gzdoom-gles/src
2009-10-29 05:51:20 +00:00
..
asm_ia32
asm_x86_64
g_doom
g_heretic
g_hexen
g_raven
g_shared
g_strife
oplsynth
resourcefiles
sdl
sfmt
sound
textures
thingdef
timidity
win32
xlat
actionspecials.h
actor.h
am_map.cpp - fixed: puff checks for MF6_NOTRIGGER need to resolve actor replacements. 2009-10-11 17:44:50 +00:00
am_map.h
announcer.h
autosegs.h
autostart.cpp
autozend.cpp
b_bot.cpp
b_bot.h
b_func.cpp
b_game.cpp
b_move.cpp
b_think.cpp
basicinlines.h
basictypes.h
bbannouncer.cpp
c_bind.cpp
c_bind.h
c_cmds.cpp
c_console.cpp
c_console.h
c_cvars.cpp
c_cvars.h
c_dispatch.cpp
c_dispatch.h
c_expr.cpp
CMakeLists.txt
cmdlib.cpp
cmdlib.h
colormatcher.cpp
colormatcher.h
compatibility.cpp
compatibility.h
configfile.cpp
configfile.h
ct_chat.cpp
d_dehacked.cpp
d_dehacked.h
d_event.h
d_gui.h
d_iwad.cpp - Added Gez's patch for IWAD detection of Blasphemer and Action Doom 2. 2009-10-29 05:51:20 +00:00
d_main.cpp
d_main.h
d_net.cpp - More things from Gez's experimental build: 2009-09-14 19:44:14 +00:00
d_net.h
d_netinf.h
d_netinfo.cpp
d_player.h
d_protocol.cpp
d_protocol.h
d_ticcmd.h
decallib.cpp
decallib.h
dobject.cpp
dobject.h
dobjgc.cpp
dobjtype.cpp
dobjtype.h
doomdata.h
doomdef.cpp
doomdef.h
doomerrors.h
doomstat.cpp
doomstat.h
doomtype.h
dscript.h
dsectoreffect.cpp
dsectoreffect.h
dthinker.cpp
dthinker.h
empty.cpp
errors.h
f_finale.cpp
f_finale.h
f_wipe.cpp
f_wipe.h
farchive.cpp
farchive.h
files.cpp
files.h - complete restructuring of resource file handling for more flexibility and future 2009-04-23 22:49:38 +00:00
g_game.cpp
g_game.h
g_hub.cpp
g_hub.h
g_level.cpp
g_level.h
g_mapinfo.cpp
g_skill.cpp
gameconfigfile.cpp - Look for files in Mac-like places on Macs. 2009-09-09 17:12:47 +00:00
gameconfigfile.h
gametype.h
gccinlines.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
gi.cpp
gi.h
gstrings.h
hu_scores.cpp
hu_stuff.h
i_cd.h
i_movie.h
i_net.cpp
i_net.h
i_video.h
info.cpp
info.h
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp
m_cheat.h
m_crc32.h
m_fixed.h
m_joy.cpp
m_joy.h
m_menu.cpp
m_menu.h
m_misc.cpp
m_misc.h
m_options.cpp
m_png.cpp
m_png.h
m_random.cpp
m_random.h
m_swap.h
md5.cpp - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
md5.h
mscinlines.h - Fixed: When R_DrawTiltedPlane() calculates the p vector, it can overflow 2008-05-22 05:17:21 +00:00
mus2midi.cpp
mus2midi.h
name.cpp
name.h
namedef.h
nodebuild.cpp
nodebuild.h
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
nodebuild_gl.cpp
nodebuild_utility.cpp
p_3dfloors.cpp
p_3dfloors.h
p_3dmidtex.cpp
p_3dmidtex.h
p_acs.cpp
p_acs.h
p_buildmap.cpp
p_ceiling.cpp
p_conversation.cpp
p_conversation.h
p_doors.cpp
p_effect.cpp
p_effect.h
p_enemy.cpp
p_enemy.h
p_floor.cpp
p_interaction.cpp
p_lights.cpp
p_linkedsectors.cpp
p_lnspec.cpp
p_lnspec.h
p_local.h
p_map.cpp
p_maputl.cpp
p_mobj.cpp
p_pillar.cpp
p_plats.cpp
p_pspr.cpp
p_pspr.h
p_saveg.cpp
p_saveg.h
p_sectors.cpp
p_setup.cpp
p_setup.h
p_sight.cpp
p_slopes.cpp
p_spec.cpp
p_spec.h
p_states.cpp
p_switch.cpp
p_teleport.cpp
p_terrain.cpp
p_terrain.h
p_things.cpp
p_tick.cpp
p_tick.h
p_trace.cpp
p_trace.h
p_udmf.cpp
p_user.cpp
p_writemap.cpp
p_xlat.cpp
parsecontext.cpp
parsecontext.h
po_man.cpp - Added new sound sequence ACS functions: 2009-10-27 02:43:00 +00:00
r_anim.cpp
r_blend.h
r_bsp.cpp
r_bsp.h
r_data.cpp
r_data.h
r_defs.h
r_draw.cpp
r_draw.h
r_drawt.cpp
r_interpolate.cpp - copied some 3D floor fixes from GZDoom. 2009-01-07 18:45:39 +00:00
r_interpolate.h
r_jpeg.h
r_local.h
r_main.cpp
r_main.h
r_plane.cpp
r_plane.h
r_polymost.cpp
r_polymost.h
r_segs.cpp
r_segs.h
r_sky.cpp
r_sky.h
r_state.h
r_things.cpp
r_things.h - Fixed: Wall drawing handled fixed light levels improperly (but did not 2009-09-20 03:50:05 +00:00
r_translate.cpp
r_translate.h
s_advsound.cpp
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp
s_sndseq.h
s_sound.cpp
s_sound.h
sc_man.cpp - More things from Gez's experimental build: 2009-09-14 19:44:14 +00:00
sc_man.h
sc_man_scanner.re
skins.cpp
skins.h
st_start.h
st_stuff.cpp
st_stuff.h
statnums.h
stats.cpp
stats.h
stringtable.cpp
stringtable.h
tables.cpp
tables.h
tagitem.h
tarray.h
teaminfo.cpp
teaminfo.h
tempfiles.cpp
tempfiles.h
templates.h
v_collection.cpp
v_collection.h
v_draw.cpp
v_font.cpp
v_font.h
v_palette.cpp
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp - Last was incomplete commit. 2009-04-08 04:47:44 +00:00
v_text.h
v_video.cpp
v_video.h
valgrind.inc
vectors.h
version.h - Fixed: The deprecated flag handler for the old bounce flags needs to clear 2009-09-16 21:03:09 +00:00
w_wad.cpp
w_wad.h
w_zip.h
weightedlist.h
wi_stuff.cpp
wi_stuff.h
x86.cpp
x86.h
zstrformat.cpp
zstring.cpp
zstring.h