gzdoom-gles/src
2016-08-14 20:52:35 +02:00
..
asm_ia32 Renderer floatification: Use floats for lighting values 2016-04-22 23:10:34 -05:00
asm_x86_64
fragglescript - fixed return value inversion of FS's ceilingheight and floorheight functions. 2016-06-29 12:46:20 +02:00
g_doom Fixed instant boss brain spawning 2016-07-16 15:39:57 +03:00
g_heretic Fixed a crash with heretic's ChickenPlayer class 2016-07-13 13:01:32 +02:00
g_hexen Renamed the weapon action function caller check to ACTION_CALL_FROM_PSPRITE to avoid confusion 2016-06-17 18:36:57 +02:00
g_raven
g_shared Fixed wrong height of player coordinates text 2016-08-07 11:32:55 +02:00
g_strife Fixed crashes with the A_CrispyPlayer and A_HandLower action functions 2016-07-13 13:01:32 +02:00
gl - fixed: The model matrix must be disabled right after rendering the sky dome, so that it won't get used for the skyfog layer. 2016-08-14 20:11:46 +02:00
intermission - fixed: DIntermissionScreen::Init did not handle non-existent strings in the string table and crashed on a NULL pointer. 2016-05-25 01:45:55 +02:00
math
menu - replaced more copystrings with FString. 2016-07-28 09:06:49 +02:00
oplsynth - added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h. 2016-04-10 13:03:44 +02:00
posix Change GetClientWidth/GetClientHeight on macOS to grab size from view. 2016-08-14 09:05:51 +02:00
r_data Merge branch 'master' of https://github.com/rheit/zdoom 2016-05-01 10:50:56 +02:00
resourcefiles - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
sfmt
sound Added option to control dynamic loading of OpenAL 2016-05-29 14:25:04 +02:00
textures Merge branch 'master' of https://github.com/rheit/zdoom 2016-05-04 14:38:57 +02:00
thingdef This isn't needed. It's already checked at this point. 2016-08-12 09:17:21 +02:00
timidity - added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h. 2016-04-10 13:03:44 +02:00
wildmidi
win32 Fix Nvidia driver ignoring wglSwapIntervalEXT 2016-08-08 12:22:40 +02:00
xlat
zscript Added while loops to DECORATE 2016-07-30 00:26:41 +02:00
__autostart.cpp
actionspecials.h - added Hexen compatible handling to specials that stop perpetual sector movement. 2016-08-09 17:09:12 +02:00
actor.h Merge branch 'master' of https://github.com/rheit/zdoom 2016-07-30 00:32:29 +02:00
actorptrselect.cpp
actorptrselect.h
am_map.cpp - added some helper code mainly designed to help GZDoom maintain the vertex buffer for the textured automap. 2016-08-06 19:20:41 +02:00
am_map.h
announcer.h
autosegs.h
b_bot.cpp
b_bot.h - replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table. 2016-04-28 15:59:37 +02:00
b_func.cpp
b_game.cpp
b_move.cpp
b_think.cpp
basicinlines.h
basictypes.h - replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table. 2016-04-28 15:59:37 +02:00
bbannouncer.cpp
c_bind.cpp - changed the default key name string because '#' is used as a comment in the config files. 2016-05-22 12:20:46 +02:00
c_bind.h
c_cmds.cpp
c_console.cpp Adds HUD quadruple scale and a scale slider for the crosshair 2016-08-05 12:20:34 +02:00
c_console.h
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp Added GetCVar(string name) 2016-06-11 10:15:49 +02:00
c_cvars.h Added GetCVar(string name) 2016-06-11 10:15:49 +02:00
c_dispatch.cpp Add FBaseCVar::GetHumanString() 2016-04-23 22:30:08 -05:00
c_dispatch.h
c_expr.cpp
CMakeLists.txt - refactored all 2D drawing to use its own vertex buffer which does not need to be mapped permanently. 2016-08-08 12:13:09 +02:00
cmdlib.cpp
cmdlib.h - Fix myoffsetof using misaligned pointer access. 2016-06-29 13:04:31 +02:00
colormatcher.cpp
colormatcher.h
