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- Changed earthquake code to not add all the intensities but use the maximum
in DEarthQuake::StaticGetQuakeIntensity. The reason for this: Quakes were never supposed to be additive. Many maps, including Hexen's own have placed quake spots so that they cover a larger area but the areas covered by the single spots overlap. On such maps the view will shake like crazy and render the map nearly unplayable. SVN r480 (trunk)
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2 changed files with 10 additions and 1 deletions
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@ -1,3 +1,11 @@
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February 10, 2007 (Changes by Graf Zahl)
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- Changed earthquake code to not add all the intensities but use the maximum
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in DEarthQuake::StaticGetQuakeIntensity. The reason for this: Quakes were
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never supposed to be additive. Many maps, including Hexen's own have placed
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quake spots so that they cover a larger area but the areas covered by the
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single spots overlap. On such maps the view will shake like crazy and
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render the map nearly unplayable.
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February 4, 2007 (Changes by Graf Zahl)
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- Fixed: The powered up Mace was missing its HoldAtkState.
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- Added: Using "*" with ACS's music commands will play the level's default
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@ -139,7 +139,8 @@ int DEarthquake::StaticGetQuakeIntensity (AActor *victim)
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victim->y - quake->m_Spot->y);
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if (dist < quake->m_TremorRadius)
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{
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intensity += quake->m_Intensity;
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if (intensity < quake->m_Intensity)
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intensity = quake->m_Intensity;
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}
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}
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}
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