gzdoom-gles/src
2010-02-26 00:08:25 +00:00
..
asm_ia32 - Fixed: R_DrawPSprite() did not initialize the colormap for the targeter 2009-09-27 02:31:03 +00:00
asm_x86_64
g_doom - fixed GCC compile error in A_Mushroom. 2010-02-07 08:22:23 +00:00
g_heretic - fixed: The charge attack of Heretic's imp is not precisely the same 2009-11-27 13:23:02 +00:00
g_hexen - reverted accidental commit 2009-12-31 20:50:30 +00:00
g_raven - Added Gez's seeker missile submission. 2009-10-09 20:54:28 +00:00
g_shared - Added Gez's submission for Eternity-style skybox definitions. 2010-02-06 15:31:26 +00:00
g_strife - removed the TakeSpecialDamage hacks for Macil and the Oracle and replaced them by 2010-01-24 13:00:53 +00:00
oplsynth - Basic Mac support: Everything compiles but does not yet link. 2009-09-01 02:08:53 +00:00
resourcefiles - added initial support for a GAMEINFO lump in PWADs. When the game is started 2010-01-01 15:31:00 +00:00
sdl - Added Blzut3's Solaris patch. 2010-01-01 09:21:04 +00:00
sfmt
sound - Do not call midiOutSetVolume() when playing with the "Microsoft GS Wavetable Synth" on 2010-01-26 05:11:04 +00:00
textures - fixed: The floor waggle code used FloatBobOffsets as sine table but this 2010-01-02 11:38:27 +00:00
thingdef - Added A_CheckSightOrRange, with changes. 2010-02-26 00:08:25 +00:00
timidity - Removed the integer clobbers from pow_x87_inline, since they interfered with PIC code and 2010-01-23 20:48:24 +00:00
win32 - Explicitly setting the charset for the EM_SETCHARFORMAT message seems to do what I want. 2010-02-24 04:23:01 +00:00
xlat - extended Doom map format linedef translator so that it also handles the flags. 2009-11-21 23:11:12 +00:00
actionspecials.h - added a lock parameter to Door_Animated. 2010-02-17 22:25:48 +00:00
actor.h - fixed: Being resurrected by an Arch Vile did not restore flags5 and flags6 to the defaults. 2010-01-30 13:08:52 +00:00
am_map.cpp - added a secret sector color to automap overlay. 2010-01-30 09:17:44 +00:00
am_map.h
announcer.h
autosegs.h - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
autostart.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
autozend.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
b_bot.cpp - Fixed: The deprecated flag handler for the old bounce flags needs to clear 2009-09-16 21:03:09 +00:00
b_bot.h
b_func.cpp - Fixed: The deprecated flag handler for the old bounce flags needs to clear 2009-09-16 21:03:09 +00:00
b_game.cpp
b_move.cpp - Fixed: The deprecated flag handler for the old bounce flags needs to clear 2009-09-16 21:03:09 +00:00
b_think.cpp
basicinlines.h - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
basictypes.h - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
bbannouncer.cpp
c_bind.cpp - fixed: DefHexenBindings still referred to some of Heretic's items that once were merged with the Hexen variants. 2010-02-12 22:44:54 +00:00
c_bind.h
c_cmds.cpp - idclev and hxvisit are no longer considered cheats, however, they are still 2009-09-27 02:01:24 +00:00
c_console.cpp - Reintroduced Doom.exe's player_t::usedown variable so that respawning a 2009-12-25 11:09:56 +00:00
c_console.h
c_cvars.cpp
c_cvars.h
c_dispatch.cpp - replaced wadlist_t with an array of FStrings and added a list parameter to 2010-01-01 12:40:47 +00:00
c_dispatch.h The menu code sucks! 2009-07-26 03:25:18 +00:00
c_expr.cpp
CMakeLists.txt - Added Blzut3's Solaris patch. 2010-01-01 09:21:04 +00:00
