.. |
common
|
- fixed: MENUDEF did not take recusive parsing into account when checking the default scaling mode.
|
2020-10-26 06:27:24 +01:00 |
console
|
- moved c_console.cpp to 'common'.
|
2020-10-25 13:25:31 +01:00 |
g_statusbar
|
- cleaned up c_console.cpp to be moved into 'common'.
|
2020-10-25 13:14:19 +01:00 |
gamedata
|
- fixed: accidentally unconditional multiplayer spawns
|
2020-10-25 17:10:57 -04:00 |
intermission
|
- made the vertical scroller widescreen aware as well.
|
2020-10-24 15:47:13 +02:00 |
maploader
|
Raise SNDSEQ limit to 4096 sequences
|
2020-10-25 15:58:30 +01:00 |
menu
|
- made the sinmple options menu switchable.
|
2020-10-25 17:07:03 +01:00 |
playsim
|
Linetrace properly reports 3D line hits as "middle" part (#1228)
|
2020-10-26 04:24:04 -04:00 |
posix
|
- moved the Posix platform files to 'common' after making sure that Raze can compiled with them as-is.
|
2020-04-23 21:48:50 +02:00 |
r_data
|
- Add A_OverlayTranslation to set PSprite translations (#1202)
|
2020-10-11 17:14:06 -04:00 |
rendering
|
Disabled vertice off-screen check, but fixed it at the same time. If it's desired, the solution is simply commented out in the event its desired.
|
2020-10-25 15:42:12 +01:00 |
scripting
|
Renamed flag to ALLOWTHRUBITS and rearranged the checks so the flag comes after.
|
2020-10-25 15:37:15 +01:00 |
sound
|
Raise SNDSEQ limit to 4096 sequences
|
2020-10-25 15:58:30 +01:00 |
utility/nodebuilder
|
- moved a few leftover utility classes to 'common'.
|
2020-04-29 17:51:04 +02:00 |
win32
|
- add support for the (as of now) newest version of the Unity re-releases
|
2020-09-03 23:40:00 -04:00 |
__autostart.cpp
|
- fix autoseg registration by moving start/end files back to src directory
|
2020-04-13 10:14:07 +03:00 |
am_map.cpp
|
- Fix am_zoom and adjust am_zoomout speed for the automap.
|
2020-07-07 20:30:33 +02:00 |
am_map.h
|
|
|
announcer.h
|
|
|
bbannouncer.cpp
|
- final update of menu code from Raze.
|
2020-10-16 22:57:30 +02:00 |
CMakeLists.txt
|
- moved c_console.cpp to 'common'.
|
2020-10-25 13:25:31 +01:00 |
ct_chat.cpp
|
- cleaned up c_console.cpp to be moved into 'common'.
|
2020-10-25 13:14:19 +01:00 |
d_anonstats.cpp
|
- moved gl_load to common.
|
2020-04-11 20:20:59 +02:00 |
d_buttons.h
|
- use an array to store the buttons.
|
2020-04-11 20:19:50 +02:00 |
d_event.h
|
- transmit the actual run mode in BT_RUN, because BT_SPEED was poorly designed.
|
2020-09-26 22:26:26 +02:00 |
d_iwad.cpp
|
- rename 'AlwaysCenterStatusBar' to 'FixUnityStatusBar', original name became a misnomer especially with updates that made it more specific in its use
|
2020-09-07 23:30:40 -04:00 |
d_main.cpp
|
- add 'sv_alwaysspawnmulti' dmflags2
|
2020-10-26 03:33:02 -04:00 |
d_main.h
|
- some fixes for the console.
|
2020-10-25 09:17:31 +01:00 |
d_net.cpp
|
- moved i_net into 'common' to bring it in line with Raze.
|
2020-09-27 12:30:54 +02:00 |
d_net.h
|
- moved i_net into 'common' to bring it in line with Raze.
|
2020-09-27 12:30:54 +02:00 |
d_netinf.h
|
- fixed startup-time setup of serverinfo CVARs.
|
2020-04-13 11:53:08 +02:00 |
d_netinfo.cpp
|
- Fixed: Server CVars did not immediately revert to their saved values upon loading a save file.
|
2020-10-17 09:23:39 +02:00 |
d_protocol.cpp
|
|
|
d_protocol.h
|
|
|
doomdata.h
|
Added MTF_NOCOUNT to spawn flags
|
2020-04-27 20:30:37 +02:00 |
doomdef.h
|
- add 'sv_alwaysspawnmulti' dmflags2
|
2020-10-26 03:33:02 -04:00 |
doomstat.cpp
|
- decoupled the string table from game implementation details.
|
2020-04-11 20:19:51 +02:00 |
doomstat.h
|
- remove old 'mouse_sensitivity' cvar completely, it's no longer needed
|
2020-09-30 01:05:37 -04:00 |
doomtype.h
|
- added a new light mode that emulates Build's depth fading.
