gzdoom-gles/src/common/textures
2020-04-19 10:57:46 +02:00
..
formats - eliminated all cases of calling DrawTexture with an FTexture. 2020-04-19 10:57:45 +02:00
hires - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
animtexture.cpp - texture code refactoring to consolidate multiple textures referencing the same backing image. 2020-04-19 10:57:44 +02:00
animtexture.h - backport some fixes from Raze - mostly redundant includes. 2020-04-11 20:20:39 +02:00
bitmap.cpp - moved bitmap.cpp to 'common' and remove the duplicate IceRemap. 2020-04-11 20:23:26 +02:00
bitmap.h - moved bitmap.cpp to 'common' and remove the duplicate IceRemap. 2020-04-11 20:23:26 +02:00
hw_ihwtexture.cpp - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
hw_ihwtexture.h - texture code refactoring to consolidate multiple textures referencing the same backing image. 2020-04-19 10:57:44 +02:00
hw_material.cpp - texture code refactoring to consolidate multiple textures referencing the same backing image. 2020-04-19 10:57:44 +02:00
hw_material.h - texture code refactoring to consolidate multiple textures referencing the same backing image. 2020-04-19 10:57:44 +02:00
hw_texcontainer.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
image.cpp - const-ified the palette pointers in the texture creation code. 2020-04-11 20:20:39 +02:00
image.h - made 'supportRemap0' an image property so that later the handling for this can be taken out of the actual texture class by just providing a replacement texture for the skies. 2020-04-19 10:57:45 +02:00
imagehelpers.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
imagetexture.cpp - let FSkybox inherit from FImageTexture to simplify the redirection of the base image for the software renderer. 2020-04-13 14:23:57 +02:00
m_png.cpp - m_png is common. 2020-04-11 20:19:52 +02:00
m_png.h - eliminated all cases of calling DrawTexture with an FTexture. 2020-04-19 10:57:45 +02:00
multipatchtexturebuilder.cpp - backport some fixes from Raze - mostly redundant includes. 2020-04-11 20:20:39 +02:00
skyboxtexture.cpp - let FSkybox inherit from FImageTexture to simplify the redirection of the base image for the software renderer. 2020-04-13 14:23:57 +02:00
skyboxtexture.h - let FSkybox inherit from FImageTexture to simplify the redirection of the base image for the software renderer. 2020-04-13 14:23:57 +02:00
texmanip.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
texture.cpp - changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one. 2020-04-19 10:57:46 +02:00
textureid.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
texturemanager.cpp - decoupled the software renderer entirely from FTexture - it will only look at FSoftwareTexture now, all access to the texture manager has been wrapped. 2020-04-19 10:57:45 +02:00
texturemanager.h - transitioned the 2D drawer to FGameTexture. 2020-04-19 10:57:45 +02:00
textures.h - changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one. 2020-04-19 10:57:46 +02:00