mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-14 16:41:13 +00:00
- Replaced medikit with mugshot in HUD.
This commit is contained in:
parent
4902143d7b
commit
5a5d2593a5
2 changed files with 18 additions and 10 deletions
|
@ -15,12 +15,16 @@ monospacefonts true, "0";
|
|||
statusbar fullscreen, fullscreenoffsets // ZDoom HUD
|
||||
{
|
||||
//health
|
||||
drawimage "MEDIA0", 20, -2, centerbottom;
|
||||
drawnumber 2147483647, HUDFONT_DOOM, untranslated, health, drawshadow, 82, -20;
|
||||
//drawimage "MEDIA0", 20, -2, centerbottom;
|
||||
//drawnumber 2147483647, HUDFONT_DOOM, untranslated, health, drawshadow, 82, -20;
|
||||
drawmugshot "STF", 5, 3, -34;
|
||||
drawnumber 2147483647, HUDFONT_DOOM, untranslated, health, drawshadow, 82, -25;
|
||||
|
||||
//armor
|
||||
drawimage armoricon, 20, -24, centerbottom;
|
||||
drawnumber 2147483647, HUDFONT_DOOM, untranslated, armor, drawshadow, whennotzero, 82, -39;
|
||||
//drawimage armoricon, 20, -24, centerbottom;
|
||||
//drawnumber 2147483647, HUDFONT_DOOM, untranslated, armor, drawshadow, whennotzero, 82, -39;
|
||||
drawimage armoricon, 20, -35, centerbottom;
|
||||
drawnumber 2147483647, HUDFONT_DOOM, untranslated, armor, drawshadow, whennotzero, 82, -51;
|
||||
|
||||
//ammo
|
||||
drawimage ammoicon1, -14, -4, centerbottom;
|
||||
|
|
|
@ -128,15 +128,19 @@ class DoomStatusBar : BaseStatusBar
|
|||
{
|
||||
Vector2 iconbox = (40, 20);
|
||||
// Draw health
|
||||
let berserk = CPlayer.mo.FindInventory("PowerStrength");
|
||||
DrawImage(berserk? "PSTRA0" : "MEDIA0", (20, -2));
|
||||
DrawString(mHUDFont, FormatNumber(CPlayer.health, 3), (44, -20));
|
||||
|
||||
//let berserk = CPlayer.mo.FindInventory("PowerStrength");
|
||||
//DrawImage(berserk? "PSTRA0" : "MEDIA0", (20, -2));
|
||||
//DrawString(mHUDFont, FormatNumber(CPlayer.health, 3), (44, -20));
|
||||
DrawTexture(GetMugShot(5), (3, -34), DI_ITEM_OFFSETS);
|
||||
DrawString(mHUDFont, FormatNumber(CPlayer.health, 3), (44, -25));
|
||||
|
||||
let armor = CPlayer.mo.FindInventory("BasicArmor");
|
||||
if (armor != null && armor.Amount > 0)
|
||||
{
|
||||
DrawInventoryIcon(armor, (20, -22));
|
||||
DrawString(mHUDFont, FormatNumber(armor.Amount, 3), (44, -40));
|
||||
//DrawInventoryIcon(armor, (20, -22));
|
||||
//DrawString(mHUDFont, FormatNumber(armor.Amount, 3), (44, -40));
|
||||
DrawInventoryIcon(armor, (20, -35));
|
||||
DrawString(mHUDFont, FormatNumber(armor.Amount, 3), (44, -51));
|
||||
}
|
||||
Inventory ammotype1, ammotype2;
|
||||
[ammotype1, ammotype2] = GetCurrentAmmo();
|
||||
|
|
Loading…
Reference in a new issue