cmdlib.cpp - Look for files in Mac-like places on Macs. 2009-09-09 17:12:47 +00:00
cmdlib.h - Added directory detection to the -file parameter. This obsoletes -dir, so 2009-09-02 03:47:48 +00:00
colormatcher.cpp
colormatcher.h - Fixed: When drawing with a special colormap the quad's flags weren't cleared 2009-09-21 13:15:36 +00:00
compatibility.cpp - added all known maps requiring inverted sprite sorting to compatibility.txt. 2009-12-18 08:19:34 +00:00
compatibility.h - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
configfile.cpp
configfile.h
ct_chat.cpp
d_dehacked.cpp - Fixed: savepatchsize was declared incorrectly in d_dehacked.cpp:DoInclude(). 2009-12-25 00:34:34 +00:00
d_dehacked.h - Removed the one embedded DeHackEd lump restriction. 2009-11-12 02:47:28 +00:00
d_event.h - Fixed: M_QuitResponse() tried to play a sound even when none was specified 2009-08-07 03:30:51 +00:00
d_gui.h
d_iwad.cpp - Consolidated all conversation reply handling into a single function executed on all 2010-01-22 05:17:57 +00:00
d_main.cpp - Consolidated all conversation reply handling into a single function executed on all 2010-01-22 05:17:57 +00:00
d_main.h - added initial support for a GAMEINFO lump in PWADs. When the game is started 2010-01-01 15:31:00 +00:00
d_net.cpp - Consolidated all conversation reply handling into a single function executed on all 2010-01-22 05:17:57 +00:00
d_net.h
d_netinf.h
d_netinfo.cpp - Gez's latest cleanup patch. 2009-09-17 20:54:07 +00:00
d_player.h - Reintroduced Doom.exe's player_t::usedown variable so that respawning a 2009-12-25 11:09:56 +00:00
d_protocol.cpp
d_protocol.h - Consolidated all conversation reply handling into a single function executed on all 2010-01-22 05:17:57 +00:00
d_ticcmd.h
decallib.cpp
decallib.h
dobject.cpp - Removed the Actor uservar array and replaced it with user-defined variables. 2009-10-25 02:19:51 +00:00
dobject.h - Removed the Actor uservar array and replaced it with user-defined variables. 2009-10-25 02:19:51 +00:00
dobjgc.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
dobjtype.cpp - Added Boom's stairbuilding fix when one step couldn't be built due to an active thinker in the sector. 2010-02-13 08:56:08 +00:00
dobjtype.h - Removed the Actor uservar array and replaced it with user-defined variables. 2009-10-25 02:19:51 +00:00
doomdata.h
doomdef.cpp
doomdef.h - added all known maps requiring inverted sprite sorting to compatibility.txt. 2009-12-18 08:19:34 +00:00
doomerrors.h
doomstat.cpp
doomstat.h
doomtype.h - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
dscript.h
dsectoreffect.cpp - needed one more change... 2009-12-30 19:17:10 +00:00
dsectoreffect.h
dthinker.cpp - Fixed some GCC warnings. 2009-10-01 14:54:29 +00:00
dthinker.h - My ActorMover fix from earlier today was causing problems with moving sectors 2009-12-30 18:53:14 +00:00
empty.cpp
errors.h
f_finale.cpp - fixed: fullscreen images with texture scaling used the unscaled size for 2009-11-15 14:33:35 +00:00
f_finale.h - fixed: WIF_STAFF2_KICKBACK did not work anymore because it depended on conditions 2009-08-30 10:43:51 +00:00
f_wipe.cpp
f_wipe.h
farchive.cpp - Scan backwards for classes in FArchive::ReadClass(). 2009-11-24 01:37:54 +00:00
farchive.h
files.cpp
files.h
g_game.cpp - Reintroduced Doom.exe's player_t::usedown variable so that respawning a 2009-12-25 11:09:56 +00:00
g_game.h
g_hub.cpp
g_hub.h
g_level.cpp - Fixed: The MAPINFO keyword resetinventory only worked when traveling to a redirected map. 2010-01-08 03:40:10 +00:00
