.. |
asm_ia32
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Renderer floatification: Use floats for lighting values
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2016-04-22 23:10:34 -05:00 |
asm_x86_64
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fragglescript
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- fixed return value inversion of FS's ceilingheight and floorheight functions.
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2016-06-29 12:46:20 +02:00 |
g_doom
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Fixed instant boss brain spawning
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2016-07-16 15:39:57 +03:00 |
g_heretic
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Fixed a crash with heretic's ChickenPlayer class
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2016-07-13 13:01:32 +02:00 |
g_hexen
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Renamed the weapon action function caller check to ACTION_CALL_FROM_PSPRITE to avoid confusion
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2016-06-17 18:36:57 +02:00 |
g_raven
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g_shared
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Fixed wrong height of player coordinates text
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2016-08-07 11:32:55 +02:00 |
g_strife
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Fixed crashes with the A_CrispyPlayer and A_HandLower action functions
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2016-07-13 13:01:32 +02:00 |
gl
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- fixed: The model matrix must be disabled right after rendering the sky dome, so that it won't get used for the skyfog layer.
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2016-08-14 20:11:46 +02:00 |
intermission
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- fixed: DIntermissionScreen::Init did not handle non-existent strings in the string table and crashed on a NULL pointer.
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2016-05-25 01:45:55 +02:00 |
math
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menu
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- replaced more copystrings with FString.
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2016-07-28 09:06:49 +02:00 |
oplsynth
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- added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h.
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2016-04-10 13:03:44 +02:00 |
posix
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Change GetClientWidth/GetClientHeight on macOS to grab size from view.
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2016-08-14 09:05:51 +02:00 |
r_data
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-05-01 10:50:56 +02:00 |
resourcefiles
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
sfmt
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sound
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Added option to control dynamic loading of OpenAL
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2016-05-29 14:25:04 +02:00 |
textures
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-05-04 14:38:57 +02:00 |
thingdef
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This isn't needed. It's already checked at this point.
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2016-08-12 09:17:21 +02:00 |
timidity
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- added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h.
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2016-04-10 13:03:44 +02:00 |
wildmidi
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win32
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Fix Nvidia driver ignoring wglSwapIntervalEXT
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2016-08-08 12:22:40 +02:00 |
xlat
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zscript
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Added while loops to DECORATE
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2016-07-30 00:26:41 +02:00 |
__autostart.cpp
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actionspecials.h
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- added Hexen compatible handling to specials that stop perpetual sector movement.
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2016-08-09 17:09:12 +02:00 |
actor.h
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-07-30 00:32:29 +02:00 |
actorptrselect.cpp
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actorptrselect.h
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am_map.cpp
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- added some helper code mainly designed to help GZDoom maintain the vertex buffer for the textured automap.
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2016-08-06 19:20:41 +02:00 |
am_map.h
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announcer.h
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autosegs.h
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b_bot.cpp
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b_bot.h
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- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
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2016-04-28 15:59:37 +02:00 |
b_func.cpp
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b_game.cpp
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b_move.cpp
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b_think.cpp
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basicinlines.h
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basictypes.h
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- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
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2016-04-28 15:59:37 +02:00 |
bbannouncer.cpp
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c_bind.cpp
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- changed the default key name string because '#' is used as a comment in the config files.
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2016-05-22 12:20:46 +02:00 |
c_bind.h
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c_cmds.cpp
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c_console.cpp
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Adds HUD quadruple scale and a scale slider for the crosshair
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2016-08-05 12:20:34 +02:00 |
c_console.h
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c_consolebuffer.cpp
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c_consolebuffer.h
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c_cvars.cpp
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Added GetCVar(string name)
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2016-06-11 10:15:49 +02:00 |
c_cvars.h
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Added GetCVar(string name)
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2016-06-11 10:15:49 +02:00 |
c_dispatch.cpp
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Add FBaseCVar::GetHumanString()
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2016-04-23 22:30:08 -05:00 |
c_dispatch.h
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c_expr.cpp
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CMakeLists.txt
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- refactored all 2D drawing to use its own vertex buffer which does not need to be mapped permanently.
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2016-08-08 12:13:09 +02:00 |
cmdlib.cpp
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cmdlib.h
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- Fix myoffsetof using misaligned pointer access.