compatibility.cpp - made disabling the push window check a real compatibility option. 2016-08-09 20:15:13 +02:00
compatibility.h
configfile.cpp
configfile.h
ct_chat.cpp Adds HUD quadruple scale and a scale slider for the crosshair 2016-08-05 12:20:34 +02:00
d_dehacked.cpp Added support for older versions of DeHackEd patches 2016-07-23 11:09:52 +03:00
d_dehacked.h
d_event.h
d_gui.h
d_iwad.cpp
d_main.cpp - made disabling the push window check a real compatibility option. 2016-08-09 20:15:13 +02:00
d_main.h
d_net.cpp - Fixed second player lock after error in netgame. 2016-05-11 14:05:29 +02:00
d_net.h
d_netinf.h
d_netinfo.cpp Add FBaseCVar::GetHumanString() 2016-04-23 22:30:08 -05:00
d_player.h Fixed a crash with heretic's ChickenPlayer class 2016-07-13 13:01:32 +02:00
d_protocol.cpp
d_protocol.h
d_ticcmd.h
decallib.cpp
decallib.h
dobject.cpp - refactored sector portal data so that it does not rely on actors. 2016-04-20 19:20:11 +02:00
dobject.h
dobjgc.cpp - refactored sector portal data so that it does not rely on actors. 2016-04-20 19:20:11 +02:00
dobjtype.cpp Fixed bad serialization of float types 2016-07-12 19:37:00 +02:00
dobjtype.h Added post/pre increment/decrement operators to DECORATE 2016-08-07 22:10:01 +02:00
doomdata.h - fixed: mapthinghexen_t::flags needs to be unsigned. 2016-07-05 01:17:12 +02:00
doomdef.cpp
doomdef.h - made disabling the push window check a real compatibility option. 2016-08-09 20:15:13 +02:00
doomerrors.h
doomstat.cpp
doomstat.h Remove halfviewwidth 2016-04-27 22:49:36 -05:00
doomtype.h - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
dscript.h
dsectoreffect.cpp - fixed: DAnimatedDoor must not start an interpolation on the door sector's ceiling. 2016-06-13 13:58:39 +02:00
dsectoreffect.h - fixed: DAnimatedDoor must not start an interpolation on the door sector's ceiling. 2016-06-13 13:58:39 +02:00
dthinker.cpp - delete thinkers before starting to restore the savegame data to avoid interference of the old thinkers' Destroy() method with the newly loaded data. 2016-06-01 11:43:56 +02:00
dthinker.h - some reshuffling of save data so that the actors won't get restored before the sectors. 2016-04-20 19:42:00 +02:00
edata.cpp
edata.h
empty.cpp
errors.h
f_wipe.cpp
f_wipe.h
farchive.cpp Implemented fix discussed in http://forum.zdoom.org/viewtopic.php?f=2&t=52428 rearding UserVar corruption in savegames 2016-07-12 19:36:59 +02:00
farchive.h - fixed: Decals may not be serialized before thinkers. 2016-04-29 11:44:17 +02:00
files.cpp
files.h
g_doomedmap.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
g_game.cpp Generalized the psprites implementation 2016-05-20 17:04:44 +02:00
g_game.h
g_hub.cpp
g_hub.h
g_level.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-06-17 16:18:24 +02:00
g_level.h - allow specifying actor classes whose graphics to precache through MAPINFO. 2016-05-01 22:47:36 +02:00
g_mapinfo.cpp - made disabling the push window check a real compatibility option. 2016-08-09 20:15:13 +02:00
g_pch.h - add the precompiled header file for the previous commit. 2016-04-10 13:10:41 +02:00
g_pch2.h - tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found. 2016-04-10 13:54:42 +02:00
g_skill.cpp
gameconfigfile.cpp - remove windows header #include from gameconfigfile.cpp, because it isn't needed. 2016-04-10 12:33:35 +02:00
gameconfigfile.h
gametype.h
gccinlines.h
gi.cpp Added KILL Script type and associated flags and GameInfo keyword. 2016-07-28 08:34:23 +02:00
gi.h Added KILL Script type and associated flags and GameInfo keyword. 2016-07-28 08:34:23 +02:00
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp
GuillotineBinPack.h
hu_scores.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