g_level.h - fixed: WIF_STAFF2_KICKBACK did not work anymore because it depended on conditions 2009-08-30 10:43:51 +00:00
g_mapinfo.cpp - Fixed: The MAPINFO keyword resetinventory only worked when traveling to a redirected map. 2010-01-08 03:40:10 +00:00
g_skill.cpp - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
gameconfigfile.cpp - last fix was incomplete. 2010-02-12 23:18:41 +00:00
gameconfigfile.h
gametype.h
gccinlines.h - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
gi.cpp - Fixed: Not all places checking for player start spots above 4 did it correctly. 2009-11-24 06:55:38 +00:00
gi.h - fixed: Auto-COMPAT_SHORTTEX for IWADs must be set per IWAD, not in general 2009-12-11 09:21:08 +00:00
gstrings.h
hu_scores.cpp
hu_stuff.h
i_cd.h
i_movie.h
i_net.cpp - Added Blzut3's Solaris patch. 2010-01-01 09:21:04 +00:00
i_net.h
i_video.h
info.cpp - Added Boom's stairbuilding fix when one step couldn't be built due to an active thinker in the sector. 2010-02-13 08:56:08 +00:00
info.h - made max. view pitch a property of the renderer so that it's overridable without 2009-10-25 15:26:19 +00:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp - Added Blzut3's Solaris patch. 2010-01-01 09:21:04 +00:00
m_alloc.h
m_argv.cpp
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp - added an option to disable player translations in single player games. 2010-02-23 23:03:43 +00:00
m_cheat.h
m_crc32.h
m_fixed.h - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
m_joy.cpp - Fix what broke on Windows when making it compile on a Mac. 2009-09-01 02:14:14 +00:00
m_joy.h - Basic Mac support: Everything compiles but does not yet link. 2009-09-01 02:08:53 +00:00
m_menu.cpp - Added an input grid for controller-based string entry in the save game and player setup menus 2010-01-23 19:07:18 +00:00
m_menu.h - fixed: The player setup menu used the main menu's line spacing which 2010-01-03 10:04:56 +00:00
m_misc.cpp - Look for files in Mac-like places on Macs. 2009-09-09 17:12:47 +00:00
m_misc.h - Look for files in Mac-like places on Macs. 2009-09-09 17:12:47 +00:00
m_options.cpp - added a secret sector color to automap overlay. 2010-01-30 09:17:44 +00:00
m_png.cpp - Fixed: S_LoadSound() did not byte-swap the frequency and length it reads 2009-09-04 22:59:41 +00:00
m_png.h
m_random.cpp
m_random.h
m_swap.h - Basic Mac support: Everything compiles but does not yet link. 2009-09-01 02:08:53 +00:00
md5.cpp - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
md5.h
mscinlines.h - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
mus2midi.cpp - A_FreezeDeath() now removes fuzz effects. 2009-12-19 04:54:04 +00:00
mus2midi.h - A_FreezeDeath() now removes fuzz effects. 2009-12-19 04:54:04 +00:00
name.cpp
name.h
namedef.h - Fixed: Macil2 and the Oracle need to be immune to SpectralLightningV2 as well as V1, since 2010-01-08 03:24:22 +00:00
nodebuild.cpp - Merge latest ZDBSP changes into trunk. 2010-01-03 01:03:44 +00:00
nodebuild.h - Merge latest ZDBSP changes into trunk. 2010-01-03 01:03:44 +00:00
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
nodebuild_gl.cpp - added PRINT_LOG option to all of the node builder's debug messages because outputting them 2009-12-25 13:43:08 +00:00
nodebuild_utility.cpp - Merge latest ZDBSP changes into trunk. 2010-01-03 01:03:44 +00:00
p_3dfloors.cpp - made max. view pitch a property of the renderer so that it's overridable without 2009-10-25 15:26:19 +00:00
