gzdoom-gles/src
Christoph Oelckers c753d59a72 - scriptified A_SkullPop and ObtainInventory.
These were the last relevant items to access PlayerPawn.InvFirst.
2019-01-03 00:35:56 +01:00
..
fragglescript - reworked the lock code to remove the 255 locks limit and to allow it to automatically deinitialize. 2018-12-29 10:19:31 +01:00
g_inventory - do not use global variables to track state in the decal code. 2018-12-29 13:28:22 +01:00
g_shared - scriptified the declaration of AmbientSound 2019-01-02 01:05:20 +01:00
g_statusbar - scriptified A_SkullPop and ObtainInventory. 2019-01-03 00:35:56 +01:00
gl - removed some unused bits of code. 2018-12-29 13:28:22 +01:00
gl_load - removed deprecated method to retrieve OpenGL extensions 2018-11-30 17:16:21 +01:00
hwrenderer - rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class. 2019-01-01 19:35:55 +01:00
intermission - handle CR_UNTRANSLATED so that it doesn't force CR_UNTRANSLATED to the palette. 2018-12-15 14:51:03 +01:00
maploader - added missing range checks to level compatibility handler 2019-01-02 16:35:23 +02:00
math
menu - narrowing down the public interface of the texture class 2018-12-06 01:11:04 +01:00
polyrenderer - rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class. 2019-01-01 19:35:55 +01:00
posix - replaced several explicit allocations with TArrays. 2018-12-17 18:28:04 +01:00
r_data - made ColorRangeStart and ColorRangeEnd meta properties of APlayerPawn. 2019-01-02 22:13:57 +01:00
rapidjson
resourcefiles - replaced several explicit allocations with TArrays. 2018-12-17 18:28:04 +01:00
scripting - made ColorRangeStart and ColorRangeEnd meta properties of APlayerPawn. 2019-01-02 22:13:57 +01:00
sfmt
sound - moved all shutdown handling for sound related resources to I_ShutdownSound instead of registering separate atterm handlers. 2018-12-19 09:39:06 +01:00
swrenderer - rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class. 2019-01-01 19:35:55 +01:00
textures - fixed multipatch texture resolving 2018-12-22 11:21:04 +02:00
win32 - moved main polyobject array into FLevelLocals and simplified the setup process to not depend on P_SpawnMapThing. 2018-12-28 10:08:39 +01:00
xlat Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
__autostart.cpp
actionspecials.h Single commit - destructible geometry feature 2018-10-31 17:22:09 +01:00
actor.h - rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class. 2019-01-01 19:35:55 +01:00
actorinlines.h Added direct native entry points to a larger number of functions. 2018-12-05 17:34:11 +01:00
actorptrselect.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
actorptrselect.h
am_map.cpp - moved main polyobject array into FLevelLocals and simplified the setup process to not depend on P_SpawnMapThing. 2018-12-28 10:08:39 +01:00
am_map.h
announcer.h
autosegs.h
b_bot.cpp - removed the bot related properties from AWeapon. 2018-11-24 23:48:23 +01:00
b_bot.h Removed more literal references to AInventory. 2018-12-04 17:00:48 +01:00
b_func.cpp - removed the bot related properties from AWeapon. 2018-11-24 23:48:23 +01:00
b_game.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
b_move.cpp - removed the bot related properties from AWeapon. 2018-11-24 23:48:23 +01:00
b_think.cpp Removed all remaining references to AInventory 2018-12-04 17:11:36 +01:00
basictypes.h
bbannouncer.cpp Squashed commit of the following: 2018-10-30 21:42:09 +01:00
c_bind.cpp - be more thorough with 'in menu' checks for certain protected functions. 2018-09-15 12:30:05 +02:00
c_bind.h
c_cmds.cpp Renamed FTextureManager::GetTexture to GetTextureID 2018-12-07 02:31:30 +01:00
c_console.cpp - replaced the last access operator, too 2018-12-07 03:01:40 +01:00
c_console.h - Changed frame buffer locking mechanism so that the only place where a lock is needed is when the software renderer wants to access the render buffer, which is precisely for the duration of the RenderView function. 2018-03-27 20:02:44 +02:00
