.. |
fragglescript
|
- reworked the lock code to remove the 255 locks limit and to allow it to automatically deinitialize.
|
2018-12-29 10:19:31 +01:00 |
g_inventory
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- do not use global variables to track state in the decal code.
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2018-12-29 13:28:22 +01:00 |
g_shared
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- scriptified the declaration of AmbientSound
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2019-01-02 01:05:20 +01:00 |
g_statusbar
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- scriptified A_SkullPop and ObtainInventory.
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2019-01-03 00:35:56 +01:00 |
gl
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- removed some unused bits of code.
|
2018-12-29 13:28:22 +01:00 |
gl_load
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- removed deprecated method to retrieve OpenGL extensions
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2018-11-30 17:16:21 +01:00 |
hwrenderer
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- rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class.
|
2019-01-01 19:35:55 +01:00 |
intermission
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- handle CR_UNTRANSLATED so that it doesn't force CR_UNTRANSLATED to the palette.
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2018-12-15 14:51:03 +01:00 |
maploader
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- added missing range checks to level compatibility handler
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2019-01-02 16:35:23 +02:00 |
math
|
|
|
menu
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- narrowing down the public interface of the texture class
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2018-12-06 01:11:04 +01:00 |
polyrenderer
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- rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class.
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2019-01-01 19:35:55 +01:00 |
posix
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- replaced several explicit allocations with TArrays.
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2018-12-17 18:28:04 +01:00 |
r_data
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- made ColorRangeStart and ColorRangeEnd meta properties of APlayerPawn.
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2019-01-02 22:13:57 +01:00 |
rapidjson
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|
|
resourcefiles
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- replaced several explicit allocations with TArrays.
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2018-12-17 18:28:04 +01:00 |
scripting
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- made ColorRangeStart and ColorRangeEnd meta properties of APlayerPawn.
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2019-01-02 22:13:57 +01:00 |
sfmt
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|
|
sound
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- moved all shutdown handling for sound related resources to I_ShutdownSound instead of registering separate atterm handlers.
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2018-12-19 09:39:06 +01:00 |
swrenderer
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- rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class.
|
2019-01-01 19:35:55 +01:00 |
textures
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- fixed multipatch texture resolving
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2018-12-22 11:21:04 +02:00 |
win32
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- moved main polyobject array into FLevelLocals and simplified the setup process to not depend on P_SpawnMapThing.
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2018-12-28 10:08:39 +01:00 |
xlat
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
__autostart.cpp
|
|
|
actionspecials.h
|
Single commit - destructible geometry feature
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2018-10-31 17:22:09 +01:00 |
actor.h
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- rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class.
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2019-01-01 19:35:55 +01:00 |
actorinlines.h
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Added direct native entry points to a larger number of functions.
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2018-12-05 17:34:11 +01:00 |
actorptrselect.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
actorptrselect.h
|
|
|
am_map.cpp
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- moved main polyobject array into FLevelLocals and simplified the setup process to not depend on P_SpawnMapThing.
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2018-12-28 10:08:39 +01:00 |
am_map.h
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|
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announcer.h
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|
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autosegs.h
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|
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b_bot.cpp
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- removed the bot related properties from AWeapon.
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2018-11-24 23:48:23 +01:00 |
b_bot.h
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Removed more literal references to AInventory.
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2018-12-04 17:00:48 +01:00 |
b_func.cpp
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- removed the bot related properties from AWeapon.
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2018-11-24 23:48:23 +01:00 |
b_game.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
b_move.cpp
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- removed the bot related properties from AWeapon.
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2018-11-24 23:48:23 +01:00 |
b_think.cpp
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Removed all remaining references to AInventory
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2018-12-04 17:11:36 +01:00 |
basictypes.h
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|
|
bbannouncer.cpp
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Squashed commit of the following:
|
2018-10-30 21:42:09 +01:00 |
c_bind.cpp
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- be more thorough with 'in menu' checks for certain protected functions.
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2018-09-15 12:30:05 +02:00 |
c_bind.h
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|
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c_cmds.cpp
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Renamed FTextureManager::GetTexture to GetTextureID
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2018-12-07 02:31:30 +01:00 |
c_console.cpp
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- replaced the last access operator, too
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2018-12-07 03:01:40 +01:00 |
c_console.h
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- Changed frame buffer locking mechanism so that the only place where a lock is needed is when the software renderer wants to access the render buffer, which is precisely for the duration of the RenderView function.
