Commit Graph

4316 Commits

Author SHA1 Message Date
Christoph Oelckers 8847d5649a - fixed: Bridge needs to call Super::Destroy. 2013-09-15 23:11:55 +02:00
Christoph Oelckers d36afb975c - fixed the Linux portion of m_specialpaths.cpp which had a section of GetUserFile duplicated. 2013-09-15 08:57:22 +02:00
Randy Heit 0645053431 Add support for standard file paths on Windows.
- If the current user does not have write permissions for the directory
  zdoom.exe is located in, use standard folder paths located in their home
  directory instead. This is a common scenario when people put ZDoom into
  Program Files. (Ironically, zdoom.ini used to be in AppData, buth then
  people complained when it wasn't in the same directory as zdoom.exe, so
  it got turned into zdoom-<user>.ini so at least it could retain some
  multi-user support. I'm not sure when the AppData support was removed,
  though, since it should have still been kept around for migrating
  configs to the new name.)
2013-09-14 23:07:59 -05:00
Randy Heit da02a44126 Consolidate special path functions into m_specialpaths.cpp
- Also remove CDROM_DIR while I'm at it.
2013-09-14 21:04:00 -05:00
Christoph Oelckers e4e26e7aa7 Merge branch 'maint' 2013-09-13 10:17:38 +02:00
Christoph Oelckers ea0e4ed344 - fixed: The Hexen bridge must make its balls disappear when it gets destroyed.
Hexen did this with a call to A_BridgeRemove in Thing_Destroy which merely set a flag in the bridge object, which cannot be done safely in ZDoom because it's not guaranteed that the ball object calls A_BridgeOrbit and the garbage collector may delete the bridge actor before it can be checked so now the Bridge's Destroy method deletes all balls attached to the bridge object itself.
2013-09-13 10:07:43 +02:00
Christoph Oelckers fef0782a43 - added glext headers to the project because they seem to be broken in newer versions, causing compile errors on Linux. 2013-09-12 10:27:32 +02:00
Christoph Oelckers 2885056f46 - moved GLEXT API out of RenderContext struct. 2013-09-03 18:29:39 +02:00
Christoph Oelckers 26943fe3fd - removed gl interface function pointers for all OpenGL32.dll entry points. 2013-09-03 14:05:41 +02:00
Christoph Oelckers 37de4bea67 Merge branch 'master' of https://github.com/rheit/zdoom 2013-09-03 09:02:44 +02:00
Christoph Oelckers 18386e4b23 Merge branch 'maint' 2013-09-03 08:44:52 +02:00
Christoph Oelckers 11c026ee84 - fixed: displaying sprites on the automap ignored both the actor's scale and translation. 2013-09-03 08:34:55 +02:00
Christoph Oelckers 75dd5503cf - fixed: Cost strings for dialogues must not be added in the dialogue parser but while displaying the message to properly handle stringtable entries. 2013-09-03 08:24:47 +02:00
Christoph Oelckers 4ed27c22fd Merge branch 'master' of https://github.com/MazterQyou/zdoom 2013-09-03 07:59:37 +02:00
Alex Qyoun-ae b6baeecd9a Fixed compilation with LLVM compilers 2013-09-03 03:49:39 +04:00
Christoph Oelckers ba2a07fb26 - removed all uses of single precision floats from FraggleScript code. 2013-09-02 09:08:47 +02:00
Christoph Oelckers 4dc06cca70 - changed minimum required GL version to 1.3. The only 1.4 feature that's required is mipmap generation which on many older cards is available as an extension. The worst thing that can happen with relaxing the version requirement is that on a few ancient graphics cards the mipmapped texture filtering modes produce garbage. 2013-09-02 08:43:56 +02:00
Christoph Oelckers bab56106c1 Merge branch 'master' of https://github.com/rheit/zdoom 2013-08-31 21:53:11 +02:00
Randy Heit 267030c759 Merge branch 'maint' 2013-08-30 23:13:32 -05:00
Randy Heit 260ce62175 Don't abort for TEXTUREx lumps that define textures with no patches
- A texture defined in TEXTUREx without any patches isn't necessarily an
  error, so accept. This also means they shouldn't be used for determining
  if a TEXTURE directory belongs to Strife instead of Doom.
2013-08-30 23:10:20 -05:00
Randy Heit b0371e1804 Don't abort when merely checking if a non-map is a map
- When P_OpenMapData() is called by P_CheckMapData(), we don't actually
  care if any required lumps are missing. This just means it isn't a valid
  map, so don't abort with I_Error().
2013-08-30 22:38:57 -05:00
Randy Heit 33ee8f9fef Merge branch 'maint' 2013-08-29 22:27:49 -05:00
Randy Heit a4fcbf5e06 Merge branch 'master' of github.com:rheit/zdoom 2013-08-29 22:27:27 -05:00
Randy Heit 0f0d9da839 Reset FirstFreeEntry in ACSStringPool::ReadStrings()
- Fixed: When an ACS string pool was read from a savegame, FirstFreeEntry
  would not be updatedt, except by the Clear() function. This left FirstFreeEntry
  at 0, which meant the next string added to the pool would always go in
  slot 0, whether it was free or not.
