gzdoom-gles/src/common
2020-04-19 10:57:46 +02:00
..
2d - transitioned the 2D drawer to FGameTexture. 2020-04-19 10:57:45 +02:00
audio - moved DObject and core parts of the VM to 'common'. 2020-04-11 20:20:51 +02:00
console - fixed startup-time setup of serverinfo CVARs. 2020-04-13 11:53:08 +02:00
engine - added some things from Raze to allow using the same code in both projects. 2020-04-11 20:20:59 +02:00
filesystem - major shader rework 2020-04-19 10:57:43 +02:00
fonts - transitioned the 2D drawer to FGameTexture. 2020-04-19 10:57:45 +02:00
objects - fix autoseg registration by moving start/end files back to src directory 2020-04-13 10:14:07 +03:00
rendering/gl_load - moved gl_load to common. 2020-04-11 20:20:59 +02:00
scripting - moved compiler frontend to 'common'. 2020-04-11 20:20:56 +02:00
textures - changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one. 2020-04-19 10:57:46 +02:00
thirdparty - moved SFMT to 'common'. 2020-04-11 14:00:14 +02:00
utility - fixed compilation with GCC 5 2020-04-12 11:50:11 +03:00