Commit graph

8175 commits

Author SHA1 Message Date
Christoph Oelckers
3db90ff4c1 - removed all remaining fixed point methods from AActor.
- removed all calls to fixed point vertex access methods in p_setup.cpp.

# Conflicts:
#	src/p_setup.cpp
2016-04-02 20:14:58 +02:00
Christoph Oelckers
60e25b32a8 - floatified the particles.
This is the last bit of play code that needed to be altered, what's left is the underlying data representations of vertices, linedefs and sectors.

# Conflicts:
#	src/p_setup.cpp
#	src/r_things.cpp
2016-04-02 20:12:08 +02:00
Christoph Oelckers
931774ab38 - fixed some issues with the PathTraverse and sight checking code:
* typo in calculating end position from a trace vector
 * must use floor to convert from floating point block coordinate to block index to account for running off the negative side of the blockmap. (Int cast always rounds toward zero which is wrong here.)
 * bad calculation of sight checking slopes - they has the actor's z coordinate duplicated.

- fixed scaling of automap markers.
2016-04-02 20:10:48 +02:00
Christoph Oelckers
b3659305ce - fixed typo in line portal interpolation path calculation. 2016-04-02 20:10:32 +02:00
Christoph Oelckers
96a02f922d - removed R_PointToAngle2 call in P_Setup.cpp.
- removed long inactive node saving code in p_writemap.cpp. If this file is ever made operational again it will be with UDMF output.
2016-04-02 20:10:25 +02:00
Christoph Oelckers
046ee3e803 - removed a few leftover FRACUNITs. 2016-04-02 20:07:18 +02:00
Christoph Oelckers
bb13590e07 - make viewx etc. global.
- a few minor optimizations.
2016-04-02 20:07:02 +02:00
Christoph Oelckers
ccfb2ac233 - fixed quake checks. 2016-04-01 12:58:46 +02:00
Christoph Oelckers
8680391e0b - floatified the global view variables.
The software renderer still uses internal copies of the fixed point version.
2016-04-01 12:22:16 +02:00
Christoph Oelckers
a5e14425aa - fixed angular interpolation of skybox viewpoints. 2016-04-01 11:55:37 +02:00
Christoph Oelckers
a27181cb0b - partial adjustments.
No point changing all the viewx/y/z stuff when that is about to get floatified next.
2016-03-31 21:42:27 +02:00
Christoph Oelckers
466c4c75df Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
# Conflicts:
#	src/actor.h
2016-03-31 21:24:26 +02:00
Christoph Oelckers
a93296be80 - removed most of the deleted function declarations. 2016-03-31 21:20:45 +02:00
Christoph Oelckers
6445615b5d - fixed the sound location calculations which got somewhat broken by the constant changes during the conversion. 2016-03-31 21:13:32 +02:00
Christoph Oelckers
8f5ac9b73f - fixed a float/fixed mixup in R_PointOnSideSlow. 2016-03-31 17:44:05 +02:00
Christoph Oelckers
9412ce45d6 - floatified portals.cpp and most of p_maputl.cpp. 2016-03-31 16:52:25 +02:00
Christoph Oelckers
6b065b8074 - floatified FBoundingBox. 2016-03-31 10:38:54 +02:00
Christoph Oelckers
c6ada2397c - adjustments. 2016-03-31 09:50:59 +02:00
Christoph Oelckers
a5c4e2dab3 Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
# Conflicts:
#	src/r_utility.h
2016-03-31 09:24:41 +02:00
Christoph Oelckers
8fd76f0c8a - floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code. 2016-03-31 09:23:14 +02:00
Christoph Oelckers
f41afde545 - floatified line_t::bbox. 2016-03-31 01:22:49 +02:00
Christoph Oelckers
7a2c8fdc1c - floatified po_man.cpp and the remaining bits in p_lnspec.cpp 2016-03-31 00:41:21 +02:00
Christoph Oelckers
1666418510 - fixed incomplete interpolation floatification. 2016-03-30 20:05:29 +02:00
Christoph Oelckers
cf44d2e37a - adjustments. 2016-03-30 20:01:44 +02:00
Christoph Oelckers
251172c7f0 Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
# Conflicts:
#	src/r_data/r_interpolate.cpp
2016-03-30 18:24:22 +02:00
Christoph Oelckers