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2018-03-27 20:02:44 +02:00 |
c_consolebuffer.cpp
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- a few more buffers converted.
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2018-11-10 14:18:34 +01:00 |
c_consolebuffer.h
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- use a saner data structure to store the BrokenLines.
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2018-10-31 19:13:54 +01:00 |
c_cvars.cpp
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- Enforce CheckCheatmode() for cheat-enforced CVARs, allowing them to be changed in normal single player games
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2018-12-05 00:21:39 +01:00 |
c_cvars.h
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Allowed CVARs to be set in unsafe context
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2018-03-03 10:26:28 +01:00 |
c_dispatch.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
c_dispatch.h
|
|
|
c_expr.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
c_functions.cpp
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Removed all remaining references to AInventory
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2018-12-04 17:11:36 +01:00 |
c_functions.h
|
|
|
CMakeLists.txt
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fix Unix builds without backtrace functions in their libc
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2019-01-02 08:44:26 +01:00 |
cmdlib.cpp
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removed the unused DefaultExtension variant taking a char *.
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2018-12-20 12:40:38 +01:00 |
cmdlib.h
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removed the unused DefaultExtension variant taking a char *.
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2018-12-20 12:40:38 +01:00 |
colormatcher.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
colormatcher.h
|
|
|
configfile.cpp
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Moved FConfigFile over to FileReader/FileWriter
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2018-08-31 14:29:37 +02:00 |
configfile.h
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Moved FConfigFile over to FileReader/FileWriter
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2018-08-31 14:29:37 +02:00 |
critsec.h
|
|
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ct_chat.cpp
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- started removing literal references of AInventory, so far only simple stuff.
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2018-12-04 00:41:39 +01:00 |
ctpl.h
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- added missing file.
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2018-10-31 09:22:38 +01:00 |
cycler.cpp
|
|
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cycler.h
|
|
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d_anonstats.cpp
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- disable survey code, 3.5.0's is over
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2018-08-23 15:09:40 -04:00 |
d_dehacked.cpp
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- fixed: ThePatchRemap table was only initialized in one of FFont's constructors.
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2018-12-15 17:49:12 +01:00 |
d_dehacked.h
|
|
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d_event.h
|
|
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d_gui.h
|
|
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d_iwad.cpp
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- use TArray and FString in resource file management.
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2018-11-10 14:19:55 +01:00 |
d_main.cpp
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- rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class.
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2019-01-01 19:35:55 +01:00 |
d_main.h
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- added an option to GAMEINFO to either force or disable loading of the default lights and brightmaps.
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2018-12-19 01:37:48 +01:00 |
d_net.cpp
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- fixed memory leaks in network code.
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2019-01-01 19:40:57 +01:00 |
d_net.h
|
|
|
d_netinf.h
|
Squashed commit of the following:
|
2018-10-30 21:42:09 +01:00 |
d_netinfo.cpp
|
Squashed commit of the following:
|
2018-10-30 21:42:09 +01:00 |
d_player.h
|
- scriptified A_SkullPop and ObtainInventory.
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2019-01-03 00:35:56 +01:00 |
d_protocol.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
d_protocol.h
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|
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decallib.cpp
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- fixed the decal translation handler truncated the translation ID
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2018-12-21 12:40:05 +01:00 |
decallib.h
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|
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dobject.cpp
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- remove some obsolete bit of cruft from the class type system.
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2018-12-27 08:49:34 +01:00 |
dobject.h
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- rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class.
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2019-01-01 19:35:55 +01:00 |
dobjgc.cpp
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- moved main polyobject array into FLevelLocals and simplified the setup process to not depend on P_SpawnMapThing.
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2018-12-28 10:08:39 +01:00 |
dobjgc.h
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- fixed some issues with the bodyque and moved this variable into FLevelLocals
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2018-11-19 18:13:23 +01:00 |
dobjtype.cpp
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Removed all remaining references to AInventory
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2018-12-04 17:11:36 +01:00 |
dobjtype.h
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 08:19:19 +02:00 |
doomdata.h
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Single commit - destructible geometry feature
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2018-10-31 17:22:09 +01:00 |
doomdef.h
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|
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doomerrors.h
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- fixed compilation of POSIX targets
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2018-11-23 15:14:15 +02:00 |
doomstat.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
doomstat.h
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- fixed some issues with the bodyque and moved this variable into FLevelLocals
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2018-11-19 18:13:23 +01:00 |
doomtype.h
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- defaulted constructors and assignment operators of several trivial types.