p_3dfloors.h - fixed: The linetarget CCMD duplicated all of the info CCMD. 2009-09-16 05:44:24 +00:00
p_3dmidtex.cpp - Fixed: 3DMidtex checks were treating the Null texture as a valid texture. 2009-10-17 15:12:18 +00:00
p_3dmidtex.h
p_acs.cpp - Added checks for open and closed scripts sharing the same number to ensure that 2010-02-13 05:15:32 +00:00
p_acs.h - Fixed: A_SorcOffense2 depended on args being bytes and overflowing. 2009-08-12 18:57:31 +00:00
p_buildmap.cpp - Fixed: R_GetOneSkyColumn() and R_GetTwoSkyColumns are mulscaling an 2009-11-08 02:51:22 +00:00
p_ceiling.cpp - Added a channel parameter to the sector overload of SN_StopSequence() so 2009-12-25 02:19:50 +00:00
p_conversation.cpp - Made conversation "mini responses" more prominent rather than packing them in with 2010-01-23 21:26:07 +00:00
p_conversation.h - Consolidated all conversation reply handling into a single function executed on all 2010-01-22 05:17:57 +00:00
p_doors.cpp - Fixed: Closing doors early would never restart the sound sequence if it was manually placed. 2010-02-02 05:19:43 +00:00
p_effect.cpp - fixed: Rocket trail particle positioning only worked when the rocket was moving. 2010-01-30 14:49:15 +00:00
p_effect.h
p_enemy.cpp - fixed: Being resurrected by an Arch Vile did not restore flags5 and flags6 to the defaults. 2010-01-30 13:08:52 +00:00
p_enemy.h - Reintroduced Doom.exe's player_t::usedown variable so that respawning a 2009-12-25 11:09:56 +00:00
p_floor.cpp - fixed: The Boom stair fix was done for Hexen stairs but must only be in the code for Doom stairs. 2010-02-14 08:24:00 +00:00
p_interaction.cpp - added a minimum threshold for damage thrust to avoid micro-velocities being set for actors. 2010-01-30 13:48:44 +00:00
p_lights.cpp - replaced all code that changed a sector's light level with a setter function. 2009-08-08 20:03:43 +00:00
p_linkedsectors.cpp - Added Gez's submission for Eternity-style skybox definitions. 2010-02-06 15:31:26 +00:00
p_lnspec.cpp - added a lock parameter to Door_Animated. 2010-02-17 22:25:48 +00:00
p_lnspec.h - Added Gez's thing activation submission. 2009-10-09 20:35:07 +00:00
p_local.h - fixed: Sector_SetWind and Sector_SetCurrent were not usable in scripts called from a line. 2010-01-30 14:35:52 +00:00
p_map.cpp - Fixed: Voodoo dolls must not check reactiontime in P_SlideMove. 2010-02-11 17:10:01 +00:00
p_maputl.cpp - Added some pieces of MBF's friendly AI. 2009-09-16 15:54:04 +00:00
p_mobj.cpp - added an option to disable player translations in single player games. 2010-02-23 23:03:43 +00:00
p_pillar.cpp - Added a channel parameter to the sector overload of SN_StopSequence() so 2009-12-25 02:19:50 +00:00
p_plats.cpp - Added a channel parameter to the sector overload of SN_StopSequence() so 2009-12-25 02:19:50 +00:00
p_pspr.cpp - Fixed: Morphed players tried endlessly to switch to a weapon they picked up. 2009-12-16 22:42:15 +00:00
p_pspr.h - added 'defaultterrain' option to terrain parser for mods that want to have 2009-10-16 16:04:19 +00:00
p_saveg.cpp - Reintroduced Doom.exe's player_t::usedown variable so that respawning a 2009-12-25 11:09:56 +00:00
p_saveg.h
p_sectors.cpp - Renamed plane flags from SECF_* to PLANEF_*. 2009-09-17 10:40:38 +00:00
p_setup.cpp - Added Gez's submission for Eternity-style skybox definitions. 2010-02-06 15:31:26 +00:00
p_setup.h
p_sight.cpp - fixed some GCC warnings. 2009-07-25 15:00:45 +00:00
