.. |
formats
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- eliminated all cases of calling DrawTexture with an FTexture.
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2020-04-19 10:57:45 +02:00 |
hires
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
animtexture.cpp
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- texture code refactoring to consolidate multiple textures referencing the same backing image.
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2020-04-19 10:57:44 +02:00 |
animtexture.h
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- backport some fixes from Raze - mostly redundant includes.
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2020-04-11 20:20:39 +02:00 |
bitmap.cpp
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- moved bitmap.cpp to 'common' and remove the duplicate IceRemap.
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2020-04-11 20:23:26 +02:00 |
bitmap.h
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- moved bitmap.cpp to 'common' and remove the duplicate IceRemap.
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2020-04-11 20:23:26 +02:00 |
hw_ihwtexture.cpp
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
hw_ihwtexture.h
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- texture code refactoring to consolidate multiple textures referencing the same backing image.
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2020-04-19 10:57:44 +02:00 |
hw_material.cpp
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- texture code refactoring to consolidate multiple textures referencing the same backing image.
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2020-04-19 10:57:44 +02:00 |
hw_material.h
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- texture code refactoring to consolidate multiple textures referencing the same backing image.
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2020-04-19 10:57:44 +02:00 |
hw_texcontainer.h
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
image.cpp
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- const-ified the palette pointers in the texture creation code.
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2020-04-11 20:20:39 +02:00 |
image.h
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- made 'supportRemap0' an image property so that later the handling for this can be taken out of the actual texture class by just providing a replacement texture for the skies.
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2020-04-19 10:57:45 +02:00 |
imagehelpers.h
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
imagetexture.cpp
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- let FSkybox inherit from FImageTexture to simplify the redirection of the base image for the software renderer.
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2020-04-13 14:23:57 +02:00 |
m_png.cpp
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- m_png is common.
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2020-04-11 20:19:52 +02:00 |
m_png.h
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- eliminated all cases of calling DrawTexture with an FTexture.
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2020-04-19 10:57:45 +02:00 |
multipatchtexturebuilder.cpp
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- backport some fixes from Raze - mostly redundant includes.
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2020-04-11 20:20:39 +02:00 |
skyboxtexture.cpp
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- let FSkybox inherit from FImageTexture to simplify the redirection of the base image for the software renderer.
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2020-04-13 14:23:57 +02:00 |
skyboxtexture.h
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- let FSkybox inherit from FImageTexture to simplify the redirection of the base image for the software renderer.
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2020-04-13 14:23:57 +02:00 |
texmanip.h
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
texture.cpp
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- changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one.
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2020-04-19 10:57:46 +02:00 |
textureid.h
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
texturemanager.cpp
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- decoupled the software renderer entirely from FTexture - it will only look at FSoftwareTexture now, all access to the texture manager has been wrapped.
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2020-04-19 10:57:45 +02:00 |
texturemanager.h
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- transitioned the 2D drawer to FGameTexture.
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2020-04-19 10:57:45 +02:00 |
textures.h
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- changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one.
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2020-04-19 10:57:46 +02:00 |