gzdoom-gles/src/posix/sdl/hardware.cpp
Christoph Oelckers b65b83edb3 - removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this.
Like Linux and macOS this will only support borderless fullscreen in the active desktop resolution now, which is what modern systems need.
The list of discrete resolutions has been removed as it makes no sense anymore with a fixed video mode - all the other scaling options remain active, though.
2018-06-17 20:08:35 +02:00

162 lines
4.7 KiB
C++

/*
** hardware.cpp
** Somewhat OS-independant interface to the screen, mouse, keyboard, and stick
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <SDL.h>
#include <signal.h>
#include "hardware.h"
#include "c_dispatch.h"
#include "v_text.h"
#include "doomstat.h"
#include "m_argv.h"
#include "swrenderer/r_swrenderer.h"
EXTERN_CVAR (Bool, fullscreen)
IVideo *Video;
void I_RestartRenderer();
void I_ShutdownGraphics ()
{
if (screen)
{
DFrameBuffer *s = screen;
screen = NULL;
delete s;
}
if (Video)
delete Video, Video = NULL;
SDL_QuitSubSystem (SDL_INIT_VIDEO);
}
void I_InitGraphics ()
{
if (SDL_InitSubSystem (SDL_INIT_VIDEO) < 0)
{
I_FatalError ("Could not initialize SDL video:\n%s\n", SDL_GetError());
return;
}
Printf("Using video driver %s\n", SDL_GetCurrentVideoDriver());
extern IVideo *gl_CreateVideo();
Video = gl_CreateVideo();
if (Video == NULL)
I_FatalError ("Failed to initialize display");
atterm (I_ShutdownGraphics);
}
/** Remaining code is common to Win32 and Linux **/
// VIDEO WRAPPERS ---------------------------------------------------------
//==========================================================================
//
// SetFPSLimit
//
// Initializes an event timer to fire at a rate of <limit>/sec. The video
// update will wait for this timer to trigger before updating.
//
// Pass 0 as the limit for unlimited.
// Pass a negative value for the limit to use the value of vid_maxfps.
//
//==========================================================================
EXTERN_CVAR(Int, vid_maxfps);
EXTERN_CVAR(Bool, cl_capfps);
#if !defined(__APPLE__) && !defined(__OpenBSD__)
Semaphore FPSLimitSemaphore;
static void FPSLimitNotify(sigval val)
{
SEMAPHORE_SIGNAL(FPSLimitSemaphore)
}
void I_SetFPSLimit(int limit)
{
static sigevent FPSLimitEvent;
static timer_t FPSLimitTimer;
static bool FPSLimitTimerEnabled = false;
static bool EventSetup = false;
if(!EventSetup)
{
EventSetup = true;
FPSLimitEvent.sigev_notify = SIGEV_THREAD;
FPSLimitEvent.sigev_signo = 0;
FPSLimitEvent.sigev_value.sival_int = 0;
FPSLimitEvent.sigev_notify_function = FPSLimitNotify;
FPSLimitEvent.sigev_notify_attributes = NULL;
SEMAPHORE_INIT(FPSLimitSemaphore, 0, 0)
}
if (limit < 0)
{
limit = vid_maxfps;
}
// Kill any leftover timer.
if (FPSLimitTimerEnabled)
{
timer_delete(FPSLimitTimer);
FPSLimitTimerEnabled = false;
}
if (limit == 0)
{ // no limit
DPrintf(DMSG_NOTIFY, "FPS timer disabled\n");
}
else
{
FPSLimitTimerEnabled = true;
if(timer_create(CLOCK_REALTIME, &FPSLimitEvent, &FPSLimitTimer) == -1)
Printf(DMSG_WARNING, "Failed to create FPS limitter event\n");
itimerspec period = { {0, 0}, {0, 0} };
period.it_value.tv_nsec = period.it_interval.tv_nsec = 1000000000 / limit;
if(timer_settime(FPSLimitTimer, 0, &period, NULL) == -1)
Printf(DMSG_WARNING, "Failed to set FPS limitter timer\n");
DPrintf(DMSG_NOTIFY, "FPS timer set to %u ms\n", (unsigned int) period.it_interval.tv_nsec / 1000000);
}
}
#else
// So Apple doesn't support POSIX timers and I can't find a good substitute short of
// having Objective-C Cocoa events or something like that.
void I_SetFPSLimit(int limit)
{
}
#endif