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- delete the teaser logs from SVE.WAD.
The way Strife has been set uo, it is not possible to have the full game and the teaser coexist without hackery.
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2 changed files with 2 additions and 1 deletions
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@ -895,7 +895,7 @@ void FWadCollection::RenameSprites (const TArray<FString> &deletelumps)
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}
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else if (LumpInfo[i].lump->Namespace == ns_global)
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{
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if (LumpInfo[i].wadnum == GetIwadNum() && deletelumps.Find(LumpInfo[i].lump->Name) < deletelumps.Size())
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if (LumpInfo[i].wadnum >= GetIwadNum() && LumpInfo[i].wadnum <= GetMaxIwadNum() && deletelumps.Find(LumpInfo[i].lump->Name) < deletelumps.Size())
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{
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LumpInfo[i].lump->Name[0] = 0; // Lump must be deleted from directory.
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}
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@ -138,6 +138,7 @@ IWad
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MustContain = "MAP35", "I_RELB", "FXAA_F"
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BannerColors = "f0 f0 f0", "6b 3c 18"
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Required = "Strife: Quest for the Sigil"
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DeleteLumps = "LOG5", "LOG6", "LOG7", "LOG8", "LOG9", "LOG122", "LOG1101", "LOG1102", "LOG1201", "LOG122" // SVE adds the teaser logs which clash with the full game.
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Load = "voices.wad"
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}
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