Christoph Oelckers
388c6249b4
- fixed uninitialized alpha channel in palette for savegame images.
2019-08-11 21:25:35 +02:00
Christoph Oelckers
9e17eae2fd
- fixed survey data retrieval for Vulkan.
2019-08-11 21:16:09 +02:00
Christoph Oelckers
9003766133
- survey version bump.
2019-08-11 20:08:55 +02:00
Christoph Oelckers
3adec36216
- enable the survey for 4.2.x.
2019-08-11 19:26:59 +02:00
Christoph Oelckers
88ded45d32
- this is version 4.2.0.
2019-08-11 19:24:18 +02:00
Christoph Oelckers
6cc9434788
- added checks for the special hacky quicksave marker.
2019-08-11 18:37:32 +02:00
Christoph Oelckers
a53861e27e
- text update.
2019-08-11 18:28:50 +02:00
Rachael Alexanderson
c029f02b90
- add missing break statements
2019-08-11 03:23:50 -04:00
Rachael Alexanderson
9c3cdd1462
- fix a couple issues with sigil.wad:
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- e5m2: floating skulls disappear on lower skill levels
- e5m4: the platform with the baron of hell that led to the invulnerability secret had a missing texture
2019-08-11 03:22:00 -04:00
Christoph Oelckers
cf74118d53
- fixed the extremely long standing bug that Lost Souls didn't reacquire their target when slamming into something.
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This was one of that annoying old design mistakes where Doom and Heretic features were poorly merged together. The Heretic Gargoyle uses very similar coding but performs a subtly different action when actually hitting another actor. This different action was made the default, even for the Lost Soul.
It has now been changed that both monsters use their original action, being distinguished by an actor flag. For compatibility with custom definitions Heretic's behavior, which has been the default in ZDoom will be the preferred one. The one of the Lost Soul can be reactivated by a flag.
2019-08-11 09:00:29 +02:00
Christoph Oelckers
5953f492c1
- fixed: The OriginalSmallFont must always be created, even when the actual SmallFont is not the IWAD default.
2019-08-10 20:09:04 +02:00
Christoph Oelckers
1e1ec2d59b
Merge pull request #903 from alexey-lysiuk/array_append
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Expose Append() method to ZScript dynamic array
2019-08-10 18:40:48 +02:00
alexey.lysiuk
07a2331ca3
- exposed Append() method to ZScript dynamic array
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https://forum.zdoom.org/viewtopic.php?t=65570
2019-08-10 16:37:40 +03:00
Christoph Oelckers
34c2c65bb6
- fixed: Do not use BasicArmor's save percentage when no armor present.
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This function is only for the Hexen status bar and printed incorrect values.
2019-08-10 08:26:55 +02:00
Christoph Oelckers
541dcab89a
- for debug builds run the survey code every time if enabled, but do not send survey data.
2019-08-09 23:18:28 +02:00
Christoph Oelckers
817190458d
- fixed survey request.
2019-08-09 21:42:00 +02:00
Christoph Oelckers
3b4184816b
- do not blur the background for portrait-less conversations.
2019-08-09 15:22:52 +02:00
Christoph Oelckers
1e4a32004b
- fixed bad texture canvas checks when in truecolor software rendering.
2019-08-09 13:59:54 +02:00
Christoph Oelckers
53c2d7e8d2
- fixed: in order to ensure that all font characters are of texture type FontChar it is necessary to clone the texture instead of changing its use type.
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The use type is being used for texture lookup, so changing this alters the texture lookup rules and may cause return of incorrect textures.
This also ensures that context depending upscaling rules get used, because FontChars are separate from regular textures.
2019-08-09 11:40:21 +02:00
Christoph Oelckers
afe4a45a76
- fixed: The frozen state was not reset when the global level variable was reset.
2019-08-09 10:39:09 +02:00
Christoph Oelckers
14a21c2a7e
- made some changes to the survey code to give clearer output and removed a few obsolete things that are no longer relevant.
2019-08-09 10:18:15 +02:00
Christoph Oelckers
c3e3fda94a
- fixed handling of the "ouch" face.
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This depended on order of execution, taking the health values to compare from variables which were not synchronized properly.
Now both the last and current health being used here are being retrieved in the same place so that further changes cannot break this again.
2019-08-09 09:58:40 +02:00
Christoph Oelckers
5ca1bb3979
- fixed an inconsistency with missiles bouncing off actors.
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They exploded when hitting a side but not when hitting top or bottom. Changed so that they always explode now.
2019-08-09 09:36:50 +02:00
Christoph Oelckers
a239675fb5
- fixed incorrect write barrier in sound sequence code.
2019-08-09 08:42:36 +02:00
Christoph Oelckers
8447525019
- fixed: Takedown of an expired HUD message did not properly detach it from the list.