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2018-08-25 23:51:36 +02:00 |
dsectoreffect.cpp
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- removed the default parameter handling from all native script functions because it is no longer needed.
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2018-11-17 10:03:40 +01:00 |
dsectoreffect.h
|
|
|
dthinker.cpp
|
- rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class.
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2019-01-01 19:35:55 +01:00 |
dthinker.h
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Removed all remaining references to AInventory
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2018-12-04 17:11:36 +01:00 |
earcut.hpp
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- FVertexBuilder's output looks correct now.
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2018-11-05 21:11:54 +01:00 |
empty.cpp
|
|
|
errors.h
|
|
|
events.cpp
|
Made all virtual base functions for the event handler scripted
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2018-11-29 18:46:28 +01:00 |
events.h
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Exported destructible geometry to ZScript
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2018-11-07 00:12:37 +01:00 |
f_wipe.cpp
|
- continued work on texture management.
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2018-12-12 18:39:38 +01:00 |
f_wipe.h
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- Untested wipe refactor
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2018-09-02 12:02:36 +02:00 |
files.cpp
|
- fixed seeking end of file in memory reader
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2018-05-17 10:19:29 +03:00 |
files.h
|
- replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
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2018-11-10 11:56:18 +01:00 |
files_decompress.cpp
|
- added missing return to translation code.
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2018-03-12 21:18:11 +01:00 |
g_doomedmap.cpp
|
- fixed wrong line number in error message
|
2018-05-14 14:42:31 +03:00 |
g_game.cpp
|
- scriptified useflechette CCMD's item finding code.
|
2019-01-02 11:58:26 +01:00 |
g_game.h
|
Removed all remaining references to AInventory
|
2018-12-04 17:11:36 +01:00 |
g_hub.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
g_hub.h
|
|
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g_input.h
|
|
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g_level.cpp
|
- fixed sprite sorting in the hardware renderer.
|
2018-12-24 10:18:58 +01:00 |
g_level.h
|
- removed the optional MAPINFO data handler and moved the 3 items still using it to the main parser file.
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2018-12-27 17:38:11 +01:00 |
g_levellocals.h
|
- rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class.
|
2019-01-01 19:35:55 +01:00 |
g_mapinfo.cpp
|
- removed the optional MAPINFO data handler and moved the 3 items still using it to the main parser file.
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2018-12-27 17:38:11 +01:00 |
g_pch.h
|
- added missing return to translation code.
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2018-03-12 21:18:11 +01:00 |
g_pch2.h
|
|
|
g_skill.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
gameconfigfile.cpp
|
- split gl_texture_hqresize into two variables - one for mode, one for multiplier.
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2018-12-10 14:25:29 -05:00 |
gameconfigfile.h
|
Moved FConfigFile over to FileReader/FileWriter
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2018-08-31 14:29:37 +02:00 |
gametype.h
|
|
|
gi.cpp
|
- scriptified P_DropItem.
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2018-12-02 18:31:18 +01:00 |
gi.h
|
- scriptified the last components of the alternative HUD.
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2018-12-02 14:34:10 +01:00 |
gitinfo.cpp
|
|
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gstrings.h
|
|
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hu_scores.cpp
|
- replaced the last access operator, too
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2018-12-07 03:01:40 +01:00 |
hu_stuff.h
|
|
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i_cd.h
|
|
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i_module.cpp
|
|
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i_module.h
|
|
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i_net.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
i_net.h
|
|
|
i_time.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
i_time.h
|
|
|
i_video.h
|
- removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this.
|
2018-06-17 20:08:35 +02:00 |
info.cpp
|
Added direct native entry points to a larger number of functions.