d54a2364b9 - floatified r_interpolate.cpp. 2016-03-30 17:11:31 +02:00
Christoph Oelckers
27bad66f61 - floatified the remaining parts of p_sector.cpp. 2016-03-30 16:51:19 +02:00
Christoph Oelckers
66929cbaff - floatified p_trace, p_slopes and p_udmf.cpp.
- major cleanup of unused code.
2016-03-30 16:30:22 +02:00
Christoph Oelckers
ced30e7bbb - fixed a few oversights.
- switched p_buildmap to use the floating point variants of the linedef/sector init methods.
2016-03-30 11:25:02 +02:00
Christoph Oelckers
c2e2910399 - fixed copy/paste error in P_GetFriction resulting in incorrect calculation of movefactor. 2016-03-30 10:08:06 +02:00
Christoph Oelckers
0eb35d6c6e Merge branch 'master' into floatcvt
# Conflicts:
#	src/dobjtype.cpp
#	src/dobjtype.h
2016-03-30 09:47:25 +02:00
Christoph Oelckers
77f2530236 - floatified the sector plane movers and removed some of the ZatPoint conversion cruft. 2016-03-30 09:41:46 +02:00
Randy Heit
1648a71e45 Add support for Name and String types to ACS's GetUserVariable
- Reading one of these types will copy its value into the global ACS string
  table and return the index.
2016-03-29 22:49:12 -05:00
Randy Heit
b37ef48e99 Allow ACS's GetUserVariable to access non-user variables
- Since DECORATE already allows reading all declared variables in a class,
  where's the utility in keeping this restriction in ACS?
- Variables must still be numeric types.
- SetUserVariable is still restricted to user variables only.
2016-03-29 22:42:04 -05:00
Randy Heit
35121544b4 Add float support to ACS's Get/SetUserVariable functions
- "Support" means that setting one will convert from fixed point to
  floating point, and reading one will do the reverse.
2016-03-29 22:41:38 -05:00
Randy Heit
b6e3358b1c Add A_SetUserVarFloat and A_SetUserArrayFloat 2016-03-29 22:41:37 -05:00
Randy Heit
299019ea15 Add GetValueFloat() for numeric PTypes 2016-03-29 22:41:37 -05:00
Randy Heit
feb5ab31cc Add double variants of SetValue() for numeric PTypes 2016-03-29 22:05:25 -05:00
Randy Heit
e2711a74e7 Add float user vars for DECORATE
- PClass::Extend now takes alignment into consideration.
2016-03-29 21:48:57 -05:00
Christoph Oelckers
cadd8f2d4a - made adjustments for changes to linedef delta. 2016-03-29 16:31:58 +02:00
Christoph Oelckers
e4d68e17fd Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt 2016-03-29 16:14:06 +02:00
Christoph Oelckers
ff0b371582 - made the linedef deltas private and only accessible through access functions.
Now everything should be in place to remove the fixed point math from the rest of the play code.
2016-03-29 16:13:16 +02:00
Christoph Oelckers
59bb003285 - GL adjustments for plane changes. 2016-03-29 13:45:50 +02:00
Christoph Oelckers
37e6429cf3 Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
# Conflicts:
#	src/r_data/r_interpolate.cpp
2016-03-29 13:12:15 +02:00
Christoph Oelckers
84d547adfb - fixed: The check if a line is in range of a bounding box must be exclusive.
Unfortunately I picked the one incorrect version of this check (from A_PainShootSkull) when moving it to an inline function.
2016-03-29 13:10:15 +02:00
Christoph Oelckers
25f5e8449a - replaced all direct access to sector plane coefficients with wrapper functions. 2016-03-29 12:40:41 +02:00
Christoph Oelckers
a87c292f10 - adjustments to GL code for texture scale and vertex coordinate access. 2016-03-29 11:26:33 +02:00
Christoph Oelckers
ae14268989 Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
# Conflicts:
#	src/r_utility.cpp
2016-03-29 10:09:03 +02:00
Christoph Oelckers
c7ae4688a3 - replaced all direct access to vertex coordinates with wrapper functions.
So that code replacement can be done piece by piece and not all at once.
2016-03-29 10:07:06 +02:00
Christoph Oelckers
8d071f85b3 - use float vectors for prediction. 2016-03-29 02:06:05 +02:00