p_slopes.cpp - added Gez's Plane_Copy submission with some extensions and improvements. 2010-01-30 22:53:37 +00:00
p_spec.cpp - Added Gez's submission for Eternity-style skybox definitions. 2010-02-06 15:31:26 +00:00
p_spec.h - Fixed: EV_DoDonut, EV_DoElevator and EV_StartWaggle did not to any 0-tag checks. 2009-11-24 07:38:11 +00:00
p_states.cpp
p_switch.cpp - Added Gez's submission for Eternity-style skybox definitions. 2010-02-06 15:31:26 +00:00
p_teleport.cpp - changed line_t's sidenum into sidedef pointers. 2009-09-06 20:45:56 +00:00
p_terrain.cpp - added 'defaultterrain' option to terrain parser for mods that want to have 2009-10-16 16:04:19 +00:00
p_terrain.h - added 'defaultterrain' option to terrain parser for mods that want to have 2009-10-16 16:04:19 +00:00
p_things.cpp - My ActorMover fix from earlier today was causing problems with moving sectors 2009-12-30 18:53:14 +00:00
p_tick.cpp
p_tick.h
p_trace.cpp
p_trace.h
p_udmf.cpp - fixed: The UDMF blockfloaters flag was misnamed. Changed to match the spec. 2009-12-24 23:31:06 +00:00
p_user.cpp - Split conversation initiation out of P_UseTraverse() and into a separate function. It no 2010-01-06 04:36:38 +00:00
p_writemap.cpp - changed line_t's sidenum into sidedef pointers. 2009-09-06 20:45:56 +00:00
p_xlat.cpp - fixed an uninitialized variable in p_xlat.cpp . 2009-11-27 21:45:17 +00:00
parsecontext.cpp
parsecontext.h
po_man.cpp - fixed: Polyobjects could contain segs that weren't flagged as such. 2010-01-02 13:17:47 +00:00
r_anim.cpp - Fixed: "Animation <X> in ANIMATED has only one frame" message was missing a newline. 2010-02-02 04:38:15 +00:00
r_blend.h - Fixed: Wall drawing handled fixed light levels improperly (but did not 2009-09-20 03:50:05 +00:00
r_bsp.cpp - Revert revision 2071. 2010-01-03 00:54:34 +00:00
r_bsp.h
r_data.cpp - fixed: R_InitColormaps was broken since the resource file code rewrite. 2009-08-30 20:47:43 +00:00
r_data.h - made max. view pitch a property of the renderer so that it's overridable without 2009-10-25 15:26:19 +00:00
r_defs.h - ported GZDoom's new 'skyoffset' ANIMDEFS option for compatibility purposes. 2009-11-13 21:28:39 +00:00
r_draw.cpp - Fixed: Wall drawing handled fixed light levels improperly (but did not 2009-09-20 03:50:05 +00:00
r_draw.h
r_drawt.cpp
r_interpolate.cpp
r_interpolate.h
r_jpeg.h
r_local.h
r_main.cpp - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
r_main.h - For hardware 2D, apply fixed colormaps when copying to video memory instead 2009-09-22 04:21:27 +00:00
r_plane.cpp - fixed: Movement performed by actor movers was not interpolated because 2009-12-30 12:20:47 +00:00
r_plane.h
r_polymost.cpp - changed line_t's sidenum into sidedef pointers. 2009-09-06 20:45:56 +00:00
r_polymost.h
r_segs.cpp - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
r_segs.h
r_sky.cpp - fixed: The sky baseline position needs to take texture scaling into account. 2009-11-15 08:11:14 +00:00
r_sky.h November 12, 2009 2009-11-13 04:38:03 +00:00
r_state.h
r_things.cpp - added all known maps requiring inverted sprite sorting to compatibility.txt. 2009-12-18 08:19:34 +00:00
r_things.h - Fixed: Wall drawing handled fixed light levels improperly (but did not 2009-09-20 03:50:05 +00:00
r_translate.cpp - Make the palette indexes used by FRemapTable subject to the global remap 2009-11-26 03:16:54 +00:00
r_translate.h - added 'defaultterrain' option to terrain parser for mods that want to have 2009-10-16 16:04:19 +00:00