c_consolebuffer.cpp - a few more buffers converted. 2018-11-10 14:18:34 +01:00
c_consolebuffer.h - use a saner data structure to store the BrokenLines. 2018-10-31 19:13:54 +01:00
c_cvars.cpp - Enforce CheckCheatmode() for cheat-enforced CVARs, allowing them to be changed in normal single player games 2018-12-05 00:21:39 +01:00
c_cvars.h Allowed CVARs to be set in unsafe context 2018-03-03 10:26:28 +01:00
c_dispatch.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
c_dispatch.h
c_expr.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
c_functions.cpp Removed all remaining references to AInventory 2018-12-04 17:11:36 +01:00
c_functions.h
CMakeLists.txt fix Unix builds without backtrace functions in their libc 2019-01-02 08:44:26 +01:00
cmdlib.cpp removed the unused DefaultExtension variant taking a char *. 2018-12-20 12:40:38 +01:00
cmdlib.h removed the unused DefaultExtension variant taking a char *. 2018-12-20 12:40:38 +01:00
colormatcher.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
colormatcher.h
configfile.cpp Moved FConfigFile over to FileReader/FileWriter 2018-08-31 14:29:37 +02:00
configfile.h Moved FConfigFile over to FileReader/FileWriter 2018-08-31 14:29:37 +02:00
critsec.h
ct_chat.cpp - started removing literal references of AInventory, so far only simple stuff. 2018-12-04 00:41:39 +01:00
ctpl.h - added missing file. 2018-10-31 09:22:38 +01:00
cycler.cpp
cycler.h
d_anonstats.cpp - disable survey code, 3.5.0's is over 2018-08-23 15:09:40 -04:00
d_dehacked.cpp - fixed: ThePatchRemap table was only initialized in one of FFont's constructors. 2018-12-15 17:49:12 +01:00
d_dehacked.h
d_event.h
d_gui.h
d_iwad.cpp - use TArray and FString in resource file management. 2018-11-10 14:19:55 +01:00
d_main.cpp - rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class. 2019-01-01 19:35:55 +01:00
d_main.h - added an option to GAMEINFO to either force or disable loading of the default lights and brightmaps. 2018-12-19 01:37:48 +01:00
d_net.cpp - fixed memory leaks in network code. 2019-01-01 19:40:57 +01:00
d_net.h
d_netinf.h Squashed commit of the following: 2018-10-30 21:42:09 +01:00
d_netinfo.cpp Squashed commit of the following: 2018-10-30 21:42:09 +01:00
d_player.h - scriptified A_SkullPop and ObtainInventory. 2019-01-03 00:35:56 +01:00
d_protocol.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
d_protocol.h
decallib.cpp - fixed the decal translation handler truncated the translation ID 2018-12-21 12:40:05 +01:00
decallib.h
dobject.cpp - remove some obsolete bit of cruft from the class type system. 2018-12-27 08:49:34 +01:00
dobject.h - rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class. 2019-01-01 19:35:55 +01:00
dobjgc.cpp - moved main polyobject array into FLevelLocals and simplified the setup process to not depend on P_SpawnMapThing. 2018-12-28 10:08:39 +01:00
dobjgc.h - fixed some issues with the bodyque and moved this variable into FLevelLocals 2018-11-19 18:13:23 +01:00
dobjtype.cpp Removed all remaining references to AInventory 2018-12-04 17:11:36 +01:00
dobjtype.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
doomdata.h Single commit - destructible geometry feature 2018-10-31 17:22:09 +01:00
doomdef.h
doomerrors.h - fixed compilation of POSIX targets 2018-11-23 15:14:15 +02:00
doomstat.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
doomstat.h - fixed some issues with the bodyque and moved this variable into FLevelLocals 2018-11-19 18:13:23 +01:00
doomtype.h - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
dsectoreffect.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
dsectoreffect.h
dthinker.cpp - rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class. 2019-01-01 19:35:55 +01:00
