- delete the teaser logs from SVE.WAD.

The way Strife has been set uo, it is not possible to have the full game and the teaser coexist without hackery.
This commit is contained in:
Christoph Oelckers 2019-08-07 19:22:06 +02:00
parent 43041c21d8
commit 3c449f3908
2 changed files with 2 additions and 1 deletions

View file

@ -895,7 +895,7 @@ void FWadCollection::RenameSprites (const TArray<FString> &deletelumps)
}
else if (LumpInfo[i].lump->Namespace == ns_global)
{
if (LumpInfo[i].wadnum == GetIwadNum() && deletelumps.Find(LumpInfo[i].lump->Name) < deletelumps.Size())
if (LumpInfo[i].wadnum >= GetIwadNum() && LumpInfo[i].wadnum <= GetMaxIwadNum() && deletelumps.Find(LumpInfo[i].lump->Name) < deletelumps.Size())
{
LumpInfo[i].lump->Name[0] = 0; // Lump must be deleted from directory.
}

View file

@ -138,6 +138,7 @@ IWad
MustContain = "MAP35", "I_RELB", "FXAA_F"
BannerColors = "f0 f0 f0", "6b 3c 18"
Required = "Strife: Quest for the Sigil"
DeleteLumps = "LOG5", "LOG6", "LOG7", "LOG8", "LOG9", "LOG122", "LOG1101", "LOG1102", "LOG1201", "LOG122" // SVE adds the teaser logs which clash with the full game.
Load = "voices.wad"
}