|
2018-12-05 17:34:11 +01:00 |
info.h
|
- extended state caller check to work on CustomInventory items as well
|
2018-11-15 09:24:17 +01:00 |
keysections.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
lists.h
|
|
|
lumpconfigfile.cpp
|
|
|
lumpconfigfile.h
|
|
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m_alloc.cpp
|
|
|
m_alloc.h
|
|
|
m_argv.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
m_argv.h
|
|
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m_bbox.cpp
|
|
|
m_bbox.h
|
|
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m_cheat.cpp
|
- added missing null pointer checks to cheat code.
|
2018-12-20 22:09:41 +01:00 |
m_cheat.h
|
- previous fix attempts done right
|
2018-12-01 09:44:14 +02:00 |
m_crc32.h
|
|
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m_fixed.h
|
|
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m_joy.cpp
|
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m_joy.h
|
|
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m_misc.cpp
|
- use a TArray to pass the screenshot buffer
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2018-12-21 12:40:05 +01:00 |
m_misc.h
|
- replaced deprecated macOS functions in paths handling
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2018-07-15 13:20:36 +03:00 |
m_png.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
m_png.h
|
- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
m_random.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
m_random.h
|
|
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m_swap.h
|
- fixed some issues with m_swap's design.
|
2018-03-11 14:35:36 +01:00 |
md5.cpp
|
- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
md5.h
|
- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
memarena.cpp
|
- fixed FMemArena to always return 16 byte aligned pointers.
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2018-06-04 21:51:16 +02:00 |
memarena.h
|
- fixed FMemArena to always return 16 byte aligned pointers.
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2018-06-04 21:51:16 +02:00 |
mus2midi.cpp
|
|
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mus2midi.h
|
|
|
name.cpp
|
|
|
name.h
|
- defaulted constructors and assignment operators of several trivial types.
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2018-08-25 23:51:36 +02:00 |
namedef.h
|
- scriptified A_SkullPop and ObtainInventory.
|
2019-01-03 00:35:56 +01:00 |
nodebuild.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
nodebuild.h
|
- moved most content of p_setup.cpp into a MapLoader class.
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2018-12-27 12:33:17 +01:00 |
nodebuild_classify_nosse2.cpp
|
|
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nodebuild_events.cpp
|
|
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nodebuild_extract.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
nodebuild_gl.cpp
|
|
|
nodebuild_utility.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
p_3dfloors.cpp
|
- fixed 3D floor initialization for actor spawning.
|
2018-12-27 08:28:09 +01:00 |
p_3dfloors.h
|
- fixed 3D floor initialization for actor spawning.
|
2018-12-27 08:28:09 +01:00 |
p_3dmidtex.cpp
|
- replaced TexMan.operator() with two functions.
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2018-12-07 02:53:18 +01:00 |
p_3dmidtex.h
|
|
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p_acs.cpp
|
- made camera textures operational again.
|
2018-12-11 00:01:45 +01:00 |
p_acs.h
|
- started with a ScriptUtil class which will allow moving function implementations for ACS and FraggleScript to zscript.txt
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2018-11-24 13:06:01 +01:00 |
p_actionfunctions.cpp
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- deprecated a few functions that depend on AAPTR_* to be useful.
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2018-12-05 18:33:59 +01:00 |
p_blockmap.h
|
- made polyobject init code part of MapLoader.
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2018-12-28 14:48:10 +01:00 |
p_ceiling.cpp
|
Added direct native functions to the remaining content of vmthunks.cpp
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2018-11-29 17:55:56 +01:00 |
p_checkposition.h
|
|
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p_conversation.cpp
|
Removed all remaining references to AInventory
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2018-12-04 17:11:36 +01:00 |
p_conversation.h
|
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 08:19:19 +02:00 |
p_destructible.cpp
|
- this "genuine hack" was totally redundant...
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2018-12-06 00:34:17 +01:00 |
p_destructible.h
|
Exported destructible geometry to ZScript
|
2018-11-07 00:12:37 +01:00 |
p_doors.cpp
|
- replaced the last access operator, too
|
2018-12-07 03:01:40 +01:00 |
p_effect.cpp
|
- use a TArray to store the particles and remove all 16 bit global variables.
|
2018-12-15 10:04:49 +01:00 |
p_effect.h
|
- use a TArray to store the particles and remove all 16 bit global variables.
|
2018-12-15 10:04:49 +01:00 |
p_enemy.cpp
|
Add NOFRICTION and NOFRICTIONBOUNCE flags
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2018-12-26 11:49:17 +01:00 |
p_enemy.h
|
- more direct native entry points.