dthinker.h Removed all remaining references to AInventory 2018-12-04 17:11:36 +01:00
earcut.hpp - FVertexBuilder's output looks correct now. 2018-11-05 21:11:54 +01:00
empty.cpp
errors.h
events.cpp Made all virtual base functions for the event handler scripted 2018-11-29 18:46:28 +01:00
events.h Exported destructible geometry to ZScript 2018-11-07 00:12:37 +01:00
f_wipe.cpp - continued work on texture management. 2018-12-12 18:39:38 +01:00
f_wipe.h - Untested wipe refactor 2018-09-02 12:02:36 +02:00
files.cpp - fixed seeking end of file in memory reader 2018-05-17 10:19:29 +03:00
files.h - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-10 11:56:18 +01:00
files_decompress.cpp - added missing return to translation code. 2018-03-12 21:18:11 +01:00
g_doomedmap.cpp - fixed wrong line number in error message 2018-05-14 14:42:31 +03:00
g_game.cpp - scriptified useflechette CCMD's item finding code. 2019-01-02 11:58:26 +01:00
g_game.h Removed all remaining references to AInventory 2018-12-04 17:11:36 +01:00
g_hub.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
g_hub.h
g_input.h
g_level.cpp - fixed sprite sorting in the hardware renderer. 2018-12-24 10:18:58 +01:00
g_level.h - removed the optional MAPINFO data handler and moved the 3 items still using it to the main parser file. 2018-12-27 17:38:11 +01:00
g_levellocals.h - rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class. 2019-01-01 19:35:55 +01:00
g_mapinfo.cpp - removed the optional MAPINFO data handler and moved the 3 items still using it to the main parser file. 2018-12-27 17:38:11 +01:00
g_pch.h - added missing return to translation code. 2018-03-12 21:18:11 +01:00
g_pch2.h
g_skill.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gameconfigfile.cpp - split gl_texture_hqresize into two variables - one for mode, one for multiplier. 2018-12-10 14:25:29 -05:00
gameconfigfile.h Moved FConfigFile over to FileReader/FileWriter 2018-08-31 14:29:37 +02:00
gametype.h
gi.cpp - scriptified P_DropItem. 2018-12-02 18:31:18 +01:00
gi.h - scriptified the last components of the alternative HUD. 2018-12-02 14:34:10 +01:00
gitinfo.cpp
gstrings.h
hu_scores.cpp - replaced the last access operator, too 2018-12-07 03:01:40 +01:00
hu_stuff.h
i_cd.h
i_module.cpp
i_module.h
i_net.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_net.h
i_time.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_time.h
i_video.h - removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this. 2018-06-17 20:08:35 +02:00
info.cpp Added direct native entry points to a larger number of functions. 2018-12-05 17:34:11 +01:00
info.h - extended state caller check to work on CustomInventory items as well 2018-11-15 09:24:17 +01:00
keysections.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp - added missing null pointer checks to cheat code. 2018-12-20 22:09:41 +01:00
m_cheat.h - previous fix attempts done right 2018-12-01 09:44:14 +02:00
m_crc32.h
m_fixed.h
m_joy.cpp
m_joy.h
m_misc.cpp - use a TArray to pass the screenshot buffer 2018-12-21 12:40:05 +01:00
m_misc.h - replaced deprecated macOS functions in paths handling 2018-07-15 13:20:36 +03:00
m_png.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
m_png.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
m_random.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
m_random.h
m_swap.h - fixed some issues with m_swap's design. 2018-03-11 14:35:36 +01:00
md5.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
md5.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
memarena.cpp - fixed FMemArena to always return 16 byte aligned pointers. 2018-06-04 21:51:16 +02:00
memarena.h - fixed FMemArena to always return 16 byte aligned pointers. 2018-06-04 21:51:16 +02:00
mus2midi.cpp
mus2midi.h
name.cpp
name.h - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