s_advsound.cpp - added a NULL pointer check to fog spawning in unmorphing code. 2009-10-09 20:18:31 +00:00
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp - Fixed: Closing doors early would never restart the sound sequence if it was manually placed. 2010-02-02 05:19:43 +00:00
s_sndseq.h - Fixed: Closing doors early would never restart the sound sequence if it was manually placed. 2010-02-02 05:19:43 +00:00
s_sound.cpp - ported a few cleanup changes from Gez's recent GZDoom patch. 2010-01-16 07:51:50 +00:00
s_sound.h - ported a few cleanup changes from Gez's recent GZDoom patch. 2010-01-16 07:51:50 +00:00
sc_man.cpp - More things from Gez's experimental build: 2009-09-14 19:44:14 +00:00
sc_man.h - Removed the Actor uservar array and replaced it with user-defined variables. 2009-10-25 02:19:51 +00:00
sc_man_scanner.re - Removed the Actor uservar array and replaced it with user-defined variables. 2009-10-25 02:19:51 +00:00
skins.cpp
skins.h
st_start.h
st_stuff.cpp - fixed some Chex Quest cheat codes. 2010-02-17 22:38:17 +00:00
st_stuff.h
statnums.h SVN r2079 (trunk) 2010-01-02 12:40:07 +00:00
stats.cpp
stats.h - Basic Mac support: Everything compiles but does not yet link. 2009-09-01 02:08:53 +00:00
stringtable.cpp
stringtable.h
tables.cpp
tables.h - Because entryway timed it, here is a new version of R_PointToAngle2 that is 2009-09-08 23:48:34 +00:00
tagitem.h
tarray.h - Fixed: When drawing with a special colormap the quad's flags weren't cleared 2009-09-21 13:15:36 +00:00
teaminfo.cpp
teaminfo.h
tempfiles.cpp
tempfiles.h
templates.h
v_collection.cpp
v_collection.h
v_draw.cpp - The options menu no longer scales up so quickly, so it can fit wider text 2009-12-25 05:55:51 +00:00
v_font.cpp - fixed: The floor waggle code used FloatBobOffsets as sine table but this 2010-01-02 11:38:27 +00:00
v_font.h
v_palette.cpp - Fixed: R_GetOneSkyColumn() and R_GetTwoSkyColumns are mulscaling an 2009-11-08 02:51:22 +00:00
v_palette.h - Added a check to Dehacked code which tries to set the blend color. 2009-09-22 08:06:52 +00:00
v_pfx.cpp - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
v_pfx.h
v_text.cpp - The options menu no longer scales up so quickly, so it can fit wider text 2009-12-25 05:55:51 +00:00
v_text.h
v_video.cpp - fixed: The floor waggle code used FloatBobOffsets as sine table but this 2010-01-02 11:38:27 +00:00
v_video.h - The options menu no longer scales up so quickly, so it can fit wider text 2009-12-25 05:55:51 +00:00
valgrind.inc
vectors.h - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
version.h - last fix was incomplete. 2010-02-12 23:18:41 +00:00
w_wad.cpp - replaced wadlist_t with an array of FStrings and added a list parameter to 2010-01-01 12:40:47 +00:00
w_wad.h - replaced wadlist_t with an array of FStrings and added a list parameter to 2010-01-01 12:40:47 +00:00
w_zip.h - Added Blzut3's Solaris patch. 2010-01-01 09:21:04 +00:00
weightedlist.h
wi_stuff.cpp - fixed: fullscreen images with texture scaling used the unscaled size for 2009-11-15 14:33:35 +00:00
wi_stuff.h
x86.cpp - Fixed: The aliasing of CPUInfo was still wrong. (Yarr! The things I do 2009-09-05 03:28:58 +00:00
x86.h - Fixed: R_CreatePlayerTranslation() only initialized the first truecolor 2009-09-05 03:55:29 +00:00
xs_Float.h - Forgot xs_Float.h with previous commit. 2009-11-20 06:01:10 +00:00
zstrformat.cpp
zstring.cpp
zstring.h