Christoph Oelckers
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6ae09334a3
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Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
src/r_defs.h
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2016-01-19 10:51:42 +01:00 |
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Christoph Oelckers
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c1b44a5694
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- let's make some use of AActor::Pos and get rid of some of those X() and Y() calls...
- restore proper actor.h file.
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2016-01-18 21:01:52 +01:00 |
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Christoph Oelckers
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d58d38a1d3
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Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
src/p_3dfloors.cpp
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2015-07-13 21:36:19 +02:00 |
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Christoph Oelckers
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4444d3c0c5
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- removed the _3DFLOOR #define because we really do not want to comment this out anymore, right?
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2015-06-07 09:41:44 +02:00 |
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Christoph Oelckers
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a5a53c51e6
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- fixed: The flat drawing code assumed that the first element of the light list originated from the sector itself. This had been true formerly but in some situations it no longer is.
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2015-02-10 21:52:19 +01:00 |
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Christoph Oelckers
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d6a33a601d
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- fixed: The sorting of 3D floors was incomplete and missed cases where translucent volumes overlapped non-translucent ones only at their top. It also didn't account for one translucent volume being intersected by more than solid one.
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2014-10-23 17:33:42 +02:00 |
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Randy Heit
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4228386837
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- Fixed: When P_Add3DFloor() adds the "inside" plane, it needs to copy the translucency flags
from the original plane.
SVN r4006 (trunk)
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2013-01-02 03:01:03 +00:00 |
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Randy Heit
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280ca05554
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- In P_SpawnMapThing(), pass the same flags to P_FindFloorCeiling() as the respawn functions do.
- Rename FFCF_3DMIDTEXRESTRICT to FF_3DRESTRICT and make it work with 3D floors too.
SVN r3562 (trunk)
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2012-04-14 03:55:46 +00:00 |
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Randy Heit
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ee8ca0de87
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Fixed: Light levels outside the range [0,255] really do matter.
SVN r3223 (trunk)
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2011-06-11 23:58:33 +00:00 |
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Christoph Oelckers
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fae8ed444c
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- merged 3dfloors2 branch into trunk.
SVN r3124 (trunk)
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2011-01-29 11:09:38 +00:00 |
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Christoph Oelckers
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185bd2f15d
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- backported some 3D floor changes from GZDoom.
SVN r2517 (trunk)
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2010-08-12 07:05:31 +00:00 |
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Christoph Oelckers
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c7a6b796f9
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- fixed: The linetarget CCMD duplicated all of the info CCMD.
- fixed: PrintActorInfo crashed due to some incomplete implementation.
SVN r1845 (trunk)
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2009-09-16 05:44:24 +00:00 |
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Christoph Oelckers
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e5357d1b65
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- added Gez's latest bugfix patch.
SVN r1836 (trunk)
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2009-09-15 17:19:30 +00:00 |
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Christoph Oelckers
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f2a122e076
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GCC compile fix.
SVN r1834 (trunk)
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2009-09-15 11:53:12 +00:00 |
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Christoph Oelckers
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914d993aa1
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- Added a few things from Gez's experimental build:
* Beta Lost Soul (added DoomEdNum 9037 to it)
* A_Mushroom extensions
* Vavoom compatible MAPINFO keynames.
* Vavoom's Sector_SetContents fixes to inactive 3D floor code.
SVN r1818 (trunk)
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2009-09-14 09:41:09 +00:00 |
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Christoph Oelckers
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74bdfe19c5
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- Fixed: The true color texture compositing code did not clip the edges
of multipatch textures used as patches on other multipatch textures.
SVN r1766 (trunk)
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2009-08-10 18:30:25 +00:00 |
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Christoph Oelckers
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ca80217b39
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- made 3D floor constants available even when 3D floor code is defined out.
SVN r1365 (trunk)
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2009-01-24 09:07:14 +00:00 |
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Christoph Oelckers
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78933df10d
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- added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it!
SVN r1351 (trunk)
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2009-01-04 15:00:29 +00:00 |
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