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- Moved the sector type translation for Doom format maps into a simple lump
in zdoom.pk3. - Changed Line_SetIdentification so that the fifth arg is a high-byte for the line ID. SVN r361 (trunk)
This commit is contained in:
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2efba66558
commit
753f280e04
7 changed files with 163 additions and 62 deletions
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@ -1,3 +1,8 @@
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October 25, 2006 (Changes by Graf Zahl)
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- Moved the sector type translation for Doom format maps into a simple lump
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in zdoom.pk3.
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- Changed Line_SetIdentification so that the fifth arg is a high-byte for the line ID.
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October 23, 2006
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- Added the A_JumpSet function for what seems to be a fairly common scenario.
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It is like A_Jump, except it accepts up to 20 jump targets. The jump
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@ -230,7 +230,6 @@ static const char *MapInfoMapLevel[] =
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"strictmonsteractivation",
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"laxmonsteractivation",
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"additive_scrollers",
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"cod_level",
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"interpic",
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"exitpic",
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"enterpic",
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@ -361,7 +360,6 @@ MapHandlers[] =
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{ MITYPE_CLRFLAG, LEVEL_LAXMONSTERACTIVATION, LEVEL_LAXACTIVATIONMAPINFO },
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{ MITYPE_SETFLAG, LEVEL_LAXMONSTERACTIVATION, LEVEL_LAXACTIVATIONMAPINFO },
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{ MITYPE_COMPATFLAG, COMPATF_BOOMSCROLL},
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{ MITYPE_SETFLAG, LEVEL_CAVERNS_OF_DARKNESS, 0 },
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{ MITYPE_LUMPNAME, lioffset(exitpic), 0 },
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{ MITYPE_LUMPNAME, lioffset(exitpic), 0 },
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{ MITYPE_LUMPNAME, lioffset(enterpic), 0 },
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@ -92,8 +92,7 @@
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#define LEVEL_LAXMONSTERACTIVATION UCONST64(0x400000000) // Monsters can open doors depending on the door speed
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#define LEVEL_LAXACTIVATIONMAPINFO UCONST64(0x800000000) // LEVEL_LAXMONSTERACTIVATION is not a default.
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#define LEVEL_CAVERNS_OF_DARKNESS UCONST64(0x2000000000) // to translate the special sector types of CoD.
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// some unused bits here!
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#define LEVEL_KEEPFULLINVENTORY UCONST64(0x4000000000) // doesn't reduce the amount of inventory items to 1
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@ -1651,7 +1651,7 @@ void P_AdjustLine (line_t *ld)
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switch (ld->special)
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{
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case Line_SetIdentification:
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ld->id = ld->args[0];
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ld->id = ld->args[0] + 256 * ld->args[4];
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ld->flags |= ld->args[1]<<16;
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break;
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182
src/p_xlat.cpp
182
src/p_xlat.cpp
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@ -46,6 +46,8 @@
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#include "a_sharedglobal.h"
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#include "gi.h"
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#include "w_wad.h"
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#include "sc_man.h"
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#include "cmdlib.h"
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// define names for the TriggerType field of the general linedefs
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@ -414,6 +416,121 @@ void P_TranslateTeleportThings ()
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}
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}
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static short sectortables[2][256];
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static int boommask=0, boomshift=0;
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static bool secparsed;
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void P_ReadSectorSpecials()
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{
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secparsed=true;
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for(int i=0;i<256;i++)
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{
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sectortables[0][i]=-1;
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sectortables[1][i]=i;
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}
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int lastlump=0, lump;
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lastlump = 0;
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while ((lump = Wads.FindLump ("SECTORX", &lastlump)) != -1)
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{
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SC_OpenLumpNum (lump, "SECTORX");
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SC_SetCMode(true);
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while (SC_GetString())
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{
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if (SC_Compare("IFDOOM"))
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{
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SC_MustGetStringName("{");
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if (gameinfo.gametype != GAME_Doom)
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{
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do
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{
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if (!SC_GetString())
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{
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SC_ScriptError("Unexpected end of file");
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}
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}
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while (!SC_Compare("}"));
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}
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}
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else if (SC_Compare("IFHERETIC"))
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{
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SC_MustGetStringName("{");
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if (gameinfo.gametype != GAME_Heretic)
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{
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do
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{
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if (!SC_GetString())
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{
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SC_ScriptError("Unexpected end of file");
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}
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}
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while (!SC_Compare("}"));
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}
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}
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else if (SC_Compare("IFSTRIFE"))
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{
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SC_MustGetStringName("{");
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if (gameinfo.gametype != GAME_Strife)
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{
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do
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{
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if (!SC_GetString())
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{
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SC_ScriptError("Unexpected end of file");
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}
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}
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while (!SC_Compare("}"));
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}
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}
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else if (SC_Compare("}"))
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{
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// ignore
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}
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else if (SC_Compare("BOOMMASK"))
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{
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SC_MustGetNumber();
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boommask = sc_Number;
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SC_MustGetStringName(",");