|
2018-12-05 20:10:44 +01:00 |
p_floor.cpp
|
Added direct native functions to the remaining content of vmthunks.cpp
|
2018-11-29 17:55:56 +01:00 |
p_interaction.cpp
|
- Fixed: NODAMAGE was not accounted for with pain.
|
2019-01-02 15:37:43 +01:00 |
p_lights.cpp
|
Added direct native functions to the remaining content of vmthunks.cpp
|
2018-11-29 17:55:56 +01:00 |
p_linetracedata.h
|
- more direct native entry points.
|
2018-12-05 20:10:44 +01:00 |
p_linkedsectors.cpp
|
|
|
p_lnspec.cpp
|
- more direct native entry points.
|
2018-12-05 20:10:44 +01:00 |
p_lnspec.h
|
- GLWall is mostly clean, except some smaller things in gl_sky.cpp
|
2018-04-27 00:22:00 +02:00 |
p_local.h
|
- more direct native entry points.
|
2018-12-05 20:10:44 +01:00 |
p_map.cpp
|
Add NOFRICTION and NOFRICTIONBOUNCE flags
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2018-12-26 11:49:17 +01:00 |
p_maputl.cpp
|
- eliminated the two global FraggleScript variables by moving them into DFraggleThinker.
|
2018-12-29 01:18:21 +01:00 |
p_maputl.h
|
Destructible geometry - minor fixes and 3D floor support
|
2018-11-07 00:12:37 +01:00 |
p_mobj.cpp
|
- scriptified A_SkullPop and ObtainInventory.
|
2019-01-03 00:35:56 +01:00 |
p_openmap.cpp
|
- moved P_OpenMapData and related content out of p_setup.cpp.
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2018-12-19 18:41:53 +01:00 |
p_pillar.cpp
|
- more direct native functions for sector utilities.
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2018-11-29 17:38:58 +01:00 |
p_plats.cpp
|
- more direct native functions for sector utilities.
|
2018-11-29 17:38:58 +01:00 |
p_pspr.cpp
|
Removed all remaining references to AInventory
|
2018-12-04 17:11:36 +01:00 |
p_pspr.h
|
Removed more literal references to AInventory.
|
2018-12-04 17:00:48 +01:00 |
p_pusher.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
p_saveg.cpp
|
- fixed incomplete commit.
|
2018-12-30 08:22:34 +01:00 |
p_saveg.h
|
|
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p_scroll.cpp
|
|
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p_secnodes.cpp
|
- split P_SetupLevel so that the main part of it can be made part of the MapLoader class.
|
2018-12-27 23:34:07 +01:00 |
p_sectors.cpp
|
- moved most content of p_setup.cpp into a MapLoader class.
|
2018-12-27 12:33:17 +01:00 |
p_setup.cpp
|
- rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class.
|
2019-01-01 19:35:55 +01:00 |
p_setup.h
|
- made some changes to how the compatibility code works to allow removing the last remaining global variables of the map loading code.
|
2018-12-28 23:14:11 +01:00 |
p_sight.cpp
|
- split polyobject init into its own file and cleaned things up a bit.
|
2018-12-28 15:05:05 +01:00 |
p_spec.cpp
|
- moved map loader files to a subdirectory.
|
2018-12-27 17:11:10 +01:00 |
p_spec.h
|
- moved Extradata parser into MapLoader class.
|
2018-12-27 12:33:18 +01:00 |
p_states.cpp
|
- removed the default parameter handling from all native script functions because it is no longer needed.
|
2018-11-17 10:03:40 +01:00 |
p_switch.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
p_tags.cpp
|
- more direct native entry points.
|
2018-12-04 23:12:16 +01:00 |
p_tags.h
|
|
|
p_teleport.cpp
|
- change teleport freeze handling to a player property plus virtual override on PlayerPawn for increased configurability.
|
2018-11-24 21:37:00 +01:00 |
p_terrain.cpp
|
Fix null pointer access in p_terrain.cpp
|
2018-11-24 07:29:26 +01:00 |
p_terrain.h
|
|
|
p_things.cpp
|
- added missing return in P_RemoveThing.
