gzdoom-gles/src/g_shared
Christoph Oelckers a0356a45cd SBarInfo Update #17:
- Fixed: SBarInfo tried to calculate scaled offsets on unscaled status bars.
- Added: createpopup to SBarInfo.  No we don't have custom popups yet.  It only
  defines the transition effect.  Currently none or slideinbottom.
- Made the first argument of DrawMugShot optional (think of it as an overloaded
  function).  The use of the first argument is deprecated due to the event of
  per player class faces.
- More changes from DrawImage to screen->DrawTexture().  I guess I didn't get
  them all just yet.


SVN r897 (trunk)
2008-04-09 07:32:33 +00:00
..
a_action.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
a_action.h - Converted Heretic's and Hexen's players to DECORATE. 2006-11-07 10:20:09 +00:00
a_armor.cpp - added Skulltag's custom F1 help screen MAPINFO option. 2007-05-10 22:22:38 +00:00
a_artifacts.cpp - Added Martin Howe's morph system enhancement. 2008-04-08 08:53:42 +00:00
a_artifacts.h - Added Martin Howe's morph system enhancement. 2008-04-08 08:53:42 +00:00
a_bridge.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_camera.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_debris.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_decals.cpp - Added new Scroll_Wall special to allow more control over wall scrolling. 2008-03-21 17:35:49 +00:00
a_flashfader.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_fountain.cpp - Converted the Heretic sound sequences and the particle fountains to DECORATE. 2006-12-02 15:38:50 +00:00
a_hatetarget.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
a_keys.cpp - Changed FScanner so that opening a lump gives the complete wad+lump name 2008-04-03 03:19:21 +00:00
a_keys.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
a_lightning.cpp - Added more options to Light_ForceLightning: Setting the first arg to 0 2008-03-22 12:41:36 +00:00
a_lightning.h - Added more options to Light_ForceLightning: Setting the first arg to 0 2008-03-22 12:41:36 +00:00
a_mapmarker.cpp - Made AActor's xscale and yscale properties full precision fixed point 2006-11-14 16:54:02 +00:00
a_morph.cpp - Added Martin Howe's morph system enhancement. 2008-04-08 08:53:42 +00:00
a_morph.h - Removed the check for Heretic when playing *evillaugh when using the 2008-04-08 09:52:50 +00:00
a_movingcamera.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
a_pickups.cpp - Added Martin Howe's morph system enhancement. 2008-04-08 08:53:42 +00:00
a_pickups.h - Added Martin Howe's morph system enhancement. 2008-04-08 08:53:42 +00:00
a_puzzleitems.cpp Moved a_puzzleitems.cpp from g_hexen to g_shared 2006-12-25 12:41:31 +00:00
a_quake.cpp - Changed earthquake code to not add all the intensities but use the maximum 2007-02-10 21:22:31 +00:00
a_secrettrigger.cpp - Reverted updaterevision.vcproj to r385 and added a note as a build event 2006-11-26 01:30:34 +00:00
a_sectoraction.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
a_setcolor.cpp - added two new things which can set a sector's color without the need of tags 2007-10-29 22:15:46 +00:00
a_sharedglobal.h - Added Martin Howe's morph system enhancement. 2008-04-08 08:53:42 +00:00
a_skies.cpp - Fixed a few font related problems. 2007-12-23 21:56:46 +00:00
a_soundenvironment.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_soundsequence.cpp - Fixed: The Sequence pointer in ASoundSequenceSlot was not declared as 2008-03-23 22:19:04 +00:00
a_spark.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_waterzone.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_weaponpiece.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
a_weaponpiece.h - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
a_weapons.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
hudmessages.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
sbar.h - Added Jim' Linux fix. 2008-03-26 08:50:54 +00:00
sbarinfo.h SBarInfo Update #17: 2008-04-09 07:32:33 +00:00
sbarinfo_display.cpp SBarInfo Update #17: 2008-04-09 07:32:33 +00:00
sbarinfo_parser.cpp SBarInfo Update #17: 2008-04-09 07:32:33 +00:00
shared_hud.cpp - Changed FScanner so that opening a lump gives the complete wad+lump name 2008-04-03 03:19:21 +00:00
shared_sbar.cpp - Added Jim' Linux fix. 2008-03-26 08:50:54 +00:00