namedef.h - scriptified A_SkullPop and ObtainInventory. 2019-01-03 00:35:56 +01:00
nodebuild.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
nodebuild.h - moved most content of p_setup.cpp into a MapLoader class. 2018-12-27 12:33:17 +01:00
nodebuild_classify_nosse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
nodebuild_gl.cpp
nodebuild_utility.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_3dfloors.cpp - fixed 3D floor initialization for actor spawning. 2018-12-27 08:28:09 +01:00
p_3dfloors.h - fixed 3D floor initialization for actor spawning. 2018-12-27 08:28:09 +01:00
p_3dmidtex.cpp - replaced TexMan.operator() with two functions. 2018-12-07 02:53:18 +01:00
p_3dmidtex.h
p_acs.cpp - made camera textures operational again. 2018-12-11 00:01:45 +01:00
p_acs.h - started with a ScriptUtil class which will allow moving function implementations for ACS and FraggleScript to zscript.txt 2018-11-24 13:06:01 +01:00
p_actionfunctions.cpp - deprecated a few functions that depend on AAPTR_* to be useful. 2018-12-05 18:33:59 +01:00
p_blockmap.h - made polyobject init code part of MapLoader. 2018-12-28 14:48:10 +01:00
p_ceiling.cpp Added direct native functions to the remaining content of vmthunks.cpp 2018-11-29 17:55:56 +01:00
p_checkposition.h
p_conversation.cpp Removed all remaining references to AInventory 2018-12-04 17:11:36 +01:00
p_conversation.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
p_destructible.cpp - this "genuine hack" was totally redundant... 2018-12-06 00:34:17 +01:00
p_destructible.h Exported destructible geometry to ZScript 2018-11-07 00:12:37 +01:00
p_doors.cpp - replaced the last access operator, too 2018-12-07 03:01:40 +01:00
p_effect.cpp - use a TArray to store the particles and remove all 16 bit global variables. 2018-12-15 10:04:49 +01:00
p_effect.h - use a TArray to store the particles and remove all 16 bit global variables. 2018-12-15 10:04:49 +01:00
p_enemy.cpp Add NOFRICTION and NOFRICTIONBOUNCE flags 2018-12-26 11:49:17 +01:00
p_enemy.h - more direct native entry points. 2018-12-05 20:10:44 +01:00
p_floor.cpp Added direct native functions to the remaining content of vmthunks.cpp 2018-11-29 17:55:56 +01:00
p_interaction.cpp - Fixed: NODAMAGE was not accounted for with pain. 2019-01-02 15:37:43 +01:00
p_lights.cpp Added direct native functions to the remaining content of vmthunks.cpp 2018-11-29 17:55:56 +01:00
p_linetracedata.h - more direct native entry points. 2018-12-05 20:10:44 +01:00
p_linkedsectors.cpp
p_lnspec.cpp - more direct native entry points. 2018-12-05 20:10:44 +01:00
p_lnspec.h - GLWall is mostly clean, except some smaller things in gl_sky.cpp 2018-04-27 00:22:00 +02:00
p_local.h - more direct native entry points. 2018-12-05 20:10:44 +01:00
p_map.cpp Add NOFRICTION and NOFRICTIONBOUNCE flags 2018-12-26 11:49:17 +01:00
p_maputl.cpp - eliminated the two global FraggleScript variables by moving them into DFraggleThinker. 2018-12-29 01:18:21 +01:00
p_maputl.h Destructible geometry - minor fixes and 3D floor support 2018-11-07 00:12:37 +01:00
p_mobj.cpp - scriptified A_SkullPop and ObtainInventory. 2019-01-03 00:35:56 +01:00
p_openmap.cpp - moved P_OpenMapData and related content out of p_setup.cpp. 2018-12-19 18:41:53 +01:00
p_pillar.cpp - more direct native functions for sector utilities. 2018-11-29 17:38:58 +01:00
p_plats.cpp - more direct native functions for sector utilities. 2018-11-29 17:38:58 +01:00
p_pspr.cpp Removed all remaining references to AInventory 2018-12-04 17:11:36 +01:00
p_pspr.h Removed more literal references to AInventory. 2018-12-04 17:00:48 +01:00
p_pusher.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_saveg.cpp - fixed incomplete commit. 2018-12-30 08:22:34 +01:00
p_saveg.h
p_scroll.cpp
p_secnodes.cpp - split P_SetupLevel so that the main part of it can be made part of the MapLoader class. 2018-12-27 23:34:07 +01:00
