2014-12-18 09:52:29 +00:00
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/*
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** hardware.cpp
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** Somewhat OS-independant interface to the screen, mouse, keyboard, and stick
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <SDL.h>
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#include <signal.h>
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#include "hardware.h"
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#include "c_dispatch.h"
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#include "v_text.h"
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#include "doomstat.h"
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#include "m_argv.h"
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2016-12-27 10:55:26 +00:00
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#include "swrenderer/r_swrenderer.h"
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2014-12-18 09:52:29 +00:00
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EXTERN_CVAR (Bool, fullscreen)
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IVideo *Video;
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2016-03-04 00:21:59 +00:00
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void I_RestartRenderer();
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2014-12-18 09:52:29 +00:00
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void I_ShutdownGraphics ()
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{
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if (screen)
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{
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DFrameBuffer *s = screen;
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screen = NULL;
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delete s;
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}
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if (Video)
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delete Video, Video = NULL;
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2015-02-03 00:36:08 +00:00
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SDL_QuitSubSystem (SDL_INIT_VIDEO);
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2014-12-18 09:52:29 +00:00
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}
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void I_InitGraphics ()
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{
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2015-02-03 00:36:08 +00:00
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if (SDL_InitSubSystem (SDL_INIT_VIDEO) < 0)
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{
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I_FatalError ("Could not initialize SDL video:\n%s\n", SDL_GetError());
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return;
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}
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Printf("Using video driver %s\n", SDL_GetCurrentVideoDriver());
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2018-04-09 08:48:20 +00:00
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extern IVideo *gl_CreateVideo();
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Video = gl_CreateVideo();
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2016-03-04 00:21:59 +00:00
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2014-12-18 09:52:29 +00:00
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if (Video == NULL)
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I_FatalError ("Failed to initialize display");
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atterm (I_ShutdownGraphics);
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}
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/** Remaining code is common to Win32 and Linux **/
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// VIDEO WRAPPERS ---------------------------------------------------------
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//==========================================================================
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//
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// SetFPSLimit
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//
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// Initializes an event timer to fire at a rate of <limit>/sec. The video
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// update will wait for this timer to trigger before updating.
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//
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// Pass 0 as the limit for unlimited.
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// Pass a negative value for the limit to use the value of vid_maxfps.
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//
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//==========================================================================
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EXTERN_CVAR(Int, vid_maxfps);
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EXTERN_CVAR(Bool, cl_capfps);
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2017-07-25 04:59:10 +00:00
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#if !defined(__APPLE__) && !defined(__OpenBSD__)
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2014-12-18 09:52:29 +00:00
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Semaphore FPSLimitSemaphore;
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static void FPSLimitNotify(sigval val)
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{
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SEMAPHORE_SIGNAL(FPSLimitSemaphore)
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}
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void I_SetFPSLimit(int limit)
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{
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static sigevent FPSLimitEvent;
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static timer_t FPSLimitTimer;
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static bool FPSLimitTimerEnabled = false;
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static bool EventSetup = false;
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if(!EventSetup)
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{
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EventSetup = true;
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FPSLimitEvent.sigev_notify = SIGEV_THREAD;
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FPSLimitEvent.sigev_signo = 0;
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FPSLimitEvent.sigev_value.sival_int = 0;
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FPSLimitEvent.sigev_notify_function = FPSLimitNotify;
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FPSLimitEvent.sigev_notify_attributes = NULL;
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SEMAPHORE_INIT(FPSLimitSemaphore, 0, 0)
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}
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if (limit < 0)
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{
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limit = vid_maxfps;
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}
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// Kill any leftover timer.
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if (FPSLimitTimerEnabled)
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{
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timer_delete(FPSLimitTimer);
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FPSLimitTimerEnabled = false;
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}
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if (limit == 0)
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{ // no limit
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2016-08-28 07:55:04 +00:00
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DPrintf(DMSG_NOTIFY, "FPS timer disabled\n");
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2014-12-18 09:52:29 +00:00
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}
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else
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{
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FPSLimitTimerEnabled = true;
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if(timer_create(CLOCK_REALTIME, &FPSLimitEvent, &FPSLimitTimer) == -1)
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2016-08-28 07:55:04 +00:00
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Printf(DMSG_WARNING, "Failed to create FPS limitter event\n");
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2014-12-18 09:52:29 +00:00
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itimerspec period = { {0, 0}, {0, 0} };
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period.it_value.tv_nsec = period.it_interval.tv_nsec = 1000000000 / limit;
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if(timer_settime(FPSLimitTimer, 0, &period, NULL) == -1)
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2016-08-28 07:55:04 +00:00
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Printf(DMSG_WARNING, "Failed to set FPS limitter timer\n");
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DPrintf(DMSG_NOTIFY, "FPS timer set to %u ms\n", (unsigned int) period.it_interval.tv_nsec / 1000000);
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2014-12-18 09:52:29 +00:00
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}
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}
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#else
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// So Apple doesn't support POSIX timers and I can't find a good substitute short of
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// having Objective-C Cocoa events or something like that.
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void I_SetFPSLimit(int limit)
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{
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}
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#endif
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