gzdoom-gles/src
2021-08-25 06:35:02 +01:00
..
common Fix spot light searching in GLES 2021-08-25 06:35:02 +01:00
console - use proper music check in 'idmus' CCMD. 2021-08-03 12:59:10 +02:00
g_statusbar - fixed crash when drawing status bar on automap 2020-11-01 10:39:52 +02:00
gamedata Merge remote-tracking branch 'upstream/master' 2021-08-23 21:05:48 +01:00
intermission - strip trailing spaces off the lines for intermission texts. 2021-05-19 21:28:16 +02:00
maploader - changed FString API to use ptrdiff_t instead of long for signed size arguments. 2021-08-12 00:45:59 +02:00
menu - use original menu spacing for skill and episode menus if all elements are patches. 2021-08-10 21:08:26 +02:00
playsim - made CheckMeleeRange a normal function again. 2021-08-21 12:44:36 +02:00
posix - moved the Posix platform files to 'common' after making sure that Raze can compiled with them as-is. 2020-04-23 21:48:50 +02:00
r_data - fixed compilation 2021-08-21 12:22:53 +02:00
rendering Merge remote-tracking branch 'upstream/master' 2021-08-23 21:05:48 +01:00
scripting - implemented MBF's monsters_avoid_hazards feature. 2021-08-21 12:29:24 +02:00
sound - Added missing null pointer check. 2021-07-17 23:23:32 +02:00
utility/nodebuilder - cleanup of m_fixed.h. 2020-11-22 10:25:04 +01:00
win32 - add GLES radio button 2021-05-22 14:35:10 -04:00
am_map.cpp - removed the unused palette parameter from the V_GetColor family of functions. 2021-08-14 09:57:23 +02:00
am_map.h
announcer.h
bbannouncer.cpp - final update of menu code from Raze. 2020-10-16 22:57:30 +02:00
CMakeLists.txt Added -gles2_renderer option. 2021-05-22 11:23:59 +01:00
ct_chat.cpp - cleaned up c_console.cpp to be moved into 'common'. 2020-10-25 13:14:19 +01:00
d_anonstats.cpp - moved gl_load to common. 2020-04-11 20:20:59 +02:00
d_buttons.h - use an array to store the buttons. 2020-04-11 20:19:50 +02:00
d_event.h - transmit the actual run mode in BT_RUN, because BT_SPEED was poorly designed. 2020-09-26 22:26:26 +02:00
d_iwad.cpp - removed the unused palette parameter from the V_GetColor family of functions. 2021-08-14 09:57:23 +02:00
d_main.cpp - removed the unused palette parameter from the V_GetColor family of functions. 2021-08-14 09:57:23 +02:00
d_main.h - some fixes for the console. 2020-10-25 09:17:31 +01:00
d_net.cpp - added check for M_IsAnimated to TryRunTics. 2020-12-11 11:51:52 +01:00
d_net.h - moved i_net into 'common' to bring it in line with Raze. 2020-09-27 12:30:54 +02:00
d_netinf.h - fixed startup-time setup of serverinfo CVARs. 2020-04-13 11:53:08 +02:00
d_netinfo.cpp - Fixed: Server CVars did not immediately revert to their saved values upon loading a save file. 2020-10-17 09:23:39 +02:00
d_protocol.cpp
d_protocol.h
doomdata.h - MBF21: implemented new line flags. 2021-06-28 20:17:08 +02:00
doomdef.h Added -gles2_renderer option. 2021-05-22 11:23:59 +01:00
doomstat.cpp - decoupled the string table from game implementation details. 2020-04-11 20:19:51 +02:00
doomstat.h - remove old 'mouse_sensitivity' cvar completely, it's no longer needed 2020-09-30 01:05:37 -04:00
doomtype.h - added a new light mode that emulates Build's depth fading. 2020-06-08 23:37:20 +02:00
empty.cpp
events.cpp Allow retrieval of the custom Crush state in WorldThingGround 2020-10-25 20:10:52 +01:00
events.h Allow retrieval of the custom Crush state in WorldThingGround 2020-10-25 20:10:52 +01:00
g_cvars.cpp - cleaned up c_console.cpp to be moved into 'common'. 2020-10-25 13:14:19 +01:00
g_cvars.h
g_dumpinfo.cpp Add optional filtering to listmaps CCMD output 2020-10-03 07:38:03 +02:00
g_game.cpp - fixed crash after change level failure 2021-08-06 15:02:00 +03:00
g_game.h - moved most of the OpenGL backend to 'common'. 2020-04-26 14:44:19 +02:00
g_hub.cpp Display other kills in coop tally screen (#1167) 2020-08-30 09:34:53 -04:00
g_hub.h
g_level.cpp - destroyed stale thinkers after change level failure 2021-08-06 15:10:21 +03:00
g_level.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
g_levellocals.h - Line_QuickPortal must check the partner line's special. 2021-03-05 16:40:12 +01:00
g_pch.h - temporary solution to fix build of non-MSVC targets 2019-08-22 11:30:40 +03:00
g_pch2.h
gameconfigfile.cpp - changed FString API to use ptrdiff_t instead of long for signed size arguments. 2021-08-12 00:45:59 +02:00
gameconfigfile.h Default Heretic's, Hexen's and Strife's default screen wipe styles to match their original counterparts. 2021-04-24 22:46:03 -04:00
gamestate.h - some fixes for the console. 2020-10-25 09:17:31 +01:00
gitinfo.cpp
hu_scores.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
hu_stuff.h - backport some fixes from Raze - mostly redundant includes. 2020-04-11 20:20:39 +02:00
m_cheat.cpp - fixed most of implicit fallthrough compilation warnings 2020-10-31 13:37:51 +02:00
m_cheat.h
m_misc.cpp - changed FString API to use ptrdiff_t instead of long for signed size arguments. 2021-08-12 00:45:59 +02:00
m_misc.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
p_conversation.cpp Made Strife NPC's dialog voice audible for all players. 2021-02-24 08:18:53 +01:00
p_conversation.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
p_openmap.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
p_saveg.cpp - MBF21: implemented new line flags. 2021-06-28 20:17:08 +02:00
p_saveg.h
p_setup.cpp - do not precache unreferenced textures 2021-07-12 13:27:49 +03:00
p_setup.h - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
p_states.cpp - fixed getting state name with incomplete list of actor classes 2020-08-29 11:08:31 +03:00
p_tick.cpp - run the dynamic light recreation loop before calling the light ticker. 2021-08-11 15:41:42 +02:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp - fixed typo in serialization error message 2020-08-27 09:57:36 +03:00
serializer_doom.h - reactivated saving of sounds by name, not by index. 2020-04-13 10:32:46 +02:00
st_stuff.cpp Added 'NoKeyboardCheats' option to IWADINFO 2019-11-13 17:34:42 +01:00
st_stuff.h
version.h - MBF21: implemented new line flags. 2021-06-28 20:17:08 +02:00
wi_stuff.cpp - fixed most of implicit fallthrough compilation warnings 2020-10-31 13:37:51 +02:00
wi_stuff.h Display other kills in coop tally screen (#1167) 2020-08-30 09:34:53 -04:00