p_sectors.cpp - moved most content of p_setup.cpp into a MapLoader class. 2018-12-27 12:33:17 +01:00
p_setup.cpp - rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class. 2019-01-01 19:35:55 +01:00
p_setup.h - made some changes to how the compatibility code works to allow removing the last remaining global variables of the map loading code. 2018-12-28 23:14:11 +01:00
p_sight.cpp - split polyobject init into its own file and cleaned things up a bit. 2018-12-28 15:05:05 +01:00
p_spec.cpp - moved map loader files to a subdirectory. 2018-12-27 17:11:10 +01:00
p_spec.h - moved Extradata parser into MapLoader class. 2018-12-27 12:33:18 +01:00
p_states.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
p_switch.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_tags.cpp - more direct native entry points. 2018-12-04 23:12:16 +01:00
p_tags.h
p_teleport.cpp - change teleport freeze handling to a player property plus virtual override on PlayerPawn for increased configurability. 2018-11-24 21:37:00 +01:00
p_terrain.cpp Fix null pointer access in p_terrain.cpp 2018-11-24 07:29:26 +01:00
p_terrain.h
p_things.cpp - added missing return in P_RemoveThing. 2018-12-30 08:40:04 +01:00
p_tick.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_tick.h
p_trace.cpp Extend SKYEXPLODE flag for LineAttack 2018-11-03 15:24:30 +01:00
p_trace.h Extend SKYEXPLODE flag for LineAttack 2018-11-03 15:24:30 +01:00
p_udmf.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
p_usdf.cpp - started replacing direct references to class AInventory. 2018-12-02 21:35:55 +01:00
p_user.cpp - scriptified A_SkullPop and ObtainInventory. 2019-01-03 00:35:56 +01:00
p_xlat.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
parallel_for.h
parsecontext.cpp - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-10 11:56:18 +01:00
parsecontext.h
po_man.cpp - split polyobject init into its own file and cleaned things up a bit. 2018-12-28 15:05:05 +01:00
po_man.h - moved main polyobject array into FLevelLocals and simplified the setup process to not depend on P_SpawnMapThing. 2018-12-28 10:08:39 +01:00
portal.cpp - split up P_FreeLevelData, so that everything that clears out fields in FLevelLocals is now in a member function of that class. 2018-12-31 12:42:03 +01:00
portal.h - split up P_FreeLevelData, so that everything that clears out fields in FLevelLocals is now in a member function of that class. 2018-12-31 12:42:03 +01:00
r_defs.h - fixed incomplete commit. 2018-12-30 08:22:34 +01:00
r_renderer.h - made camera textures operational again. 2018-12-11 00:01:45 +01:00
r_sky.cpp - replaced TexMan.operator() with two functions. 2018-12-07 02:53:18 +01:00
r_sky.h - moved the software rendering specific parts of the sky setup to r_skyplane.cpp. 2018-12-06 20:52:03 +01:00
r_state.h - moved slope creation functions and most initialize-time variables into MapLoader class. 2018-12-27 12:33:18 +01:00
r_utility.cpp - made camera textures operational again. 2018-12-11 00:01:45 +01:00
r_utility.h - made camera textures operational again. 2018-12-11 00:01:45 +01:00
r_videoscale.cpp - set vid_scalefactor to 1 when using vid_setscale 2018-12-25 00:18:44 -05:00
r_videoscale.h
s_advsound.cpp - scriptified the declaration of AmbientSound 2019-01-02 01:05:20 +01:00
s_environment.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
s_playlist.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
s_playlist.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
s_sndseq.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
s_sndseq.h
s_sound.cpp - pass level as an argument to some code being used by the map loader. 2018-12-29 16:20:06 +01:00
s_sound.h - more direct native entry points. 2018-12-05 20:10:44 +01:00
sc_man.cpp - improved error reporting for badly defined translations. 2018-12-16 09:56:53 +01:00