2013-08-29 22:22:30 -05:00
Randy Heit 7143ae49e1 Fixed: CheckPlayerCamera not sync safe
-  If a player is spying through another player, CheckPlayerCamera will
   return the TID of the player you are "spying", but as coopspy isn't a
   net command, this wont be reflected by all nodes. So to fix this,
   CheckPlayerCamera now returns -1 if a player's camera is that of any
   player at all. (thanks edward850)
2013-08-29 21:45:37 -05:00
Randy Heit aac0de3e48 Fixed: Make A_SetTics work with weapons.
- When A_SetTics is called from a weapon, we need to set the tics for the
  psprite instead of the actor itself.
2013-08-29 21:40:01 -05:00
Randy Heit 28e5cc536a Add some awareness of short file names
- Added I_GetLongPathName(). It wraps the Win32 API's GetLongPathName().
  DArgs::CollectFiles() now calls this for every argument it processes, so
  any arguments passed using short file names will be converted to long
  file names. This is mainly of interest so that savegames will never
  record the short file name, which can change based on what else is in
  the directory.
2013-08-29 21:24:05 -05:00
Christoph Oelckers bd5777917e Merge branch 'master' of https://github.com/rheit/zdoom 2013-08-28 11:23:00 +02:00
Christoph Oelckers 9c2454eacc Merge branch 'maint' 2013-08-28 11:20:53 +02:00
Christoph Oelckers 26c381224c - removed unused constants in p_map.cpp. 2013-08-28 11:16:30 +02:00
Christoph Oelckers f8899f98fc - fixed: The secret counter was not incremented for items that had the UDMF COUNTSECRET flag set. 2013-08-28 11:14:48 +02:00
Christoph Oelckers 737708b635 - fix c++11's compile problems. 2013-08-28 08:33:11 +02:00
Braden Obrzut 0a16e9a256 - Fixed uninitialized variable in A_AlertMonsters. 2013-08-27 20:42:35 -04:00
Braden Obrzut 0fb37ca5f1 Merge branch 'maint' 2013-08-27 20:41:10 -04:00
Braden Obrzut 5079d6c505 - Fixed: clang 32-bit compile (I hear it still doesn't run though).
- Applied edward's patch to remove boolean increment.
2013-08-27 20:28:38 -04:00
Christoph Oelckers 4d3f6cae2e Merge branch 'master' of https://github.com/rheit/zdoom 2013-08-27 23:53:40 +02:00
Christoph Oelckers 61af682be9 - made some alterations to last commit after reviewing how the broken code managed to get into GZDoom. 2013-08-27 23:53:14 +02:00
Christoph Oelckers e6f571729f - fixed: When calculating an y-texture offset the scale was multiplied with instead of divided by. 2013-08-27 23:31:23 +02:00
Randy Heit 6e018d0c07 Merge branch 'maint' 2013-08-25 17:34:20 -05:00
Edoardo Prezioso 7b5084df44 Shut up warnings from the customized DUMB code. 2013-08-25 17:33:48 -05:00
Edoardo Prezioso ded1715625 - Merge DUMB commit d31fb2084659b64d07eb0644d9bacfd67059d066 to zdoom.
Fixed C++11 compilation error on Mac OS X
2013-08-25 17:33:36 -05:00
Christoph Oelckers 8e8f6cf5a6 - A_AlertMonsters flags submission by NeuralStunner. 2013-08-20 20:33:03 +02:00
Christoph Oelckers 9f12e5928c - removed stencil buffer check from SDL init code because it caused a crash. 2013-08-19 08:04:31 +02:00
Christoph Oelckers b61ef3a107 - bumped minimum supported OpenGL version to 1.4. The engine was already using several 1.3 and 1.4 features which would have caused problems on 1.2.
- removed gl_vid_compatibility. With the bump to 1.4 no hardware requiring this flag is supported anymore.
- disabled 16 bit framebuffers for the same reason. As a conseqence all code for rendering without stencil could also be removed.
2013-08-18 15:41:52 +02:00
Christoph Oelckers 761ab4ab78 - moved all system specific code out of gl_interface.cpp into the respective Video classes (Win32GLVideo andSDLGLVideo.) (SDL side not tested yet!) 2013-08-18 14:16:33 +02:00
Christoph Oelckers b59d82ad5b - made win32gliface.cpp more readable. 2013-08-18 12:38:38 +02:00
Christoph Oelckers 0a62e177d1 Merge branch 'master' of https://github.com/rheit/zdoom 2013-08-18 12:20:38 +02:00
Christoph Oelckers 116defbb35 - fixed: LookForEnemiesInBlock needs to check for MF7_NEVERTARGET. 2013-08-18 09:11:40 +02:00
Christoph Oelckers 42c9b68d47 Merge branch 'master' of https://github.com/rheit/zdoom 2013-08-14 00:32:35 +02:00
Christoph Oelckers 62830f7927 - added separate automap color for non-counting monsters.
- fixed: using a nonexistent CVAR in a ColorPicker menu item caused a crash.
2013-08-14 00:32:05 +02:00