.. |
fragglescript
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- disabled the error message spam from the demo loop
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2019-03-15 12:18:12 +01:00 |
g_shared
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- fixed: in CollectWithinRadius, make pos a value variable instead of a reference.
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2019-03-02 22:10:44 +01:00 |
g_statusbar
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- added an option to use the new console font for centered messages.
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2019-03-11 19:54:03 +01:00 |
gamedata
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- create a second font based on the VGA glyphs that is stylistically more similar to the SmallFont and use that for the option menus.
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2019-03-17 18:32:48 +01:00 |
intermission
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- make the clean scaling system more consistent.
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2019-03-17 12:06:09 +01:00 |
maploader
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- moved all dialogue loading code into the map loader.
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2019-02-22 19:07:58 +01:00 |
menu
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- changed default graphics substitution rules to be more localization friendly.
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2019-03-17 09:27:40 +01:00 |
posix
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- changed default graphics substitution rules to be more localization friendly.
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2019-03-17 09:27:40 +01:00 |
r_data
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- fix building on FreeBSD
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2019-03-03 17:08:45 +01:00 |
rendering
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- fixed dynamic lights flickering with GL3 render path
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2019-03-14 14:53:24 +02:00 |
scripting
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Fixed arrays of dynamic arrays causing a compilation error.
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2019-03-13 12:42:45 +01:00 |
sound
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- replaced all usages of insecure vsprintf() function
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2019-03-04 17:35:38 +02:00 |
utility
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- use international date format for all places that print a date.
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2019-03-11 21:21:37 +01:00 |
win32
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- set a Unicode capable font for the Windows console.
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2019-03-16 10:50:53 +01:00 |
__autostart.cpp
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actionspecials.h
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actor.h
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Added inflictor, source and flag parameters to GetModifiedDamage on actors and ModifyDamage on inventory.
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2019-02-08 20:07:49 +01:00 |
actorinlines.h
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- sanitized the 'frozen level' code.
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2019-01-28 20:15:48 +01:00 |
am_map.cpp
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- fixed automap marks placement with custom fonts
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2019-02-15 17:21:59 +02:00 |
am_map.h
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- made the automap an object.
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2019-01-26 15:21:20 +01:00 |
announcer.h
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autosegs.h
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b_bot.cpp
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- renamed the level variables.
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2019-02-02 00:25:51 +01:00 |
b_bot.h
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- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
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2019-02-01 22:02:16 +01:00 |
b_func.cpp
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- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
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2019-02-01 22:02:16 +01:00 |
b_game.cpp
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- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
b_move.cpp
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- moved bglobal into FLevelLocals
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2019-01-30 01:38:18 +01:00 |
b_think.cpp
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- moved bglobal into FLevelLocals
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2019-01-30 01:38:18 +01:00 |
basictypes.h
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bbannouncer.cpp
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- renamed the level variables.
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2019-02-02 00:25:51 +01:00 |
c_bind.cpp
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- replaced the "or" in the keybind menu with a darker comma so that this part is language neutral.
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2019-03-16 19:00:56 +01:00 |
c_bind.h
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c_cmds.cpp
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- removed the automatic system language detection for Windows.
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2019-03-16 00:07:18 +01:00 |
c_console.cpp
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- use NewSmallFont instead of NewConsoleFont for on-screen messages if enabled.
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2019-03-17 18:32:49 +01:00 |
c_console.h
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- cleanup and fixes in console code
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2019-03-16 13:02:38 +01:00 |
c_consolebuffer.cpp
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- cleanup and fixes in console code
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2019-03-16 13:02:38 +01:00 |
c_consolebuffer.h
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- cleanup and fixes in console code
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2019-03-16 13:02:38 +01:00 |
c_cvars.cpp
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- removed v_video.h include from portals.h
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2019-02-01 00:30:21 +01:00 |
c_cvars.h
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c_dispatch.cpp
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- fixed: The command line parser of the console was incapable of handling non-ASCII characters.