hu_stuff.h - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
i_cd.h
i_movie.h
i_net.cpp
i_net.h
i_video.h
info.cpp - changed action function interface so that callers can be identified directly, instead of guessing it from looking at the parameters. 2016-06-16 16:16:27 +02:00
info.h - changed action function interface so that callers can be identified directly, instead of guessing it from looking at the parameters. 2016-06-16 16:16:27 +02:00
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp Fixed: The player failed to unmorph upon resurrection 2016-07-24 00:59:35 +02:00
m_cheat.h
m_crc32.h
m_fixed.h
m_joy.cpp
m_joy.h
m_misc.cpp
m_misc.h
m_png.cpp
m_png.h
m_random.cpp
m_random.h
m_specialpaths.cpp - added a portable config file option, for now only on Windows: If the engine finds a file named [GAMENAME]_portable.ini, it will use that instead of creating a user specific version, so that portable installs can carry their INI along. 2016-04-27 13:04:37 +02:00
m_swap.h
md5.cpp
md5.h
memarena.cpp
memarena.h
mscinlines.h
mus2midi.cpp
mus2midi.h
name.cpp
name.h
namedef.h Re-allow indexes as state parameter in sequences 2016-08-07 22:10:00 +02:00
nodebuild.cpp Use floating point node bounding boxes 2016-04-30 22:37:02 -05:00
nodebuild.h - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp Use floating point node bounding boxes 2016-04-30 22:37:02 -05:00
nodebuild_gl.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
nodebuild_utility.cpp - fixed: The node builder's FindMapBounds function included all vertices generated by the node builder. 2016-05-27 09:38:33 +02:00
p_3dfloors.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-08-03 12:17:55 +02:00
p_3dfloors.h - fixed coordinate correctness issues with P_CheckFor3DFloor/CeilingHit. 2016-04-20 13:28:19 +02:00
p_3dmidtex.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
p_3dmidtex.h
p_acs.cpp Added DamageType ACS actor property 2016-07-19 03:16:12 +03:00
p_acs.h Added KILL Script type and associated flags and GameInfo keyword. 2016-07-28 08:34:23 +02:00
p_blockmap.h
p_buildmap.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
p_ceiling.cpp - added Hexen compatible handling to specials that stop perpetual sector movement. 2016-08-09 17:09:12 +02:00
p_checkposition.h - fixed: It was not possible to step through a ceiling portal into the upper sector. 2016-05-20 13:10:42 +02:00
p_conversation.cpp - Clean the code by using AActor::GiveInventory. 2016-04-21 16:02:43 +02:00
p_conversation.h
p_doors.cpp - removed the old way to stop the AnimatedDoor interpolation, now that the parent class can be told that we do not want one. This old code was no longer functionsl. 2016-07-03 13:42:54 +02:00
p_effect.cpp - fixed inverse sign for rocket trail particle movement. 2016-06-12 00:05:23 +02:00
p_effect.h - Changed endsize to sizestep. Endsize affected more things than I thought it would. 2016-06-11 08:05:29 -05:00
p_enemy.cpp - fixed: The NoiseList array was not cleared before use. 2016-05-27 00:00:27 +02:00
p_enemy.h - made P_NoiseAlert non-recursive to avoid stack overflow problems in large open-area maps with a high sector count. 2016-05-25 11:30:11 +02:00
p_floor.cpp - fixed: DFloor set the 'gap' for one wrong movement type. 2016-08-05 12:13:47 +02:00
p_glnodes.cpp Use floating point node bounding boxes 2016-04-30 22:37:02 -05:00
p_interaction.cpp A_Explode now returns the number of actors damaged and can be used in expressions. 2016-08-12 09:17:20 +02:00
p_lights.cpp - Fixed missing sector light clamp in DFlicker. 2016-05-05 21:00:08 +02:00
p_linkedsectors.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
