..
common
View Angles (Part 1 - Redux) ( #1002 )
2020-08-27 13:03:06 -04:00
console
- fixed compilation warnings introduced recently
2020-08-29 10:36:29 +03:00
g_statusbar
- advanced coordinate control for overlays over DTA_Fullscreen images.
2020-06-06 12:51:03 +02:00
gamedata
Merge commit 'refs/pull/980/head' of https://github.com/coelckers/gzdoom
2020-08-25 11:32:10 -04:00
intermission
- fixed freeze with StartSlideshow called for undefined intermission
2020-06-23 10:15:15 +03:00
maploader
- added initialization for line and sector portals
2020-08-25 21:54:36 +03:00
menu
- fixed incomplete special menu handling
2020-07-22 16:26:27 +03:00
playsim
View Angles (Part 1 - Redux) ( #1002 )
2020-08-27 13:03:06 -04:00
posix
- moved the Posix platform files to 'common' after making sure that Raze can compiled with them as-is.
2020-04-23 21:48:50 +02:00
r_data
- added a flash component to the colormap shader.
2020-06-07 09:16:56 +02:00
rendering
View Angles (Part 1 - Redux) ( #1002 )
2020-08-27 13:03:06 -04:00
scripting
- fixed compilation warnings introduced recently
2020-08-29 10:36:29 +03:00
sound
Added an optional extra float parameter to $pitchshift. ( #1150 )
2020-08-27 12:49:59 -04:00
utility /nodebuilder
- moved a few leftover utility classes to 'common'.
2020-04-29 17:51:04 +02:00
win32
- Rename 'Play GZDoom' button to something more generic to more easily allow for use in forks or other projects
2020-06-16 08:04:19 -04:00
__autostart.cpp
- fix autoseg registration by moving start/end files back to src directory
2020-04-13 10:14:07 +03:00
am_map.cpp
- Fix am_zoom and adjust am_zoomout speed for the automap.
2020-07-07 20:30:33 +02:00
am_map.h
announcer.h
bbannouncer.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2019-12-16 23:52:39 +01:00
CMakeLists.txt
Install soundfonts and WOPL/WOPN banks ( #874 )
2020-08-27 12:39:56 -04:00
ct_chat.cpp
- made video base code game independent
2020-04-28 22:54:53 +02:00
d_anonstats.cpp
- moved gl_load to common.
2020-04-11 20:20:59 +02:00
d_buttons.h
- use an array to store the buttons.
2020-04-11 20:19:50 +02:00
d_event.h
- moved some event related code to 'common'.
2020-06-13 20:31:57 +02:00
d_iwad.cpp
- fixed compile errors in POSIX platform code.
2020-04-22 20:42:13 +02:00
d_main.cpp
- demote pwad defcvars error to a warning
2020-08-01 06:01:29 -04:00
d_main.h
- moved the frame rate drawer out of DFrameBuffer.
2020-04-27 23:53:26 +02:00
d_net.cpp
- split game dependent parts out of menudef.cpp.
2020-06-14 00:27:32 +02:00
d_net.h
d_netinf.h
- fixed startup-time setup of serverinfo CVARs.
2020-04-13 11:53:08 +02:00
d_netinfo.cpp
Add a cvar to control weapon bobbing while firing
2020-05-31 23:12:11 +02:00
d_protocol.cpp
d_protocol.h
doomdata.h
Added MTF_NOCOUNT to spawn flags
2020-04-27 20:30:37 +02:00
doomdef.h
- moved key definitions to their own header.
2020-04-11 20:19:25 +02:00
doomstat.cpp
- decoupled the string table from game implementation details.
2020-04-11 20:19:51 +02:00
doomstat.h
- fixed compile errors in POSIX platform code.
2020-04-22 20:42:13 +02:00
doomtype.h
- added a new light mode that emulates Build's depth fading.