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2016-06-29 13:04:31 +02:00 |
colormatcher.cpp
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colormatcher.h
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compatibility.cpp
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- made disabling the push window check a real compatibility option.
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2016-08-09 20:15:13 +02:00 |
compatibility.h
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configfile.cpp
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configfile.h
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ct_chat.cpp
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Adds HUD quadruple scale and a scale slider for the crosshair
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2016-08-05 12:20:34 +02:00 |
d_dehacked.cpp
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Added support for older versions of DeHackEd patches
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2016-07-23 11:09:52 +03:00 |
d_dehacked.h
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d_event.h
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d_gui.h
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d_iwad.cpp
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d_main.cpp
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- made disabling the push window check a real compatibility option.
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2016-08-09 20:15:13 +02:00 |
d_main.h
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d_net.cpp
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- Fixed second player lock after error in netgame.
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2016-05-11 14:05:29 +02:00 |
d_net.h
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d_netinf.h
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d_netinfo.cpp
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Add FBaseCVar::GetHumanString()
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2016-04-23 22:30:08 -05:00 |
d_player.h
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Fixed a crash with heretic's ChickenPlayer class
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2016-07-13 13:01:32 +02:00 |
d_protocol.cpp
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d_protocol.h
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d_ticcmd.h
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decallib.cpp
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decallib.h
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dobject.cpp
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- refactored sector portal data so that it does not rely on actors.
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2016-04-20 19:20:11 +02:00 |
dobject.h
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dobjgc.cpp
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- refactored sector portal data so that it does not rely on actors.
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2016-04-20 19:20:11 +02:00 |
dobjtype.cpp
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Fixed bad serialization of float types
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2016-07-12 19:37:00 +02:00 |
dobjtype.h
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Added post/pre increment/decrement operators to DECORATE
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2016-08-07 22:10:01 +02:00 |
doomdata.h
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- fixed: mapthinghexen_t::flags needs to be unsigned.
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2016-07-05 01:17:12 +02:00 |
doomdef.cpp
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doomdef.h
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- made disabling the push window check a real compatibility option.
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2016-08-09 20:15:13 +02:00 |
doomerrors.h
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doomstat.cpp
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doomstat.h
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Remove halfviewwidth
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2016-04-27 22:49:36 -05:00 |
doomtype.h
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
dscript.h
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dsectoreffect.cpp
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- fixed: DAnimatedDoor must not start an interpolation on the door sector's ceiling.
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2016-06-13 13:58:39 +02:00 |
dsectoreffect.h
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- fixed: DAnimatedDoor must not start an interpolation on the door sector's ceiling.
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2016-06-13 13:58:39 +02:00 |
dthinker.cpp
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- delete thinkers before starting to restore the savegame data to avoid interference of the old thinkers' Destroy() method with the newly loaded data.
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2016-06-01 11:43:56 +02:00 |
dthinker.h
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- some reshuffling of save data so that the actors won't get restored before the sectors.
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2016-04-20 19:42:00 +02:00 |
edata.cpp
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edata.h
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empty.cpp
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errors.h
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f_wipe.cpp
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f_wipe.h
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farchive.cpp
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Implemented fix discussed in http://forum.zdoom.org/viewtopic.php?f=2&t=52428 rearding UserVar corruption in savegames
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2016-07-12 19:36:59 +02:00 |
farchive.h
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- fixed: Decals may not be serialized before thinkers.
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2016-04-29 11:44:17 +02:00 |
files.cpp
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files.h
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g_doomedmap.cpp
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
g_game.cpp
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Generalized the psprites implementation
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2016-05-20 17:04:44 +02:00 |
g_game.h
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g_hub.cpp
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g_hub.h
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g_level.cpp
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-06-17 16:18:24 +02:00 |
g_level.h
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- allow specifying actor classes whose graphics to precache through MAPINFO.
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2016-05-01 22:47:36 +02:00 |
g_mapinfo.cpp
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- made disabling the push window check a real compatibility option.
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2016-08-09 20:15:13 +02:00 |
g_pch.h
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- add the precompiled header file for the previous commit.
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2016-04-10 13:10:41 +02:00 |
g_pch2.h
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- tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found.
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2016-04-10 13:54:42 +02:00 |
g_skill.cpp
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gameconfigfile.cpp
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- remove windows header #include from gameconfigfile.cpp, because it isn't needed.
