mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 13:11:33 +00:00
- Moved A_Punch from Inventory to Actor. Apparently there are WADs that use it
for monsters. The function works fine for monsters as it is. SVN r705 (trunk)
This commit is contained in:
parent
685de5ce30
commit
c15a3a8614
2 changed files with 5 additions and 1 deletions
|
@ -1,3 +1,7 @@
|
|||
January 13, 2008 (Changes by Graf Zahl)
|
||||
- Moved A_Punch from Inventory to Actor. Apparently there are WADs that use it
|
||||
for monsters. The function works fine for monsters as it is.
|
||||
|
||||
January 12, 2008
|
||||
- Applied Blzut3's SBARINFO update #8:
|
||||
* Fixed: Drawbar had a few memory leaks.
|
||||
|
|
|
@ -175,6 +175,7 @@ class Actor extends Thinker
|
|||
action native A_ClearTarget();
|
||||
action native A_JumpIfTargetInLOS (state label, optional eval float fov);
|
||||
action native A_SelectWeapon(class<Weapon> whichweapon);
|
||||
action native A_Punch();
|
||||
}
|
||||
|
||||
class Inventory extends Actor
|
||||
|
@ -193,7 +194,6 @@ class Inventory extends Actor
|
|||
action native A_WeaponReady();
|
||||
action native A_Lower();
|
||||
action native A_Raise();
|
||||
action native A_Punch();
|
||||
action native A_FirePistol();
|
||||
action native A_FireShotgun();
|
||||
action native A_FireShotgun2();
|
||||
|
|
Loading…
Reference in a new issue