infinite recursion with self-referencing multipatch textures
See http://forum.zdoom.org/viewtopic.php?t=54355
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2016-11-23 14:33:31 +01:00 |
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Christoph Oelckers
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5b059971f0
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- fixed: P_SpawnMapThing forced gravity instead of disabling it when being given Gravity = 0 from UDMF.
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2016-11-23 14:32:18 +01:00 |
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Christoph Oelckers
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6ae266c76e
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- fixed: The check for identical floor planes on an opening should never allow it to be narrowed down.
This can cause problems in rare situations where a sloped plane is checked outside its sector boundaries.
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2016-11-23 14:27:08 +01:00 |
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Edoardo Prezioso
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0489b6e7c5
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- Fixed missing newlines to the conversation error message.
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2016-11-23 10:19:52 +01:00 |
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Christoph Oelckers
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649c96261a
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- clarified error messages for bogus conversation scripts.
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2016-11-23 10:13:50 +01:00 |
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Rachael Alexanderson
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78db0a0d06
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-11-23 01:43:12 -05:00 |
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Braden Obrzut
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789315bb4a
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- Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc.
- It appears that CMake added native support for building rc files with MinGW at some point so removed manual rc compiling code.
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2016-11-22 22:41:32 -05:00 |
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Magnus Norddahl
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ff738de279
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Bgra support
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2016-11-23 01:01:28 +01:00 |
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Magnus Norddahl
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f313bfd2cc
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Merge branch 'gl_swframebuffer' into qzdoom
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2016-11-23 00:56:39 +01:00 |
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Magnus Norddahl
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7beac65471
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Add Linux support for GLSWFrameBuffer
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2016-11-23 00:55:07 +01:00 |
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Magnus Norddahl
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dacb985878
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Fix texture mapping bug
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2016-11-22 01:59:28 +01:00 |
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Magnus Norddahl
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7af504df58
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Draw 3d floor sides
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2016-11-21 20:50:54 +01:00 |
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Magnus Norddahl
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ddb0161f9c
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Sub pinkie crashes the pal drawer :(
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2016-11-21 15:40:42 +01:00 |
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Magnus Norddahl
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0108ff89d7
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Bug fixes
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2016-11-21 15:20:07 +01:00 |
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Magnus Norddahl
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fabac78ea8
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Add poly renderer to the menus
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2016-11-21 15:19:24 +01:00 |
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Magnus Norddahl
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5e9c9c825d
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Add stencil blend mode as apparently the shaded mode uses indices whiles stencil uses mask/alpha..
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2016-11-21 05:52:02 +01:00 |
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Magnus Norddahl
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e7d64a380a
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Fix AABB culling bug
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2016-11-21 05:09:53 +01:00 |
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Magnus Norddahl
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2ba2dc7611
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Change shaded blend mode use srcalpha and destalpha.
Fix blending error in add/sub/revsub
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2016-11-21 03:49:55 +01:00 |
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Magnus Norddahl
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144c7f4139
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Flip sub and revsub TC drawers in the old renderer
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2016-11-21 01:56:54 +01:00 |
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Magnus Norddahl
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29005b5ce6
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Compile fix for older versions of LLVM
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2016-11-21 01:40:08 +01:00 |
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Rachael Alexanderson
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dadee080e4
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- Implemented Wall blend modes
- fixed: set color for "shaded" modes - though it's still not yet properly implemented.
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2016-11-20 18:36:26 -05:00 |
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Rachael Alexanderson
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4ed548a189
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- Implemented some sprite blend modes.
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2016-11-20 17:07:58 -05:00 |
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Magnus Norddahl
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ebd810d843
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Fix decal vertical position being wrong
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2016-11-20 16:43:13 +01:00 |
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Magnus Norddahl
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bd9ec843dd
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Add palette version of the blend modes
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2016-11-20 16:42:53 +01:00 |
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Magnus Norddahl
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6761e8639a
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Add palette support
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2016-11-20 04:06:21 +01:00 |
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Magnus Norddahl
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7ac0cace7d
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Stop copying the matrix and remove r_triangle
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2016-11-20 02:07:55 +01:00 |
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Magnus Norddahl
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f8efe394cc
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Remove unused code
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2016-11-20 01:51:08 +01:00 |
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Magnus Norddahl
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845bf93c95
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Change triangle full block to use vectored load and store
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2016-11-20 01:29:19 +01:00 |
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Rachael Alexanderson
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08c4f2ac18
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- Added a tool to clear the LLVM cache, if ever there is corruption or it needs rebuilt.
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2016-11-19 17:08:08 -05:00 |
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Rachael Alexanderson
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fc011e42dd
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-11-19 12:46:01 -05:00 |
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Magnus Norddahl
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b4eb49678a
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Cache the optimized bitcode (note: this adds LLVMBitWriter as a dependency)
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2016-11-19 17:14:37 +01:00 |
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alexey.lysiuk
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c28bcca3f3
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Print unknown if release information is unavailable on macOS
At least 10.4 Tiger doesn't support required sysctl name
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2016-11-19 16:42:16 +01:00 |
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alexey.lysiuk
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60ac12be0a
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Fixed compilation warnings in Cocoa backend
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2016-11-19 16:42:16 +01:00 |
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alexey.lysiuk
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3b240b73e9
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Fixed endianness issue with saved games
See http://forum.zdoom.org/viewtopic.php?t=54272
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2016-11-19 16:42:16 +01:00 |
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Magnus Norddahl
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d197ebca78
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Remove redundant line
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2016-11-19 14:07:39 +01:00 |
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