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2016-04-10 12:33:35 +02:00 |
gameconfigfile.h
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gametype.h
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gccinlines.h
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gi.cpp
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Added KILL Script type and associated flags and GameInfo keyword.
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2016-07-28 08:34:23 +02:00 |
gi.h
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Added KILL Script type and associated flags and GameInfo keyword.
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2016-07-28 08:34:23 +02:00 |
gitinfo.cpp
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gstrings.h
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GuillotineBinPack.cpp
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GuillotineBinPack.h
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hu_scores.cpp
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
hu_stuff.h
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
i_cd.h
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i_movie.h
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i_net.cpp
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i_net.h
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i_video.h
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info.cpp
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- changed action function interface so that callers can be identified directly, instead of guessing it from looking at the parameters.
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2016-06-16 16:16:27 +02:00 |
info.h
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- changed action function interface so that callers can be identified directly, instead of guessing it from looking at the parameters.
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2016-06-16 16:16:27 +02:00 |
keysections.cpp
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lists.h
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lumpconfigfile.cpp
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lumpconfigfile.h
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m_alloc.cpp
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m_alloc.h
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m_argv.cpp
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m_argv.h
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m_bbox.cpp
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m_bbox.h
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m_cheat.cpp
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Fixed: The player failed to unmorph upon resurrection
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2016-07-24 00:59:35 +02:00 |
m_cheat.h
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m_crc32.h
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m_fixed.h
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m_joy.cpp
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m_joy.h
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m_misc.cpp
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m_misc.h
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m_png.cpp
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m_png.h
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m_random.cpp
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m_random.h
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m_specialpaths.cpp
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- added a portable config file option, for now only on Windows: If the engine finds a file named [GAMENAME]_portable.ini, it will use that instead of creating a user specific version, so that portable installs can carry their INI along.
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2016-04-27 13:04:37 +02:00 |
m_swap.h
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md5.cpp
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md5.h
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memarena.cpp
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memarena.h
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mscinlines.h
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mus2midi.cpp
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mus2midi.h
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name.cpp
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name.h
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namedef.h
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Re-allow indexes as state parameter in sequences
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2016-08-07 22:10:00 +02:00 |
nodebuild.cpp
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Use floating point node bounding boxes
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2016-04-30 22:37:02 -05:00 |
nodebuild.h
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
nodebuild_classify_nosse2.cpp
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nodebuild_classify_sse2.cpp
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nodebuild_events.cpp
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nodebuild_extract.cpp
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Use floating point node bounding boxes
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2016-04-30 22:37:02 -05:00 |
nodebuild_gl.cpp
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
nodebuild_utility.cpp
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- fixed: The node builder's FindMapBounds function included all vertices generated by the node builder.
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2016-05-27 09:38:33 +02:00 |
p_3dfloors.cpp
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-08-03 12:17:55 +02:00 |
p_3dfloors.h
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- fixed coordinate correctness issues with P_CheckFor3DFloor/CeilingHit.
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2016-04-20 13:28:19 +02:00 |
p_3dmidtex.cpp
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- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
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2016-04-24 12:15:09 +02:00 |
p_3dmidtex.h
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p_acs.cpp
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Added DamageType ACS actor property
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2016-07-19 03:16:12 +03:00 |
p_acs.h
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Added KILL Script type and associated flags and GameInfo keyword.
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2016-07-28 08:34:23 +02:00 |
p_blockmap.h
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p_buildmap.cpp
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- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
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2016-04-24 12:15:09 +02:00 |
p_ceiling.cpp
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- added Hexen compatible handling to specials that stop perpetual sector movement.
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2016-08-09 17:09:12 +02:00 |
p_checkposition.h
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- fixed: It was not possible to step through a ceiling portal into the upper sector.
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2016-05-20 13:10:42 +02:00 |
p_conversation.cpp
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- Clean the code by using AActor::GiveInventory.
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2016-04-21 16:02:43 +02:00 |
p_conversation.h
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p_doors.cpp
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- removed the old way to stop the AnimatedDoor interpolation, now that the parent class can be told that we do not want one. This old code was no longer functionsl.
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2016-07-03 13:42:54 +02:00 |
p_effect.cpp
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- fixed inverse sign for rocket trail particle movement.
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2016-06-12 00:05:23 +02:00 |
p_effect.h
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- Changed endsize to sizestep. Endsize affected more things than I thought it would.
