Revert "- Fixed dithering in the present shader."

This reverts commit b359b65f35.

It gave a shader compile error on hardware not supporting GL 4.2.
This commit is contained in:
drfrag 2019-06-26 03:26:57 +02:00
parent 102cd3855c
commit 3ed0541647

View file

@ -2,13 +2,13 @@
in vec2 TexCoord;
out vec4 FragColor;
layout(binding=0) uniform sampler2D InputTexture;
uniform sampler2D InputTexture;
uniform float InvGamma;
uniform float Contrast;
uniform float Brightness;
uniform float Saturation;
uniform int GrayFormula;
layout(binding=1) uniform sampler2D DitherTexture;
uniform sampler2D DitherTexture;
uniform float ColorScale;
uniform int HdrMode;