gzdoom-gles/src
2020-04-11 14:00:15 +02:00
..
common - make DumpCPUInfo return a string instead of letting it print the info itself. Also consolidated I_Init, because both existing versions were identical. 2020-04-11 14:00:15 +02:00
console - renamed fullscreen CVar internally to vid_fullscreen to make searching for it easier. 2020-04-11 14:00:15 +02:00
g_statusbar - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
gamedata - moved the linkedTexture pointer up one level out of the resource descriptor into the file system record. 2020-04-11 14:00:15 +02:00
intermission - clear the screen before drawing content, not afterward. 2020-03-17 08:50:00 +01:00
maploader - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
menu - renamed fullscreen CVar internally to vid_fullscreen to make searching for it easier. 2020-04-11 14:00:15 +02:00
playsim - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
posix - renamed fullscreen CVar internally to vid_fullscreen to make searching for it easier. 2020-04-11 14:00:15 +02:00
r_data - moved the last remaining utilities. 2020-04-11 14:00:14 +02:00
rendering - renamed fullscreen CVar internally to vid_fullscreen to make searching for it easier. 2020-04-11 14:00:15 +02:00
scripting - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
sound - moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG. 2020-04-11 14:00:14 +02:00
utility - moved the last remaining utilities. 2020-04-11 14:00:14 +02:00
win32 - include cleanup in Win32 folder. 2020-04-11 14:00:15 +02:00
__autostart.cpp
am_map.cpp Implement renderstyle and transparent actor sprite rendering in automap (#997) 2019-12-23 10:29:14 -05:00
am_map.h
announcer.h
autosegs.h
bbannouncer.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
CMakeLists.txt - include cleanup in Win32 folder. 2020-04-11 14:00:15 +02:00
ct_chat.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
d_anonstats.cpp - fixed survey data retrieval for Vulkan. 2019-08-11 21:26:08 +02:00
d_event.h - copied some fixes for overlong config entries from Raze. 2020-04-11 14:00:08 +02:00
d_gui.h
d_iwad.cpp - moved most basic utility code without any dependencies on the rest of the engine to 'common' directory. 2020-04-11 14:00:13 +02:00
d_main.cpp - renamed fullscreen CVar internally to vid_fullscreen to make searching for it easier. 2020-04-11 14:00:15 +02:00
d_main.h Added 'NoKeyboardCheats' option to IWADINFO 2019-11-13 17:34:42 +01:00
d_net.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
d_net.h
d_netinf.h
d_netinfo.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
d_protocol.cpp
d_protocol.h
dobject.cpp - block StaticPointerSubstitution for non-player objects. 2020-03-16 09:21:37 +01:00
dobject.h - added printf.h header to avoid including more dirty ones for the console printing functions. 2020-04-11 14:00:09 +02:00
dobjgc.cpp
dobjgc.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
dobjtype.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
dobjtype.h
doomdata.h Change ML_NOSKYWALLS and add ML_DRAWFULLHEIGHT 2020-01-11 13:24:02 +01:00
doomdef.h - changed MIDI sources so that they do not have to include i_musicinterns.h anymore. 2019-09-25 21:47:33 +02:00
doomstat.cpp
doomstat.h
doomtype.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
empty.cpp
events.cpp - made load game failure a bit more resilient 2020-01-02 13:40:14 +02:00
events.h
g_cvars.cpp - force Greek to use the standard font in Heretic and Hexen. 2020-02-16 13:52:44 +01:00
g_cvars.h
g_dumpinfo.cpp
g_game.cpp - made the translation container a class. 2020-04-11 14:00:11 +02:00
g_game.h - moved most basic utility code without any dependencies on the rest of the engine to 'common' directory. 2020-04-11 14:00:13 +02:00
g_hub.cpp - added option to print a map author's name on the summary screen 2019-08-02 09:11:40 +02:00
g_hub.h
g_input.h
g_level.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
g_level.h
g_levellocals.h Add current, max and average velocity as stat (#912) 2019-08-28 20:33:07 +02:00
g_pch.h - temporary solution to fix build of non-MSVC targets 2019-08-22 11:30:40 +03:00
g_pch2.h
gameconfigfile.cpp save and restore config-only variables from proper sections 2020-01-17 19:24:17 +01:00
gameconfigfile.h
gitinfo.cpp
hu_scores.cpp
hu_stuff.h
i_net.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
i_net.h - refactored the exit calls out of the networking code 2019-10-07 00:55:14 +02:00
m_cheat.cpp
m_cheat.h
m_joy.cpp - added some utilities to cmdlib.cpp and changed its license to BSD, because no original Quake code is left here. 2020-04-11 14:00:08 +02:00
m_joy.h
m_misc.cpp - removed hardcoded width limit for screenshots 2019-10-24 10:42:39 +03:00
m_misc.h - copied some fixes for overlong config entries from Raze. 2020-04-11 14:00:08 +02:00
p_conversation.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
p_conversation.h Made several classes trivially copyable, 2019-09-09 09:52:33 +02:00
p_openmap.cpp - started some reorganization of low level utility code by moving all third party dependencies to a separate place. 2020-04-11 14:00:12 +02:00
p_saveg.cpp - made the translation container a class. 2020-04-11 14:00:11 +02:00
p_saveg.h
p_setup.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
p_setup.h - added some utilities to cmdlib.cpp and changed its license to BSD, because no original Quake code is left here. 2020-04-11 14:00:08 +02:00
p_states.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
p_tick.cpp - fixed: MF8_RECREATELIGHTS must be processed in pause mode as well. 2019-10-20 12:55:24 +02:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
serializer.h - moved the dictionary implementation into the 'scripting' folder where it really belongs. 2020-04-11 14:00:09 +02:00
st_start.h - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
st_stuff.cpp Added 'NoKeyboardCheats' option to IWADINFO 2019-11-13 17:34:42 +01:00
st_stuff.h
version.h bring minimal save version back, as most of the savegames load fine 2020-03-08 18:46:37 +01:00
wi_stuff.cpp - clear the screen before drawing content, not afterward. 2020-03-17 08:50:00 +01:00
wi_stuff.h - added option to print a map author's name on the summary screen 2019-08-02 09:11:40 +02:00
zzautozend.cpp