sc_man.h - made some changes to how the compatibility code works to allow removing the last remaining global variables of the map loading code. 2018-12-28 23:14:11 +01:00
sc_man_scanner.re - allow defining flags in the script declaration of a class and do that for Weapon. 2018-11-25 09:29:12 +01:00
sc_man_tokens.h - allow defining flags in the script declaration of a class and do that for Weapon. 2018-11-25 09:29:12 +01:00
scriptutil.cpp - fixed: The static variant of PClass::FindFunction may only be used for actual static variables. 2018-12-03 17:41:05 +01:00
scriptutil.h - fixed: The static variant of PClass::FindFunction may only be used for actual static variables. 2018-12-03 17:41:05 +01:00
serializer.cpp - treat non-existent arrays in the savegame as zero length. 2018-12-29 01:17:59 +01:00
serializer.h
skins.cpp Squashed commit of the following: 2018-10-30 21:42:09 +01:00
skins.h
st_start.h
st_stuff.cpp
st_stuff.h
statistics.cpp Save item statistics 2018-06-18 00:24:23 +02:00
statnums.h
stats.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
stats.h - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
stringtable.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
stringtable.h
strnatcmp.c Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
strnatcmp.h
tagitem.h
tarray.h - reworked the lock code to remove the 255 locks limit and to allow it to automatically deinitialize. 2018-12-29 10:19:31 +01:00
teaminfo.cpp
teaminfo.h
templates.h
tflags.h
umapinfo.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
v_2ddrawer.cpp Merge branch 'master' into softwarescaling 2018-12-15 09:51:50 -05:00
v_2ddrawer.h - hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex. 2018-11-10 08:04:03 +01:00
v_blend.cpp Removed more literal references to AInventory. 2018-12-04 17:00:48 +01:00
v_collection.cpp - replaced TexMan.operator() with two functions. 2018-12-07 02:53:18 +01:00
v_collection.h - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
v_colortables.h - it compiles again. 2018-03-28 16:40:09 +02:00
v_draw.cpp - replaced TexMan.operator() with two functions. 2018-12-07 02:53:18 +01:00
v_font.cpp - fixed: The texture scale wasn't copied to image based font characters. 2018-12-18 19:52:56 +01:00
v_font.h - a few more fixes. 2018-12-16 00:37:34 +01:00
v_framebuffer.cpp - made camera textures operational again. 2018-12-11 00:01:45 +01:00
v_palette.cpp - cleaned up the gamma correction code. 2018-04-29 13:45:53 +02:00
v_palette.h - moved PTM_BestColor to v_palette.cpp and removed its dependencies on CVARs. 2018-04-29 13:10:30 +02:00
v_pfx.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
v_pfx.h
v_text.cpp - the font character substitution logic needed more fixes. 2018-12-15 23:32:49 +01:00
v_text.h - made DBrokenLines serializable. 2018-11-01 09:02:20 +01:00
v_video.cpp - fixed crash on invoking vid_setsize CCMD with one argument 2018-12-12 10:15:53 +02:00
v_video.h - empty screenshot array is returned by base framebuffer 2018-12-21 14:59:25 +02:00
vectors.h - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
version.h - g3.8pre 2018-12-27 23:46:21 -05:00
w_wad.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
w_wad.h - moved image format detection logic from FTexture to FImageSource. 2018-12-09 17:10:51 +01:00
w_zip.h - transition to new FileReader interface complete, but untested. 2018-03-11 12:33:46 +01:00
weightedlist.h
wi_stuff.cpp - replaced the last access operator, too 2018-12-07 03:01:40 +01:00
wi_stuff.h
x86.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
x86.h - most stat stuff done. 2018-03-12 19:33:48 +01:00
xs_Float.h
zstrformat.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
zstring.cpp - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
zstring.h - reverse the order of the texture list before resolving it. 2018-12-19 18:17:59 +01:00
zzautozend.cpp