|
2020-06-08 23:37:20 +02:00 |
empty.cpp
|
|
|
events.cpp
|
Allow retrieval of the custom Crush state in WorldThingGround
|
2020-10-25 20:10:52 +01:00 |
events.h
|
Allow retrieval of the custom Crush state in WorldThingGround
|
2020-10-25 20:10:52 +01:00 |
g_cvars.cpp
|
- cleaned up c_console.cpp to be moved into 'common'.
|
2020-10-25 13:14:19 +01:00 |
g_cvars.h
|
|
|
g_dumpinfo.cpp
|
Add optional filtering to listmaps CCMD output
|
2020-10-03 07:38:03 +02:00 |
g_game.cpp
|
- some fixes for the console.
|
2020-10-25 09:17:31 +01:00 |
g_game.h
|
- moved most of the OpenGL backend to 'common'.
|
2020-04-26 14:44:19 +02:00 |
g_hub.cpp
|
Display other kills in coop tally screen (#1167)
|
2020-08-30 09:34:53 -04:00 |
g_hub.h
|
|
|
g_level.cpp
|
- fixed: next secret map was ignored in ending sequence
|
2020-10-10 12:19:43 +03:00 |
g_level.h
|
- system backend cleanup.
|
2020-04-22 19:57:14 +02:00 |
g_levellocals.h
|
- store extended sector info directly in FLevelLocals.
|
2020-10-05 00:39:21 +02:00 |
g_pch.h
|
- temporary solution to fix build of non-MSVC targets
|
2019-08-22 11:30:40 +03:00 |
g_pch2.h
|
|
|
gameconfigfile.cpp
|
- add option to texture hqresize resize model skins.
|
2020-10-08 00:30:12 -04:00 |
gameconfigfile.h
|
- did a bit of cleanup on DFrameBuffer, most notably taking GetCaps out of it.
|
2020-04-27 22:24:41 +02:00 |
gamestate.h
|
- some fixes for the console.
|
2020-10-25 09:17:31 +01:00 |
gitinfo.cpp
|
|
|
hu_scores.cpp
|
- made video base code game independent
|
2020-04-28 22:54:53 +02:00 |
hu_stuff.h
|
- backport some fixes from Raze - mostly redundant includes.
|
2020-04-11 20:20:39 +02:00 |
m_cheat.cpp
|
- fixed compilation of optimized GCC and Clang targets
|
2020-04-12 11:03:25 +03:00 |
m_cheat.h
|
|
|
m_misc.cpp
|
- moved file system implementation to 'common'.
|
2020-04-11 14:00:20 +02:00 |
m_misc.h
|
- system backend cleanup.
|
2020-04-22 19:57:14 +02:00 |
p_conversation.cpp
|
- split game dependent parts out of menudef.cpp.
|
2020-06-14 00:27:32 +02:00 |
p_conversation.h
|
- moved texture code to 'common'.
|
2020-04-11 20:20:38 +02:00 |
p_openmap.cpp
|
- moved file system implementation to 'common'.
|
2020-04-11 14:00:20 +02:00 |
p_saveg.cpp
|
- immediately abort loading a savegame if object deserialization fails.
|
2020-09-26 20:36:10 +02:00 |
p_saveg.h
|
|
|
p_setup.cpp
|
- store extended sector info directly in FLevelLocals.
|
2020-10-05 00:39:21 +02:00 |
p_setup.h
|
- moved file system implementation to 'common'.
|
2020-04-11 14:00:20 +02:00 |
p_states.cpp
|
- fixed getting state name with incomplete list of actor classes
|
2020-08-29 11:08:31 +03:00 |
p_tick.cpp
|
- fixed: MF8_RECREATELIGHTS must be processed in pause mode as well.
|
2019-10-20 12:55:24 +02:00 |
p_tick.h
|
|
|
r_state.h
|
|
|
scriptutil.cpp
|
|
|
scriptutil.h
|
|
|
serializer_doom.cpp
|
- fixed typo in serialization error message
|
2020-08-27 09:57:36 +03:00 |
serializer_doom.h
|
- reactivated saving of sounds by name, not by index.
|
2020-04-13 10:32:46 +02:00 |
st_stuff.cpp
|
Added 'NoKeyboardCheats' option to IWADINFO
|
2019-11-13 17:34:42 +01:00 |
st_stuff.h
|
|
|
version.h
|
- cleanup of mouse input code and removal of all magic factors.
|
2020-09-28 21:13:34 +02:00 |
wi_stuff.cpp
|
- default summary screen's clean scale to false.
|
2020-10-04 15:14:11 +02:00 |
wi_stuff.h
|
Display other kills in coop tally screen (#1167)
|
2020-08-30 09:34:53 -04:00 |
zzautozend.cpp
|
- fix autoseg registration by moving start/end files back to src directory
|
2020-04-13 10:14:07 +03:00 |