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2016-06-11 08:05:29 -05:00 |
p_enemy.cpp
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- fixed: The NoiseList array was not cleared before use.
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2016-05-27 00:00:27 +02:00 |
p_enemy.h
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- made P_NoiseAlert non-recursive to avoid stack overflow problems in large open-area maps with a high sector count.
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2016-05-25 11:30:11 +02:00 |
p_floor.cpp
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- fixed: DFloor set the 'gap' for one wrong movement type.
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2016-08-05 12:13:47 +02:00 |
p_glnodes.cpp
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Use floating point node bounding boxes
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2016-04-30 22:37:02 -05:00 |
p_interaction.cpp
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A_Explode now returns the number of actors damaged and can be used in expressions.
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2016-08-12 09:17:20 +02:00 |
p_lights.cpp
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- Fixed missing sector light clamp in DFlicker.
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2016-05-05 21:00:08 +02:00 |
p_linkedsectors.cpp
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- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
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2016-04-24 12:15:09 +02:00 |
p_lnspec.cpp
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-08-09 20:15:35 +02:00 |
p_lnspec.h
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p_local.h
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A_Explode now returns the number of actors damaged and can be used in expressions.
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2016-08-12 09:17:20 +02:00 |
p_map.cpp
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A_Explode now returns the number of actors damaged and can be used in expressions.
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2016-08-12 09:17:20 +02:00 |
p_maputl.cpp
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- fixed: When linking an actor into the blockmap multiple portal groups, AActor::LinkToWorld would delete the links to the previous nodes for each new group. This was causing random crashes when the affected actor was deleted by the garbage collector.
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2016-05-15 23:24:30 +02:00 |
p_maputl.h
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- removed debug stuff.
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2016-06-30 11:31:00 +02:00 |
p_mobj.cpp
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- fixed: monsters which were made friendly by the MBF map flag lost their friendliness when being revived with Thing_Raise.
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2016-08-04 17:14:31 +02:00 |
p_pillar.cpp
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- made MoveAttached, MoveCeiling and MoveFloor members of sector_t instead of DMover.
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2016-04-08 14:18:46 +02:00 |
p_plats.cpp
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- added Hexen compatible handling to specials that stop perpetual sector movement.
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2016-08-09 17:09:12 +02:00 |
p_portals.cpp
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|
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p_pspr.cpp
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Fixed: the instant weapon switch flag didn't work anymore
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2016-07-30 23:50:14 +02:00 |
p_pspr.h
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-07-16 19:57:09 +02:00 |
p_pusher.cpp
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p_saveg.cpp
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-06-17 16:18:24 +02:00 |
p_saveg.h
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- delete thinkers before starting to restore the savegame data to avoid interference of the old thinkers' Destroy() method with the newly loaded data.
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2016-06-01 11:43:56 +02:00 |
p_scroll.cpp
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- renamed FTransform access functions.
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2016-04-23 13:40:02 +02:00 |
p_sectors.cpp
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- fixed: P_AlignFlat had the 'dist' value negated. Also simplified the code a bit.
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2016-05-11 11:36:53 +02:00 |
p_setup.cpp
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- added an internal compatibility option to disable setting the line ID for the Plane_Align special.
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2016-08-09 10:07:06 +02:00 |
p_setup.h
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p_sight.cpp
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- wrap access to portal properties into sector_t:: member functions.
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2016-04-19 11:35:28 +02:00 |
p_slopes.cpp
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- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
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2016-04-24 12:15:09 +02:00 |
p_spec.cpp
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-04-24 12:19:07 +02:00 |
p_spec.h
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- added Hexen compatible handling to specials that stop perpetual sector movement.
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2016-08-09 17:09:12 +02:00 |
p_states.cpp
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
p_switch.cpp
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p_tags.cpp
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p_tags.h
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p_teleport.cpp
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- fixed some issues with teleport fog:
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2016-06-06 10:48:40 +02:00 |
p_terrain.cpp
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- fixed: The friction calculations for terrain based friction had some fixed/float mixups.
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2016-05-22 12:11:39 +02:00 |
p_terrain.h
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p_things.cpp
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Added GetProximity(classname, distance, flags, ptr).