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2019-03-11 00:26:37 +01:00 |
c_dispatch.h
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- took the delayed console command execution out of the thinker management.
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2019-01-27 10:24:49 +01:00 |
c_expr.cpp
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c_functions.cpp
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c_functions.h
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CMakeLists.txt
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- use a higher resolution console font with better Unicode support.
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2019-03-10 17:54:03 +01:00 |
ct_chat.cpp
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- allow using the console font for notification messages (e.g. item pickup)
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2019-03-11 19:09:37 +01:00 |
d_anonstats.cpp
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d_event.h
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- moved KEYCONF_only CCMDs out of play files.
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2019-02-01 21:19:16 +01:00 |
d_gui.h
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d_iwad.cpp
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- filter out the BIGFONT lump in Chex Quest, now that we have a more complete font internally.
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2019-03-03 07:50:10 +01:00 |
d_main.cpp
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- disabled the error message spam from the demo loop
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2019-03-15 12:18:12 +01:00 |
d_main.h
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- allow the language table to supersede the title patches, if appropriate
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2019-02-15 00:29:24 +01:00 |
d_net.cpp
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- added an option to use the new console font for centered messages.
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2019-03-11 19:54:03 +01:00 |
d_net.h
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d_netinf.h
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d_netinfo.cpp
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- switched the Windows backend to use the Windows Unicode API.
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2019-02-14 22:23:33 +01:00 |
d_player.h
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- fixed crash on startup inside userinfo_t::GetGender()
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2019-03-15 13:12:53 +02:00 |
d_protocol.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
d_protocol.h
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dobject.cpp
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- added a level iterator for operations that need to make changes to all open levels.
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2019-01-28 02:41:29 +01:00 |
dobject.h
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
dobjgc.cpp
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- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
dobjgc.h
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- Moved high level parts of view border drawing to status bar.
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2019-01-23 20:55:38 +01:00 |
dobjtype.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
dobjtype.h
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doomdata.h
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- moved the combined compatibility flags into FLevelLocals.
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2019-01-29 19:28:22 +01:00 |
doomdef.h
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- added compatibility flag for buggy CheckSwitchRange behavior
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2019-02-11 17:57:03 +01:00 |
doomstat.cpp
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- fixed a warning and set NOINITCALL for a few CVARs accessing the current level.
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2019-02-24 10:05:01 +01:00 |
doomstat.h
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Added a master volume setting.
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2019-02-27 14:17:45 -05:00 |
doomtype.h
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- cleanup and fixes in console code
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2019-03-16 13:02:38 +01:00 |
empty.cpp
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events.cpp
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- fixed: static event handlers must also receive WorldLoaded events on loading a savegame.
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2019-03-02 13:50:58 +01:00 |
events.h
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- fixed: The static event manager never got a link to the primary level.
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2019-02-06 15:40:49 +01:00 |
g_cvars.cpp
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added option search menu
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2019-03-16 18:40:13 +01:00 |
g_cvars.h
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- started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp
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2019-01-31 02:05:16 +01:00 |
g_dumpinfo.cpp
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added printlocalized CCMD to check strings in-game.
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2019-03-13 10:38:51 +01:00 |
g_game.cpp
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- disabled the error message spam from the demo loop
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2019-03-15 12:18:12 +01:00 |
g_game.h
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added MakeScreenShot and MakeAutoSave functions to FLevelLocals
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2019-03-04 19:16:51 +01:00 |
g_hub.cpp
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- allow the language table to supersede the title patches, if appropriate
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2019-02-15 00:29:24 +01:00 |
g_hub.h
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- fixed missing declaration
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2019-01-29 02:17:25 +01:00 |
g_input.h
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g_level.cpp
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- cleanup and fixes in console code
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2019-03-16 13:02:38 +01:00 |
g_level.h
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- moved some more code into the gamedata folder.
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2019-02-01 19:20:58 +01:00 |
g_levellocals.h
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- fixed a warning and set NOINITCALL for a few CVARs accessing the current level.
