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d654e02dea
This should be less of a drag on the playsim than having each light a separate actor. A quick check with ZDCMP2 showed that the light processing time was reduced to 1/3rd from 0.5 ms to 0.17 ms per tic. It's also one native actor class less. |
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.. | ||
r_flatplane.cpp | ||
r_flatplane.h | ||
r_planerenderer.cpp | ||
r_planerenderer.h | ||
r_skyplane.cpp | ||
r_skyplane.h | ||
r_slopeplane.cpp | ||
r_slopeplane.h | ||
r_visibleplane.cpp | ||
r_visibleplane.h | ||
r_visibleplanelist.cpp | ||
r_visibleplanelist.h |