|
2018-12-30 08:40:04 +01:00 |
p_tick.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
p_tick.h
|
|
|
p_trace.cpp
|
Extend SKYEXPLODE flag for LineAttack
|
2018-11-03 15:24:30 +01:00 |
p_trace.h
|
Extend SKYEXPLODE flag for LineAttack
|
2018-11-03 15:24:30 +01:00 |
p_udmf.h
|
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
|
2018-08-19 08:19:19 +02:00 |
p_usdf.cpp
|
- started replacing direct references to class AInventory.
|
2018-12-02 21:35:55 +01:00 |
p_user.cpp
|
- scriptified A_SkullPop and ObtainInventory.
|
2019-01-03 00:35:56 +01:00 |
p_xlat.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
parallel_for.h
|
|
|
parsecontext.cpp
|
- replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
|
2018-11-10 11:56:18 +01:00 |
parsecontext.h
|
|
|
po_man.cpp
|
- split polyobject init into its own file and cleaned things up a bit.
|
2018-12-28 15:05:05 +01:00 |
po_man.h
|
- moved main polyobject array into FLevelLocals and simplified the setup process to not depend on P_SpawnMapThing.
|
2018-12-28 10:08:39 +01:00 |
portal.cpp
|
- split up P_FreeLevelData, so that everything that clears out fields in FLevelLocals is now in a member function of that class.
|
2018-12-31 12:42:03 +01:00 |
portal.h
|
- split up P_FreeLevelData, so that everything that clears out fields in FLevelLocals is now in a member function of that class.
|
2018-12-31 12:42:03 +01:00 |
r_defs.h
|
- fixed incomplete commit.
|
2018-12-30 08:22:34 +01:00 |
r_renderer.h
|
- made camera textures operational again.
|
2018-12-11 00:01:45 +01:00 |
r_sky.cpp
|
- replaced TexMan.operator() with two functions.
|
2018-12-07 02:53:18 +01:00 |
r_sky.h
|
- moved the software rendering specific parts of the sky setup to r_skyplane.cpp.
|
2018-12-06 20:52:03 +01:00 |
r_state.h
|
- moved slope creation functions and most initialize-time variables into MapLoader class.
|
2018-12-27 12:33:18 +01:00 |
r_utility.cpp
|
- made camera textures operational again.
|
2018-12-11 00:01:45 +01:00 |
r_utility.h
|
- made camera textures operational again.
|
2018-12-11 00:01:45 +01:00 |
r_videoscale.cpp
|
- set vid_scalefactor to 1 when using vid_setscale
|
2018-12-25 00:18:44 -05:00 |
r_videoscale.h
|
|
|
s_advsound.cpp
|
- scriptified the declaration of AmbientSound
|
2019-01-02 01:05:20 +01:00 |
s_environment.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
s_playlist.cpp
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
s_playlist.h
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
s_sndseq.cpp
|
- removed the default parameter handling from all native script functions because it is no longer needed.
|
2018-11-17 10:03:40 +01:00 |
s_sndseq.h
|
|
|
s_sound.cpp
|
- pass level as an argument to some code being used by the map loader.
|
2018-12-29 16:20:06 +01:00 |
s_sound.h
|
- more direct native entry points.
|
2018-12-05 20:10:44 +01:00 |
sc_man.cpp
|
- improved error reporting for badly defined translations.
|
2018-12-16 09:56:53 +01:00 |
sc_man.h
|
- made some changes to how the compatibility code works to allow removing the last remaining global variables of the map loading code.
|
2018-12-28 23:14:11 +01:00 |
sc_man_scanner.re
|
- allow defining flags in the script declaration of a class and do that for Weapon.
|
2018-11-25 09:29:12 +01:00 |
sc_man_tokens.h
|
- allow defining flags in the script declaration of a class and do that for Weapon.
|
2018-11-25 09:29:12 +01:00 |
scriptutil.cpp
|
- fixed: The static variant of PClass::FindFunction may only be used for actual static variables.
|
2018-12-03 17:41:05 +01:00 |
scriptutil.h
|
- fixed: The static variant of PClass::FindFunction may only be used for actual static variables.
|
2018-12-03 17:41:05 +01:00 |
serializer.cpp
|
- treat non-existent arrays in the savegame as zero length.