2020-06-08 23:37:20 +02:00
empty.cpp
events.cpp
Add PlayerSpawned() event ( #1118 )
2020-08-25 11:54:20 -04:00
events.h
Add PlayerSpawned() event ( #1118 )
2020-08-25 11:54:20 -04:00
g_cvars.cpp
- decoupled the string table from game implementation details.
2020-04-11 20:19:51 +02:00
g_cvars.h
g_dumpinfo.cpp
- changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one.
2020-04-19 10:57:46 +02:00
g_game.cpp
Implemented Clock Class ( #977 )
2020-08-27 12:43:50 -04:00
g_game.h
- moved most of the OpenGL backend to 'common'.
2020-04-26 14:44:19 +02:00
g_hub.cpp
g_hub.h
g_level.cpp
- update floor/ceiling for inventory items after traveling
2020-08-25 21:54:36 +03:00
g_level.h
- system backend cleanup.
2020-04-22 19:57:14 +02:00
g_levellocals.h
- add 'sv_alwaystally' defaults to 0 with the following states:
2020-07-21 13:53:27 -04:00
g_pch.h
g_pch2.h
gameconfigfile.cpp
- made video base code game independent
2020-04-28 22:54:53 +02:00
gameconfigfile.h
- did a bit of cleanup on DFrameBuffer, most notably taking GetCaps out of it.
2020-04-27 22:24:41 +02:00
gamestate.h
- c_dispatch header cleanup and splitting of gamestate into a separate header, to avoid polluting low level code with game specific headers.
2020-04-11 20:19:25 +02:00
gitinfo.cpp
hu_scores.cpp
- made video base code game independent
2020-04-28 22:54:53 +02:00
hu_stuff.h
- backport some fixes from Raze - mostly redundant includes.
2020-04-11 20:20:39 +02:00
i_net.cpp
- moved more code to 'common'.
2020-04-11 14:00:12 +02:00
i_net.h
m_cheat.cpp
- fixed compilation of optimized GCC and Clang targets
2020-04-12 11:03:25 +03:00
m_cheat.h
m_misc.cpp
- moved file system implementation to 'common'.
2020-04-11 14:00:20 +02:00
m_misc.h
- system backend cleanup.
2020-04-22 19:57:14 +02:00
p_conversation.cpp
- split game dependent parts out of menudef.cpp.
2020-06-14 00:27:32 +02:00
p_conversation.h
- moved texture code to 'common'.
2020-04-11 20:20:38 +02:00
p_openmap.cpp
- moved file system implementation to 'common'.
2020-04-11 14:00:20 +02:00
p_saveg.cpp
- split the serializer in two to keep the Doom specific parts out of the main file.
2020-04-11 20:20:53 +02:00
p_saveg.h
p_setup.cpp
- fix crash in nullptr access to DFrameBuffer object 'screen' if it is uninitialized
2020-06-14 15:33:26 -04:00
p_setup.h
- moved file system implementation to 'common'.
2020-04-11 14:00:20 +02:00
p_states.cpp
- removed the implicit conversion operators from FName.
2020-04-11 14:00:13 +02:00
p_tick.cpp
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp
- fixed typo in serialization error message
2020-08-27 09:57:36 +03:00
serializer_doom.h
- reactivated saving of sounds by name, not by index.
2020-04-13 10:32:46 +02:00
st_stuff.cpp
Added 'NoKeyboardCheats' option to IWADINFO
2019-11-13 17:34:42 +01:00
st_stuff.h
version.h
Bumped version number to 4.5pre. ( #1132 )
2020-07-08 23:24:36 -04:00
wi_stuff.cpp
- use a full ClearScreen when drawing fullscreen images.
2020-06-16 00:11:06 +02:00
wi_stuff.h
- changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one.
2020-04-19 10:57:46 +02:00
zzautozend.cpp
- fix autoseg registration by moving start/end files back to src directory
2020-04-13 10:14:07 +03:00