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Don't abort for TEXTUREx lumps that define textures with no patches
- A texture defined in TEXTUREx without any patches isn't necessarily an error, so accept. This also means they shouldn't be used for determining if a TEXTURE directory belongs to Strife instead of Doom.
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1 changed files with 3 additions and 3 deletions
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@ -233,13 +233,13 @@ FMultiPatchTexture::FMultiPatchTexture (const void *texdef, FPatchLookup *patchl
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NumParts = SAFESHORT(mtexture.d->patchcount);
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}
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if (NumParts <= 0)
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if (NumParts < 0)
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{
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I_FatalError ("Bad texture directory");
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}
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UseType = FTexture::TEX_Wall;
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Parts = new TexPart[NumParts];
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Parts = NumParts > 0 ? new TexPart[NumParts] : NULL;
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Width = SAFESHORT(mtexture.d->width);
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Height = SAFESHORT(mtexture.d->height);
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strncpy (Name, (const char *)mtexture.d->name, 8);
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@ -906,7 +906,7 @@ void FTextureManager::AddTexturesLump (const void *lumpdata, int lumpsize, int d
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// There is bizzarely a Doom editing tool that writes to the
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// first two elements of columndirectory, so I can't check those.
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if (SAFESHORT(tex->patchcount) <= 0 ||
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if (SAFESHORT(tex->patchcount) < 0 ||
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tex->columndirectory[2] != 0 ||
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tex->columndirectory[3] != 0)
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{
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