|
2018-12-29 01:17:59 +01:00 |
serializer.h
|
|
|
skins.cpp
|
Squashed commit of the following:
|
2018-10-30 21:42:09 +01:00 |
skins.h
|
|
|
st_start.h
|
|
|
st_stuff.cpp
|
|
|
st_stuff.h
|
|
|
statistics.cpp
|
Save item statistics
|
2018-06-18 00:24:23 +02:00 |
statnums.h
|
|
|
stats.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
stats.h
|
- defaulted constructors and assignment operators of several trivial types.
|
2018-08-25 23:51:36 +02:00 |
stringtable.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
stringtable.h
|
|
|
strnatcmp.c
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
strnatcmp.h
|
|
|
tagitem.h
|
|
|
tarray.h
|
- reworked the lock code to remove the 255 locks limit and to allow it to automatically deinitialize.
|
2018-12-29 10:19:31 +01:00 |
teaminfo.cpp
|
|
|
teaminfo.h
|
|
|
templates.h
|
|
|
tflags.h
|
|
|
umapinfo.cpp
|
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
|
2018-08-19 08:19:19 +02:00 |
v_2ddrawer.cpp
|
Merge branch 'master' into softwarescaling
|
2018-12-15 09:51:50 -05:00 |
v_2ddrawer.h
|
- hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex.
|
2018-11-10 08:04:03 +01:00 |
v_blend.cpp
|
Removed more literal references to AInventory.
|
2018-12-04 17:00:48 +01:00 |
v_collection.cpp
|
- replaced TexMan.operator() with two functions.
|
2018-12-07 02:53:18 +01:00 |
v_collection.h
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
v_colortables.h
|
- it compiles again.
|
2018-03-28 16:40:09 +02:00 |
v_draw.cpp
|
- replaced TexMan.operator() with two functions.
|
2018-12-07 02:53:18 +01:00 |
v_font.cpp
|
- fixed: The texture scale wasn't copied to image based font characters.
|
2018-12-18 19:52:56 +01:00 |
v_font.h
|
- a few more fixes.
|
2018-12-16 00:37:34 +01:00 |
v_framebuffer.cpp
|
- made camera textures operational again.
|
2018-12-11 00:01:45 +01:00 |
v_palette.cpp
|
- cleaned up the gamma correction code.
|
2018-04-29 13:45:53 +02:00 |
v_palette.h
|
- moved PTM_BestColor to v_palette.cpp and removed its dependencies on CVARs.
|
2018-04-29 13:10:30 +02:00 |
v_pfx.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
v_pfx.h
|
|
|
v_text.cpp
|
- the font character substitution logic needed more fixes.
|
2018-12-15 23:32:49 +01:00 |
v_text.h
|
- made DBrokenLines serializable.
|
2018-11-01 09:02:20 +01:00 |
v_video.cpp
|
- fixed crash on invoking vid_setsize CCMD with one argument
|
2018-12-12 10:15:53 +02:00 |
v_video.h
|
- empty screenshot array is returned by base framebuffer
|
2018-12-21 14:59:25 +02:00 |
vectors.h
|
- defaulted constructors and assignment operators of several trivial types.
|
2018-08-25 23:51:36 +02:00 |
version.h
|
- g3.8pre
|
2018-12-27 23:46:21 -05:00 |
w_wad.cpp
|
- removed the default parameter handling from all native script functions because it is no longer needed.
|
2018-11-17 10:03:40 +01:00 |
w_wad.h
|
- moved image format detection logic from FTexture to FImageSource.
|
2018-12-09 17:10:51 +01:00 |
w_zip.h
|
- transition to new FileReader interface complete, but untested.
|
2018-03-11 12:33:46 +01:00 |
weightedlist.h
|
|
|
wi_stuff.cpp
|
- replaced the last access operator, too
|
2018-12-07 03:01:40 +01:00 |
wi_stuff.h
|
|
|
x86.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
x86.h
|
- most stat stuff done.
|
2018-03-12 19:33:48 +01:00 |
xs_Float.h
|
|
|
zstrformat.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
zstring.cpp
|
- defaulted constructors and assignment operators of several trivial types.
|
2018-08-25 23:51:36 +02:00 |
zstring.h
|
- reverse the order of the texture list before resolving it.
|
2018-12-19 18:17:59 +01:00 |
zzautozend.cpp
|
|
|