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2019-02-24 10:05:01 +01:00 |
g_pch.h
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g_pch2.h
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gameconfigfile.cpp
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- fixed compilation errors with POSIX targets
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2019-02-01 11:08:58 +02:00 |
gameconfigfile.h
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gametype.h
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gitinfo.cpp
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hu_scores.cpp
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- renamed the level variables.
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2019-02-02 00:25:51 +01:00 |
hu_stuff.h
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i_cd.h
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i_net.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
i_net.h
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i_video.h
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m_cheat.cpp
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- renamed the level variables.
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2019-02-02 00:25:51 +01:00 |
m_cheat.h
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m_joy.cpp
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m_joy.h
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m_misc.cpp
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- cleanup of savegame picture code.
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2019-03-09 14:48:14 +01:00 |
m_misc.h
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p_acs.cpp
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- fixed compilation error with some versions of GCC and Clang
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2019-03-16 14:39:29 +02:00 |
p_acs.h
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- allow localization of Hexen's original ACS strings.
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2019-02-05 11:51:19 +01:00 |
p_actionfunctions.cpp
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- cleanup and fixes in console code
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2019-03-16 13:02:38 +01:00 |
p_blockmap.h
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- made polyobject init code part of MapLoader.
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2018-12-28 14:48:10 +01:00 |
p_conversation.cpp
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- cleanup and fixes in console code
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2019-03-16 13:02:38 +01:00 |
p_conversation.h
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- moved all dialogue loading code into the map loader.
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2019-02-22 19:07:58 +01:00 |
p_destructible.cpp
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- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
p_destructible.h
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- health groups and software rendering textures freed of 'level'
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2019-01-29 16:06:17 +01:00 |
p_effect.cpp
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- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
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2019-02-01 22:02:16 +01:00 |
p_effect.h
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- moved particle storage into FLevelLocals.
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2019-01-29 01:09:02 +01:00 |
p_enemy.cpp
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- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
p_enemy.h
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p_interaction.cpp
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- implemented string table macros.
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2019-03-02 12:06:24 +01:00 |
p_linetracedata.h
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p_lnspec.cpp
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- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
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2019-02-01 22:02:16 +01:00 |
p_lnspec.h
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- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
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2019-02-01 22:02:16 +01:00 |
p_local.h
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- fixed: ACS calls need to explicitly pass the level into COPY_AAPTR.
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2019-02-07 15:41:35 +01:00 |
p_map.cpp
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- fixed: SpawnShootDecal tried to get the current level from a value that could point to actor defaults which do not have a level.
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2019-03-17 13:19:17 +01:00 |
p_maputl.cpp
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- fixed dropoff checks for portals and 3D floors in the same sector.
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2019-02-09 10:39:08 +01:00 |
p_maputl.h
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- fixed dropoff checks for portals and 3D floors in the same sector.
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2019-02-09 10:39:08 +01:00 |
p_mobj.cpp
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- fixed: Unmorphing a monster did not clear its UNMORPHED flag.
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2019-03-02 13:15:38 +01:00 |
p_openmap.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
p_pspr.cpp
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- removed all access to the consoleplayer variable from the play code
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2019-02-01 17:02:10 +01:00 |
p_pspr.h
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p_saveg.cpp
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- replaced the assignment operator in player_t with a named function.
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2019-03-03 12:12:17 +01:00 |
p_saveg.h
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- moved all EV_Light* functions and G_SerializeLevel into FLevelLocals
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2019-01-26 17:55:15 +01:00 |
p_setup.cpp
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- allow the language table to supersede the title patches, if appropriate
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2019-02-15 00:29:24 +01:00 |
p_setup.h
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- changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time.
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2019-02-02 01:22:12 +01:00 |
p_spec.cpp
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- added an option to use the new console font for centered messages.