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SC_MustGetNumber();
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boomshift = sc_Number;
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}
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else if (SC_Compare("["))
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{
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int start;
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int end;
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SC_MustGetNumber();
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start = sc_Number;
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SC_MustGetStringName(",");
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SC_MustGetNumber();
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end = sc_Number;
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SC_MustGetStringName("]");
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SC_MustGetStringName(":");
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SC_MustGetNumber();
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for(int j=start;j<=end;j++)
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{
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sectortables[!!boommask][j]=sc_Number + j - start;
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}
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}
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else if (IsNum(sc_String))
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{
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int start;
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start = atoi(sc_String);
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SC_MustGetStringName(":");
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SC_MustGetNumber();
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sectortables[!!boommask][start]=sc_Number;
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}
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else
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{
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SC_ScriptError(NULL);
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}
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}
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SC_Close ();
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}
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}
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int P_TranslateSectorSpecial (int special)
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{
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int high;
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@ -425,63 +542,14 @@ int P_TranslateSectorSpecial (int special)
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return special & 0x7fff;
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}
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if (special == 9)
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if (!secparsed) P_ReadSectorSpecials();
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if (special>=0 && special<=255)
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{
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return SECRET_MASK;
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if (sectortables[0][special]>=0) return sectortables[0][special];
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}
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if (gameinfo.gametype == GAME_Doom || gameinfo.gametype == GAME_Strife)
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{
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// This supports phased lighting with specials 21-24
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high = (special & 0xfe0) << 3;
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special &= 0x1f;
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if (special < 21)
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{
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if (gameinfo.gametype == GAME_Strife)
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{
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if (special == 4 || special == 5 || special == 15 || special == 16 || special == 18)
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{
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return high | (special + 100);
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}
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}
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else if (level.flags & LEVEL_CAVERNS_OF_DARKNESS)
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{
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// CoD uses 18 as an instant death sector type and 19 for healing the player
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if (special == 18) return high | Damage_InstantDeath;
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if (special == 19) return high | Sector_Heal;
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}
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return high | (special + 64);
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}
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else if (special < 40)
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{
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return high | (special - 20);
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}
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}
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else
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{
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high = (special & 0xfc0) << 3;
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special &= 0x3f;
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if (special == 5)
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{
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return high | dDamage_LavaWimpy;
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}
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else if (special == 16)
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{
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return high | dDamage_LavaHefty;
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}
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else if (special == 4)
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{
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return high | dScroll_EastLavaDamage;
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}
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else if (special < 20)
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{
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return high | (special + 64);
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}
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else if (special < 40)
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{
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return high | (special + 205);
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}
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}
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return high | special;
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high = (special & boommask) << boomshift;
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special &= (~boommask) & 255;
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return sectortables[1][special] | high;
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}
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30
wadsrc/sectorx.txt
Normal file
30
wadsrc/sectorx.txt
Normal file
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9: 1024 // this is done before masking out the Boom bits.
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ifdoom
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{
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boommask 0xfe0, 3
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[1,20] : 65
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[21,40] : 1
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}
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ifheretic
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{
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boommask 0xfc0, 3
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[1,19] : 65
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[20,40] :225
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5 : 82
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16 : 83
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4 : 84
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}
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ifstrife
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{
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boommask 0xfe0, 3
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[1,20] : 65
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[21,40] : 1
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[4,5] : 104
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[15,16] : 115
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18: 118
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}
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@ -66,6 +66,7 @@ dehsupp.lmp dehsupp.lmp
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doomx.lmp xlat/doom.x
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hereticx.lmp xlat/heretic.x
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strifex.lmp xlat/strife.x
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sectorx.txt sectorx.txt
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animated.lmp animated.lmp
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spaldoom.lmp spaldoom.lmp
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