gzdoom-gles/src/swrenderer/scene
2018-12-28 01:13:58 +01:00
..
r_3dfloors.cpp - remove fake3D with structs and localize their usage instead of sharing global state 2018-03-08 04:05:35 +01:00
r_3dfloors.h - move view and projection matrices to DrawInfo. 2018-06-21 21:02:14 +02:00
r_light.cpp - delay converting sprite lightlevels to a shade until we hit ColormapLight 2018-12-17 07:54:46 +01:00
r_light.h - delay converting sprite lightlevels to a shade until we hit ColormapLight 2018-12-17 07:54:46 +01:00
r_opaque_pass.cpp - simplify colormap selection to a single function 2018-12-28 00:55:44 +01:00
r_opaque_pass.h - simplify colormap selection to a single function 2018-12-28 00:55:44 +01:00
r_portal.cpp - remove pointless duplication of FWallCoords member variables 2018-12-28 01:13:58 +01:00
r_portal.h - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_scene.cpp - add support for specifying the exact thread count to r_multithreaded and r_scene_multithreaded 2018-07-28 04:57:23 +02:00
r_scene.h - change the software renderer to render to a DSimpleCanvas like the old D3D9 target did. Then use the drawer threads to memcpy the result to the PBO 2018-07-20 05:48:15 +02:00
r_translucent_pass.cpp - fix translucent walls when r_models is enabled 2018-05-06 02:54:03 +02:00
r_translucent_pass.h - move visibility calculation to LightVisibility 2018-12-17 05:10:26 +01:00