/* ** hardware.cpp ** Somewhat OS-independant interface to the screen, mouse, keyboard, and stick ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include #include #include "hardware.h" #include "c_dispatch.h" #include "v_text.h" #include "doomstat.h" #include "m_argv.h" #include "swrenderer/r_swrenderer.h" EXTERN_CVAR (Bool, fullscreen) IVideo *Video; void I_RestartRenderer(); void I_ShutdownGraphics () { if (screen) { DFrameBuffer *s = screen; screen = NULL; delete s; } if (Video) delete Video, Video = NULL; SDL_QuitSubSystem (SDL_INIT_VIDEO); } void I_InitGraphics () { if (SDL_InitSubSystem (SDL_INIT_VIDEO) < 0) { I_FatalError ("Could not initialize SDL video:\n%s\n", SDL_GetError()); return; } Printf("Using video driver %s\n", SDL_GetCurrentVideoDriver()); extern IVideo *gl_CreateVideo(); Video = gl_CreateVideo(); if (Video == NULL) I_FatalError ("Failed to initialize display"); atterm (I_ShutdownGraphics); } /** Remaining code is common to Win32 and Linux **/ // VIDEO WRAPPERS --------------------------------------------------------- //========================================================================== // // SetFPSLimit // // Initializes an event timer to fire at a rate of /sec. The video // update will wait for this timer to trigger before updating. // // Pass 0 as the limit for unlimited. // Pass a negative value for the limit to use the value of vid_maxfps. // //========================================================================== EXTERN_CVAR(Int, vid_maxfps); EXTERN_CVAR(Bool, cl_capfps); #if !defined(__APPLE__) && !defined(__OpenBSD__) Semaphore FPSLimitSemaphore; static void FPSLimitNotify(sigval val) { SEMAPHORE_SIGNAL(FPSLimitSemaphore) } void I_SetFPSLimit(int limit) { static sigevent FPSLimitEvent; static timer_t FPSLimitTimer; static bool FPSLimitTimerEnabled = false; static bool EventSetup = false; if(!EventSetup) { EventSetup = true; FPSLimitEvent.sigev_notify = SIGEV_THREAD; FPSLimitEvent.sigev_signo = 0; FPSLimitEvent.sigev_value.sival_int = 0; FPSLimitEvent.sigev_notify_function = FPSLimitNotify; FPSLimitEvent.sigev_notify_attributes = NULL; SEMAPHORE_INIT(FPSLimitSemaphore, 0, 0) } if (limit < 0) { limit = vid_maxfps; } // Kill any leftover timer. if (FPSLimitTimerEnabled) { timer_delete(FPSLimitTimer); FPSLimitTimerEnabled = false; } if (limit == 0) { // no limit DPrintf(DMSG_NOTIFY, "FPS timer disabled\n"); } else { FPSLimitTimerEnabled = true; if(timer_create(CLOCK_REALTIME, &FPSLimitEvent, &FPSLimitTimer) == -1) Printf(DMSG_WARNING, "Failed to create FPS limitter event\n"); itimerspec period = { {0, 0}, {0, 0} }; period.it_value.tv_nsec = period.it_interval.tv_nsec = 1000000000 / limit; if(timer_settime(FPSLimitTimer, 0, &period, NULL) == -1) Printf(DMSG_WARNING, "Failed to set FPS limitter timer\n"); DPrintf(DMSG_NOTIFY, "FPS timer set to %u ms\n", (unsigned int) period.it_interval.tv_nsec / 1000000); } } #else // So Apple doesn't support POSIX timers and I can't find a good substitute short of // having Objective-C Cocoa events or something like that. void I_SetFPSLimit(int limit) { } #endif