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- fixed: displaying sprites on the automap ignored both the actor's scale and translation.
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1 changed files with 3 additions and 2 deletions
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@ -2388,10 +2388,11 @@ void AM_drawThings ()
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if (texture == NULL) goto drawTriangle; // fall back to standard display if no sprite can be found.
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const fixed_t spriteScale = 10 * scale_mtof;
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const fixed_t spriteXScale = FixedMul(t->scaleX, 10 * scale_mtof);
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const fixed_t spriteYScale = FixedMul(t->scaleY, 10 * scale_mtof);
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DrawMarker (texture, p.x, p.y, 0, !!(frame->Flip & (1 << rotation)),
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spriteScale, spriteScale, 0, FRACUNIT, 0, LegacyRenderStyles[STYLE_Normal]);
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spriteXScale, spriteYScale, t->Translation, FRACUNIT, 0, LegacyRenderStyles[STYLE_Normal]);
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}
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else
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{
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