2019-08-09 08:32:23 +02:00
Magnus Norddahl
d1026e4b5b
- call vkDeviceWaitIdle before RAII tears down buffers
2019-08-08 20:56:11 +02:00
Christoph Oelckers
bf9c5849e8
- merged all useful parts from https://github.com/coelckers/gzdoom/pull/725
2019-08-08 08:09:31 +02:00
Christoph Oelckers
352d5d098d
- fixed mouse coordinate checks when using the generic VGA font with Strife conversations.
2019-08-07 20:24:45 +02:00
Christoph Oelckers
3c449f3908
- delete the teaser logs from SVE.WAD.
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The way Strife has been set uo, it is not possible to have the full game and the teaser coexist without hackery.
2019-08-07 19:22:06 +02:00
Christoph Oelckers
43041c21d8
- made author names work with title patches.
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Most importantly, specifying a patch may optionally disallow showing the autor's name - this is for cases where a styled patch gets used for English but text-based translations of the map name should still be possible.
2019-08-07 12:09:47 +02:00
Christoph Oelckers
be0478972a
Merge branch 'master' of https://github.com/coelckers/gzdoom
2019-08-05 19:15:16 +02:00
Christoph Oelckers
a05314968f
Made reverb editor localizable
2019-08-05 19:15:05 +02:00
alexey.lysiuk
d9dcc26dc6
- set default magnification filter for Metal layer to nearest
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Magnification filter is applied to swapchain image when it's copied to a physical display surface
This is needed for gfx-portability because MoltenVK uses nearest sampling by default
2019-08-04 13:37:47 +03:00
Christoph Oelckers
3c0ff178fd
Merge pull request #900 from Blue-Shadow/armorfactor_fix
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- fixed buggy ArmorFactor behavior when set to a value other than 1.0
2019-08-03 21:42:11 +02:00
alexey.lysiuk
c05ef39718
- do not set use type on font texture if it is used as a sprite
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Setting texture use type in this case would break actors that use the corresponding sprite
https://forum.zdoom.org/viewtopic.php?t=65509
2019-08-03 15:42:06 +03:00
alexey.lysiuk
ff4bc8bab9
- use EXT_metal_surface extension for Vulkan surface creation
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Prefer EXT_metal_surface over deprecated MVK_macos_surface extension, and use it only when modern one is not available
2019-08-03 13:16:12 +03:00
Blue Shadow
5abffabb56
- moved GetSaveAmount() from the base armor class
2019-08-03 11:14:03 +03:00
alexey.lysiuk
cf81ab465e
- updated Vulkan headers to version 1.1.114
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This is the latest version released with Vulkan SDK
New headers are needed for EXT_metal_surface
2019-08-03 10:52:04 +03:00
Blue Shadow
479a992a3e
- fixed buggy ArmorFactor behavior when set to a value other than 1.0
2019-08-02 15:10:06 +03:00
alexey.lysiuk
5870cb7ea1
- recreate Vulkan swapchain in case of surface lost error
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Do not abort with fatal error when VK_ERROR_SURFACE_LOST_KHR was returned from vkAcquireNextImageKHR() or vkQueuePresentKHR()
So far, only gfx-portability implementation is reporting this error from time to time, usually on startup, entering the game, or task switching
2019-08-02 10:21:06 +03:00
Christoph Oelckers
3e99216967
- added option to print a map author's name on the summary screen
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For now only with font-printed map names. Allowing this with titlepatches will require more work and an option to disable.
2019-08-02 09:11:40 +02:00
Christoph Oelckers
154af34cd9
- added an option to always display the log and the subtitles with the generic font.
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If this is on it will disable the status bar's pop screen for the log and always use the HUD overlay instead.
2019-07-31 17:02:39 +02:00
Christoph Oelckers
045025f4cf
- text update.
2019-07-31 10:08:47 +02:00
Christoph Oelckers
c36dc137ba
- made adjustments to the text placement on the summary screen.
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With extended fonts much of the old code did not work anymore, this needed more precise checks for the sources of the printed texts.
2019-07-30 10:53:02 +02:00
alexey.lysiuk
370f5ef234
- fixed writing of texture matrices in Vulkan render backend
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https://forum.zdoom.org/viewtopic.php?t=65479
2019-07-30 11:46:14 +03:00
Christoph Oelckers
afbd7f7a24
- increased StreamBuffer size because I got it to crash with comatose.wad once due to an overflow here.
2019-07-28 19:05:39 +02:00
Magnus Norddahl
ad8c5bb96e
- add VkRenderPassManager::GetVertexFormat so that all VkRenderState access is done through functions that can then be made thread safe
2019-07-28 17:20:49 +02:00
Magnus Norddahl
76675a4d61
- add VkMatrixBufferWriter so that both buffers are used same way in VkRenderState
2019-07-28 17:04:56 +02:00
Magnus Norddahl
4adac3fe59
- move streaming uniform buffers out of VkRenderState
2019-07-28 16:28:43 +02:00
alexey.lysiuk
05cae50612
- updated bzip2 to version 1.0.8
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https://www.sourceware.org/bzip2/
https://sourceware.org/pub/bzip2/bzip2-1.0.8.tar.gz
2019-07-28 11:53:32 +03:00