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2016-07-30 00:26:55 +02:00 |
p_tick.cpp
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Merge branch 'PSprites'
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2016-06-16 16:16:16 +02:00 |
p_tick.h
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p_trace.cpp
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- fixed: Terrain splashes could be generated for 3D floors that were below the sector's actual floor.
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2016-08-14 20:52:13 +02:00 |
p_trace.h
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- added portal-awareness to the railgun trail.
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2016-04-16 19:41:33 +02:00 |
p_udmf.cpp
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- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
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2016-04-24 12:15:09 +02:00 |
p_udmf.h
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- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
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2016-04-28 15:59:37 +02:00 |
p_usdf.cpp
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p_user.cpp
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Reimplemented P_SetPsprite.
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2016-06-16 07:24:00 -05:00 |
p_writemap.cpp
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- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
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2016-04-24 12:15:09 +02:00 |
p_xlat.cpp
|
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
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2016-04-24 12:15:09 +02:00 |
parsecontext.cpp
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|
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parsecontext.h
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|
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pathexpander.cpp
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|
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pathexpander.h
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|
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po_man.cpp
|
- fixed: FPolyObj::RecalcActorFloorCeil altered the floorz of all actors in the same blockmap block as the polyobject, even when they were nowhere near its bounding box.
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2016-08-09 15:11:11 +02:00 |
po_man.h
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- fixed: Polyobjects did not save their specialdata pointer.
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2016-05-22 01:27:05 +02:00 |
portal.cpp
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- fixed: The cosine of 0° is 1, not 0, as the portal code assumed for linked portals.
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2016-08-08 13:06:29 +02:00 |
portal.h
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fixed: Polyobject-based line portals may not cache their angle as it may change at any time.
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2016-06-19 12:32:45 +02:00 |
r_3dfloors.cpp
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Fix unneeded fixed_t height in R_3D_AddHeight()
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2016-04-26 23:11:27 -05:00 |
r_3dfloors.h
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Commence renderer floatification
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2016-04-22 23:09:13 -05:00 |
r_bsp.cpp
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- fixed 3D floor rendering with nearby slopes.
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2016-05-22 12:15:14 +02:00 |
r_bsp.h
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Renderer floatification: Use floating point for wall scale and yrepeat
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2016-04-22 23:12:53 -05:00 |
r_defs.h
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-05-01 10:50:56 +02:00 |
r_draw.cpp
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Remove halfviewwidth
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2016-04-27 22:49:36 -05:00 |
r_draw.h
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Renderer floatification: Use floating point for wall scale and yrepeat
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2016-04-22 23:12:53 -05:00 |
r_drawt.cpp
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Renderer floatification: Use floating point for texturemids and Y scales
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2016-04-22 23:12:53 -05:00 |
r_local.h
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- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
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2016-04-28 15:59:37 +02:00 |
r_main.cpp
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- fixed: The view path for checking whether the player sprite should be drawn during a portal transition was never set properly in the portal transitioning case.
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2016-05-09 23:16:06 +02:00 |
r_main.h
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Renderer floatification: Use floats for lighting values
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2016-04-22 23:10:34 -05:00 |
r_plane.cpp
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- fixed slope calculation error.
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2016-07-17 23:13:10 +02:00 |
r_plane.h
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Keep values in floats longer for visplane drawing
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2016-04-28 21:21:49 -05:00 |
r_renderer.h
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- allow specifying actor classes whose graphics to precache through MAPINFO.
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2016-05-01 22:47:36 +02:00 |
r_segs.cpp
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- only return DWORD aligned addresses in openings because the 3D floor code stores floating point values in there which cannot be accessed on platforms with strict alignment rules.
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2016-05-11 12:04:41 +02:00 |
r_segs.h
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Renderer floatification: Use floating point for wall scale and yrepeat
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2016-04-22 23:12:53 -05:00 |
r_sky.cpp
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- make FieldOfView a real angle and remove all uses of finetangent.
|
2016-04-28 13:59:06 +02:00 |
r_sky.h
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Merge branch 'master' of c:\programming\doom-dev\zdoom
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2016-04-23 09:43:21 +02:00 |
r_state.h
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- make FieldOfView a real angle and remove all uses of finetangent.
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2016-04-28 13:59:06 +02:00 |
r_swrenderer.cpp
|
- allow specifying actor classes whose graphics to precache through MAPINFO.
