gzdoom-gles/wadsrc
Christoph Oelckers 2a77ea0155 - Applied Blzut3's sbarinfo update #12:
* When the drawbar code was optimized border was accidently used as how many
  pixels to reserve from the background instead of the foreground.  I've
  reversed how the code works (bg over fg instead of fg over bg).
* Added armorclass to drawnumber.
* Added an interpolateArmor variable which acts just like interpolateHealth
  except the effect is applied to armor.
* Added armor flag to drawgem since we can interpolate armor now.
* Added a reverse flag to drawgem.
* Fixed drawgem didn't allow for '|' to separate the flags.

- Fixed: Menu texts for skill definitions unconditionally interpreted
  the given text as an index into the string table.


SVN r752 (trunk)
2008-02-18 22:40:39 +00:00
..
crouch - Added a show_obituaries option to disable obituaries without disabling 2006-05-15 15:28:46 +00:00
decals Size optimized the pngs in zdoom.pk3 using pngout and deflopt. 2006-07-17 02:19:09 +00:00
decorate - Moved A_Punch from Inventory to Actor. Apparently there are WADs that use it 2008-01-13 15:47:55 +00:00
languages - Added support for AttackZOffset to P_RailAttack. 2008-01-30 18:45:15 +00:00
mapinfo - Applied Blzut3's sbarinfo update #12: 2008-02-18 22:40:39 +00:00
xlat - Added an operator += for FString that takes an FName as input, since GCC 2007-01-31 00:30:42 +00:00
Makefile - Fixed: The VC++ project was not set up to redefine RM using del in 2006-12-29 02:21:47 +00:00
Makefile.mgw - Modified FLAC/share/alloc.h to define SIZE_T_MAX if it isn't defined 2008-02-10 01:21:45 +00:00
Makefile2 Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
althudcf.txt - Added Skulltag's pickup sprite and related information to the pistol. This 2008-01-11 22:38:10 +00:00
amrka0.png - Added a new MapMarker actor. Instead of appearing in the 3D view, it appears 2006-10-20 04:04:04 +00:00
animated.lmp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
animdefs.txt Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
artibox.png Size optimized the pngs in zdoom.pk3 using pngout and deflopt. 2006-07-17 02:19:09 +00:00
badpatch.lmp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
clerface.lmp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
confont.lmp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dbigfont.lmp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dehsupp.lmp - Removed support for numeric flags from sbarinfo's drawmugshot command since 2008-02-03 05:17:42 +00:00
dehsupp.txt - fixed DEHSUPP values for render styles. 2008-01-31 21:04:21 +00:00
dsempty.lmp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
fiteface.lmp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
fonta60.lmp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
fonta61.lmp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
fonta62.lmp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
fonta63.lmp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
fonta164.lmp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
fonta165.lmp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
fonta182.lmp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
fonta188.lmp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
fonta191.lmp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
fontdefs.txt - Added Blzut3's third SBARINFO update: 2007-12-23 20:59:06 +00:00
hamoback.png Size optimized the pngs in zdoom.pk3 using pngout and deflopt. 2006-07-17 02:19:09 +00:00
icebreak.flac - Re-converted icebreak.flac because the old version apparently didn't work. 2008-01-06 20:54:18 +00:00
iceca0.png - Fixed: P_UndoPlayerMorph didn't properly transfer the inventory. It just 2006-06-27 23:49:45 +00:00
icecb0.png Size optimized the pngs in zdoom.pk3 using pngout and deflopt. 2006-07-17 02:19:09 +00:00
icecc0.png Size optimized the pngs in zdoom.pk3 using pngout and deflopt. 2006-07-17 02:19:09 +00:00
icecd0.png Size optimized the pngs in zdoom.pk3 using pngout and deflopt. 2006-07-17 02:19:09 +00:00
icedeath.flac Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
in_epi1.txt SVN r28 (trunk) 2006-04-11 18:02:51 +00:00
in_epi2.txt SVN r28 (trunk) 2006-04-11 18:02:51 +00:00
in_epi3.txt - Fixed: Thing_ChangeTid must check whether the actor whose tid is about to 2006-05-22 09:53:09 +00:00
in_htc1.txt - ZDoom now loads zdoom.pk3 instead of zdoom.wad. 2006-04-29 12:40:09 +00:00
in_htc2.txt - ZDoom now loads zdoom.pk3 instead of zdoom.wad. 2006-04-29 12:40:09 +00:00
