gzdoom-gles/src/swrenderer
Christoph Oelckers d654e02dea - rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class.
This should be less of a drag on the playsim than having each light a separate actor. A quick check with ZDCMP2 showed that the light processing time was reduced to 1/3rd from 0.5 ms to 0.17 ms per tic.
It's also one native actor class less.
2019-01-01 19:35:55 +01:00
..
drawers - fix decals looking blackened due to low lookup table precision when alpha is zero 2018-12-21 10:15:09 +01:00
line - rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class. 2019-01-01 19:35:55 +01:00
plane - rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class. 2019-01-01 19:35:55 +01:00
scene - remove pointless duplication of FWallCoords member variables 2018-12-28 01:13:58 +01:00
segments - remove pointless duplication of FWallCoords member variables 2018-12-28 01:13:58 +01:00
textures - fixed default initialization of software warp textures 2018-12-22 14:15:35 +02:00
things - rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class. 2019-01-01 19:35:55 +01:00
viewport - move more of the light calculation code to the drawerargs 2018-12-18 00:37:50 +01:00
r_all.cpp - moved the span and swtruecolor creation code into FSoftwareTexture. 2018-12-07 00:04:39 +01:00
r_memory.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_memory.h - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_renderthread.cpp Merge remote-tracking branch 'remotes/origin/master' into Texture_Cleanup 2018-12-10 18:47:21 +01:00
r_renderthread.h - rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class. 2019-01-01 19:35:55 +01:00
r_swcolormaps.cpp - don't put mutexes into static local variables. 2018-12-08 11:56:31 +01:00
r_swcolormaps.h - Fix testcolor and testfade in the software renderer 2017-05-28 23:57:09 +02:00
r_swrenderer.cpp - made camera textures operational again. 2018-12-11 00:01:45 +01:00
r_swrenderer.h - made camera textures operational again. 2018-12-11 00:01:45 +01:00
r_swscene.cpp - remove InitSoftwareSky 2018-12-19 04:44:25 +01:00
r_swscene.h Made SWPaletteTexture an ImageSource and let it be managed by the texture manager. 2018-12-10 02:43:37 +01:00