Commit graph

3742 commits

Author SHA1 Message Date
Christoph Oelckers
3480d40484 - fixed: AActor::Die may only randomize the death state's duration if it is positive. Otherwise -1 (infinite) gets clobbered. 2013-07-30 16:52:36 +02:00
Christoph Oelckers
a13af5cc65 Merge branch 'maint' of https://github.com/edward-san/zdoom into maint 2013-07-30 15:08:44 +02:00
Edoardo Prezioso
7e21eafc2f - Fixed mismatched alloc/dealloc in FTextureManager.
The 'TextureFrames', which is attached to all the 'mAnimatedDoors', were deleted with one-pointer 'delete' and they were allocated with 'new[]'.
2013-07-30 13:36:56 +02:00
Christoph Oelckers
16456bec56 - added separate colors for the various types of 2-sided walls for the overlay automap. They previously all mapped to the same CVAR. 2013-07-30 13:17:20 +02:00
Christoph Oelckers
27de9f45af - commented out autoloading of .DEH lumps for maint branch. 2013-07-30 09:25:07 +02:00
Christoph Oelckers
805de60aa4 - fixed: ChangeSpy didn't check if a player's camera's player pointer was valid before using it to get an index into the players table. 2013-07-30 09:16:27 +02:00
Braden Obrzut
bc71d4537e Merge branch 'maint' 2013-07-29 18:55:29 -04:00
Braden Obrzut
eb5d57be06 - Fixed: crash when closing ZDoom in the save menu and a memory leak. 2013-07-29 18:35:19 -04:00
Christoph Oelckers
c7d167d278 - used TEXTCOLOR_ #defines for colorizing CCMD list, remove use of strbin1. 2013-07-28 17:15:47 +02:00
Christoph Oelckers
6f4b09cc77 Merge branch 'master' of https://github.com/slatenails/zdoom 2013-07-28 16:42:36 +02:00
Christoph Oelckers
c253d40fbb - externalize labels for automap statistics display to the string table. 2013-07-28 16:18:57 +02:00
slatenails
48a29b769f Results for console tab-completion are now color-coded. CCMDs appear blue, CVars green and aliases red. 2013-07-28 14:58:30 +03:00
Christoph Oelckers
775ecdeebb - fall back to drawing triangles on automap when encountering actors with non-displayable sprites 2013-07-28 10:14:46 +02:00
Christoph Oelckers
992ba0bbf4 - added handling of MF3_FOILINVUL for A_BFGSpray. This function needs special treatment because the shooting player is considered the inflictor of the spray damage. 2013-07-26 00:52:12 +02:00
Christoph Oelckers
897a17309b - added menu option for sprite display on automap. 2013-07-25 17:22:45 +02:00
Christoph Oelckers
7006df8d96 - fixed sprite rotation in automap submission 2013-07-25 17:19:36 +02:00
Christoph Oelckers
9ed829c3af Merge branch 'map_sprites' of https://github.com/alexey-lysiuk/gzdoom 2013-07-25 16:39:53 +02:00
Christoph Oelckers
81cf5f8d38 Merge branch 'maint' 2013-07-25 16:39:32 +02:00
alexey.lysiuk
76e1e87456 + things as sprites on map, controlled with am_showthingsprites CVAR
drawing of sprites instead of things/players markers with am_cheat >= 2
possible am_showthingsprites values are:
0 - sprites disabled
1 - static front sprites
2 - animated front sprites
3 - animated sprites with actual things angles
2013-07-25 17:01:07 +03:00
Christoph Oelckers
6dd956c0dc - fixed: Speaker names in dialogues were not able to use the string table. 2013-07-25 15:58:47 +02:00
Christoph Oelckers
cf3d1aa2e3 Merge branch 'maint' 2013-07-24 23:10:32 +02:00
Christoph Oelckers
cbc0b70e7c - TransferStencilColor A_SpawnItemEx patch / by Ryan Cordell. 2013-07-24 20:15:17 +02:00
Christoph Oelckers
f8d69b1974 Merge branch 'maint' 2013-07-23 12:33:49 +02:00
Christoph Oelckers
af470b3d56 - fixed: The global variables holding the view's fixed colormap must be preserved when rendering to a camera texture. 2013-07-23 12:32:33 +02:00
Christoph Oelckers
181181a865 - removed player_t destructor call in CopyPlayer. 2013-07-23 12:31:44 +02:00
Christoph Oelckers
5d30be0bbd Merge branch 'maint' 2013-07-22 22:57:04 +02:00
Christoph Oelckers
f3d8790995 Merge branch 'maint' of https://github.com/rheit/zdoom into maint 2013-07-22 22:54:45 +02:00
Christoph Oelckers
cb3275cb40 - added NORANDOMPUFFZ flag for LineAttack - by Blue Shadow. 2013-07-22 22:47:13 +02:00
Christoph Oelckers
83bd8ba1b8 - added NeuralStunner's player.userange submission, but changed it to use the value directly from the PlayerPawn data.