in_htc3.txt - ZDoom now loads zdoom.pk3 instead of zdoom.wad. 2006-04-29 12:40:09 +00:00
indexfont.fon - forgot to commit indexfont.fon. 2007-12-23 20:59:43 +00:00
invgeml1.png - Added inventory arrow graphics for AltHUD. 2008-01-12 09:24:59 +00:00
invgeml2.png - Added inventory arrow graphics for AltHUD. 2008-01-12 09:24:59 +00:00
invgemr1.png - Added inventory arrow graphics for AltHUD. 2008-01-12 09:24:59 +00:00
invgemr2.png - Added inventory arrow graphics for AltHUD. 2008-01-12 09:24:59 +00:00
lockdefs.txt SVN r71 (trunk) 2006-04-30 21:49:18 +00:00
mageface.lmp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
noflat.png Size optimized the pngs in zdoom.pk3 using pngout and deflopt. 2006-07-17 02:19:09 +00:00
pista0.png - Moved thingdef_codeptr.cpp into thingdef/ with the other thingdef files. 2008-01-12 01:17:37 +00:00
quake.flac Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
railgunfire.flac Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
sbigfont.lmp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
secret.flac Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
sectorx.txt - Moved the sector type translation for Doom format maps into a simple lump 2006-10-25 16:21:08 +00:00
selectbo.png Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
sndeax.txt Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
sndinfo.txt - Applied Blzut3's sbarinfo update #11: 2008-02-09 03:55:41 +00:00
sndseq.txt - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
spaldoom.lmp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
spalhtic.lmp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
spark1.flac Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
spark2.flac Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
spark3.flac Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
stcfn196.lmp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
stcfn197.lmp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
stcfn214.lmp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
stcfn220.lmp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
stcfn223.lmp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
stfbany.lmp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
stkeys6.lmp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
stkeys7.lmp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
stkeys8.lmp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
stpbany.lmp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
strfhelp.o - Deleted the programmer death script from strifehelp.acs because it is no 2006-06-24 08:03:15 +00:00
teaminfo.txt - Added Karate Chris's TEAMINFO submission. 2007-12-20 20:22:31 +00:00
terrain.txt Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
textcolors.txt SVN r446 (trunk) 2007-01-09 04:40:58 +00:00
tlgl.png Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tnt1a0.png Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
unkna0.png Size optimized the pngs in zdoom.pk3 using pngout and deflopt. 2006-07-17 02:19:09 +00:00
vga-rom.f16 - Added simulation of Strife's startup screen. 2007-01-07 05:00:07 +00:00
wadsrc.vcproj - Added support for user-defined crosshairs in the Display Options menu. See 2008-01-08 04:00:43 +00:00
x11r6rgb.txt Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
xhairb1.imgz Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
xhairb2.png Size optimized the pngs in zdoom.pk3 using pngout and deflopt. 2006-07-17 02:19:09 +00:00
xhairb3.imgz Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
xhairb4.imgz Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
xhairb5.imgz Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
xhairb6.imgz Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
xhairb7.imgz Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
xhairs.txt Forgot to add xhairs.txt to the repository. 2008-01-08 04:52:57 +00:00
xhairs1.imgz Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
xhairs2.imgz Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
xhairs3.imgz Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
xhairs4.imgz Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
xhairs5.imgz Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
xhairs6.imgz Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
xhairs7.imgz Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
zdoom.lst - deleted old invgem** graphics and replaced them with the PNGs from last commit so that they work properly in all games. 2008-01-12 09:31:37 +00:00