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2016-05-01 22:47:36 +02:00 |
r_swrenderer.h
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- allow specifying actor classes whose graphics to precache through MAPINFO.
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2016-05-01 22:47:36 +02:00 |
r_things.cpp
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Fixed usages of abs() function with double arguments
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2016-07-30 14:03:57 +02:00 |
r_things.h
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Generalized the psprites implementation
|
2016-05-20 17:04:44 +02:00 |
r_utility.cpp
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- fixed: The view path for checking whether the player sprite should be drawn during a portal transition was never set properly in the portal transitioning case.
|
2016-05-09 23:16:06 +02:00 |
r_utility.h
|
- make FieldOfView a real angle and remove all uses of finetangent.
|
2016-04-28 13:59:06 +02:00 |
Rect.h
|
|
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s_advsound.cpp
|
Load mono copies of multichannel sounds that are used in 3D
|
2016-05-01 21:44:03 +02:00 |
s_environment.cpp
|
|
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s_playlist.cpp
|
|
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s_playlist.h
|
|
|
s_sndseq.cpp
|
|
|
s_sndseq.h
|
|
|
s_sound.cpp
|
- fixed: portal-related sound calculations offset the sound in the wrong direction.
|
2016-06-01 11:14:25 +02:00 |
s_sound.h
|
Merge remote-tracking branch 'zdoom/master'
|
2016-05-05 12:55:16 -07:00 |
sc_man.cpp
|
- added 'strictdecorate' CVAR. If this is set to 'true', any DECORATE error that had to be demoted to a warning for backwards compatibility will be treated as an actual error.
|
2016-06-08 10:56:11 +02:00 |
sc_man.h
|
- added 'strictdecorate' CVAR. If this is set to 'true', any DECORATE error that had to be demoted to a warning for backwards compatibility will be treated as an actual error.
|
2016-06-08 10:56:11 +02:00 |
sc_man_scanner.re
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|
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sc_man_tokens.h
|
|
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skins.cpp
|
|
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skins.h
|
|
|
SkylineBinPack.cpp
|
|
|
SkylineBinPack.h
|
|
|
st_start.h
|
|
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st_stuff.cpp
|
|
|
st_stuff.h
|
|
|
statistics.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
statnums.h
|
|
|
stats.cpp
|
|
|
stats.h
|
|
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stringtable.cpp
|
|
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stringtable.h
|
|
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strnatcmp.c
|
|
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strnatcmp.h
|
|
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tagitem.h
|
|
|
tarray.h
|
|
|
teaminfo.cpp
|
|
|
teaminfo.h
|
|
|
tempfiles.cpp
|
|
|
tempfiles.h
|
|
|
templates.h
|
|
|
tflags.h
|
|
|
v_blend.cpp
|
|
|
v_collection.cpp
|
|
|
v_collection.h
|
|
|
v_draw.cpp
|
- added some helper code mainly designed to help GZDoom maintain the vertex buffer for the textured automap.
|
2016-08-06 19:20:41 +02:00 |
v_font.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
v_font.h
|
|
|
v_palette.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
v_palette.h
|
|
|
v_pfx.cpp
|
|
|
v_pfx.h
|
|
|
v_text.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
v_text.h
|
|
|
v_video.cpp
|
- allow specifying actor classes whose graphics to precache through MAPINFO.
|
2016-05-01 22:47:36 +02:00 |
v_video.h
|
- added some helper code mainly designed to help GZDoom maintain the vertex buffer for the textured automap.
|
2016-08-06 19:20:41 +02:00 |
valgrind.inc
|
|
|
vectors.h
|
- fixed: The view path for checking whether the player sprite should be drawn during a portal transition was never set properly in the portal transitioning case.
|
2016-05-09 23:16:06 +02:00 |
version.h
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-07-30 00:32:29 +02:00 |
w_wad.cpp
|
|
|
w_wad.h
|
|
|
w_zip.h
|
|
|
weightedlist.h
|
|
|
wi_stuff.cpp
|
|
|
wi_stuff.h
|
|
|
x86.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
x86.h
|
|
|
xs_Float.h
|
Renderer floatification: Use floating point for texturemids and Y scales
|
2016-04-22 23:12:53 -05:00 |
zstrformat.cpp
|
|
|
zstring.cpp
|
|
|
zstring.h
|
|
|
zzautozend.cpp
|
|
|