- bumped savegame version for addition of APlayerPawn::userange.
2013-07-22 22:37:50 +02:00
Christoph Oelckers
db562142f0 - Fix c++11 literal suffix warnings / patch by Edward-san. 2013-07-22 22:25:44 +02:00
Braden Obrzut
00f567e128 Merge branch 'maint' 2013-07-22 02:10:20 -04:00
Braden Obrzut
7723613293 - Fixed: ACS function pointer instructions were not updated when library tag size changed.
- Fixed: undefined sequence compiler warning.
2013-07-22 02:09:46 -04:00
Christoph Oelckers
531da15ac2 Merge branch 'maint' 2013-07-14 14:44:11 +02:00
Christoph Oelckers
a90b49dc72 - added string table replacement for A_Print, A_PrintBold and A_Log. 2013-07-14 14:33:45 +02:00
Christoph Oelckers
0c86650db0 - fixed: The savegame code for player restoration did some undefined things with the userinfo that only worked due to previous memory leaks. It must ensure that the userinfos get properly transferred and not implicitly rely on the copy assignment being used to copy the actual player data. 2013-07-14 14:22:49 +02:00
Christoph Oelckers
a59a886f94 - fixed: The SectorDamage 3D-floor code didn't account for Vavoom-style 3D floors where floor and ceiling plane of the control sector are inverted. 2013-07-14 13:24:00 +02:00
Christoph Oelckers
3e8e587ac7 - fixed another leak with userinfos: Since they are no longer POD they may not be memset to 0 in the player_t constructor. 2013-07-14 12:37:25 +02:00
Christoph Oelckers
2d2498d1e2 - fixed: userinfo_t needs a destructor to delete its CVARs when it is destroyed. 2013-07-14 10:58:53 +02:00
Christoph Oelckers
e9be49f37d - fixed: R_DeinitPlanes did not free all visplanes because it called R_ClearPlanes with 'fullclear' set to false.
- removed some redundancy from R_ClearPlanes.
2013-07-14 09:47:39 +02:00
Christoph Oelckers
10dd75f902 - externalized "New save game" line for save screen. 2013-07-14 09:31:49 +02:00
Christoph Oelckers
453f4ace5c - added compatibility setting for stuff in Cheogsh2 MAP04's megasphere cage which is positioned too low. 2013-07-14 09:01:00 +02:00
Braden Obrzut
9dd3c4b2d5 - When erroring due to the lack of iwads, print instructions more relevent to the user's platform. 2013-07-05 00:45:45 -04:00
Braden Obrzut
8afece1b8a Merge branch 'maint' 2013-07-03 01:58:51 -04:00
Braden Obrzut
80a3e4f902 - Fixed: Cocoa IWAD picker needed to be updated to handle git version strings. 2013-07-03 01:58:13 -04:00
Randy Heit
ff49de164a Merge branch 'maint'
Conflicts:
	src/version.h
2013-07-02 15:49:10 -05:00
Randy Heit
5b17c0779b Version 2.7.1 2013-07-02 15:46:31 -05:00
Christoph Oelckers
44dd79953b Merge branch 'master' of https://github.com/rheit/zdoom 2013-07-02 22:02:20 +02:00
Christoph Oelckers
f1dff6c9d3 - fixed: The new XDeath code forgot to move the assignment of the flags4 variable. Also renamed the variable to avoid conflicts. 2013-07-02 22:01:54 +02:00
Randy Heit
3d61365879 Merge branch 'maint' 2013-07-02 14:51:49 -05:00
Randy Heit
e845b292c2 - Always clear bEvilGrin after checking it in FMugShot::UpdateState(). If
it's not an appropriate time to show the grin when the flag is set, it
  shouldn't be saved until later.
2013-07-02 14:48:03 -05:00