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2019-03-11 19:54:03 +01:00 |
p_spec.h
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- moved the remaining thinker code to g_shared
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2019-01-31 02:51:07 +01:00 |
p_spec_thinkers.h
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- moved the remaining thinker code to g_shared
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2019-01-31 02:51:07 +01:00 |
p_states.cpp
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p_things.cpp
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- fixed: ACS calls need to explicitly pass the level into COPY_AAPTR.
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2019-02-07 15:41:35 +01:00 |
p_tick.cpp
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- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
p_tick.h
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p_user.cpp
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- fixed log text output to console
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2019-03-16 14:45:16 +02:00 |
r_defs.h
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- health groups and software rendering textures freed of 'level'
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2019-01-29 16:06:17 +01:00 |
r_renderer.h
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- removed level references in the software renderers.
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2019-01-27 17:21:36 +01:00 |
r_sky.cpp
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- fixed a warning and set NOINITCALL for a few CVARs accessing the current level.
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2019-02-24 10:05:01 +01:00 |
r_sky.h
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- moved the static sky variables into FLevelLocals and removed the redundant ones for the texture ID.
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2019-01-29 04:44:44 +01:00 |
r_state.h
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- moved slope creation functions and most initialize-time variables into MapLoader class.
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2018-12-27 12:33:18 +01:00 |
r_utility.cpp
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Merge remote-tracking branch 'remotes/origin/master' into new_level_refactor
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2019-02-09 08:47:07 +01:00 |
r_utility.h
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Moved the PointInSector functions into FLevelLocals
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2019-01-29 01:30:41 +01:00 |
r_videoscale.cpp
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- set vid_scalefactor to 1 when using vid_setscale
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2018-12-25 00:18:44 -05:00 |
r_videoscale.h
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s_advsound.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
s_environment.cpp
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s_sndseq.cpp
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- removed the ActiveSequences counter.
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2019-02-10 20:30:40 +01:00 |
s_sndseq.h
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- moved sound sequence head of list into FLevelLocals.
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2019-01-28 23:53:40 +01:00 |
s_sound.cpp
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- reject all DMX sounds shorter than or equal 8 bytes.
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2019-03-02 21:10:24 +01:00 |
s_sound.h
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- handled approx. half of all cases where the address of level is taken.
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2019-01-28 00:55:21 +01:00 |
scriptutil.cpp
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- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
scriptutil.h
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Moved access to ACS instance data out of ScriptUtil worker class
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2019-01-23 20:55:59 +01:00 |
serializer.cpp
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- fixed: The FFont* serializer was unable to handle null pointers.
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2019-03-13 07:11:46 +01:00 |
serializer.h
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- made the menu's text input handler Unicode capable.
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2019-02-16 21:29:46 +01:00 |
skins.cpp
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st_start.h
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st_stuff.cpp
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- renamed the level variables.
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2019-02-02 00:25:51 +01:00 |
st_stuff.h
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v_colortables.h
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v_framebuffer.cpp
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- cleanup of savegame picture code.
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2019-03-09 14:48:14 +01:00 |
v_palette.cpp
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- cleanup of savegame picture code.
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2019-03-09 14:48:14 +01:00 |
v_palette.h
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- cleanup of savegame picture code.
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2019-03-09 14:48:14 +01:00 |
v_video.cpp
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- create a second font based on the VGA glyphs that is stylistically more similar to the SmallFont and use that for the option menus.
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2019-03-17 18:32:48 +01:00 |
v_video.h
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- make the clean scaling system more consistent.
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2019-03-17 12:06:09 +01:00 |
version.h
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Merge branch 'master' of https://github.com/coelckers/gzdoom into localization
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2019-02-16 10:50:49 -05:00 |
wi_stuff.cpp
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- make the clean scaling system more consistent.
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2019-03-17 12:06:09 +01:00 |
wi_stuff.h
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- fixed: The wbstartstruct that gets passed to the level summary screen needs to be static
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2019-02-18 00:43:40 +01:00 |
zzautozend.cpp
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