p_lnspec.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-08-09 20:15:35 +02:00
p_lnspec.h
p_local.h A_Explode now returns the number of actors damaged and can be used in expressions. 2016-08-12 09:17:20 +02:00
p_map.cpp A_Explode now returns the number of actors damaged and can be used in expressions. 2016-08-12 09:17:20 +02:00
p_maputl.cpp - fixed: When linking an actor into the blockmap multiple portal groups, AActor::LinkToWorld would delete the links to the previous nodes for each new group. This was causing random crashes when the affected actor was deleted by the garbage collector. 2016-05-15 23:24:30 +02:00
p_maputl.h - removed debug stuff. 2016-06-30 11:31:00 +02:00
p_mobj.cpp - fixed: monsters which were made friendly by the MBF map flag lost their friendliness when being revived with Thing_Raise. 2016-08-04 17:14:31 +02:00
p_pillar.cpp - made MoveAttached, MoveCeiling and MoveFloor members of sector_t instead of DMover. 2016-04-08 14:18:46 +02:00
p_plats.cpp - added Hexen compatible handling to specials that stop perpetual sector movement. 2016-08-09 17:09:12 +02:00
p_portals.cpp
p_pspr.cpp Fixed: the instant weapon switch flag didn't work anymore 2016-07-30 23:50:14 +02:00
p_pspr.h Merge branch 'master' of https://github.com/rheit/zdoom 2016-07-16 19:57:09 +02:00
p_pusher.cpp
p_saveg.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-06-17 16:18:24 +02:00
p_saveg.h - delete thinkers before starting to restore the savegame data to avoid interference of the old thinkers' Destroy() method with the newly loaded data. 2016-06-01 11:43:56 +02:00
p_scroll.cpp - renamed FTransform access functions. 2016-04-23 13:40:02 +02:00
p_sectors.cpp - fixed: P_AlignFlat had the 'dist' value negated. Also simplified the code a bit. 2016-05-11 11:36:53 +02:00
p_setup.cpp - added an internal compatibility option to disable setting the line ID for the Plane_Align special. 2016-08-09 10:07:06 +02:00
p_setup.h
p_sight.cpp - wrap access to portal properties into sector_t:: member functions. 2016-04-19 11:35:28 +02:00
p_slopes.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
p_spec.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-04-24 12:19:07 +02:00
p_spec.h - added Hexen compatible handling to specials that stop perpetual sector movement. 2016-08-09 17:09:12 +02:00
p_states.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
p_switch.cpp
p_tags.cpp
p_tags.h
p_teleport.cpp - fixed some issues with teleport fog: 2016-06-06 10:48:40 +02:00
p_terrain.cpp - fixed: The friction calculations for terrain based friction had some fixed/float mixups. 2016-05-22 12:11:39 +02:00
p_terrain.h
p_things.cpp Added GetProximity(classname, distance, flags, ptr). 2016-07-30 00:26:55 +02:00
p_tick.cpp Merge branch 'PSprites' 2016-06-16 16:16:16 +02:00
p_tick.h
p_trace.cpp - fixed: Terrain splashes could be generated for 3D floors that were below the sector's actual floor. 2016-08-14 20:52:13 +02:00
p_trace.h - added portal-awareness to the railgun trail. 2016-04-16 19:41:33 +02:00
p_udmf.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
p_udmf.h - replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table. 2016-04-28 15:59:37 +02:00
p_usdf.cpp
p_user.cpp Reimplemented P_SetPsprite. 2016-06-16 07:24:00 -05:00
p_writemap.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
p_xlat.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
parsecontext.cpp
parsecontext.h
pathexpander.cpp
pathexpander.h
po_man.cpp - fixed: FPolyObj::RecalcActorFloorCeil altered the floorz of all actors in the same blockmap block as the polyobject, even when they were nowhere near its bounding box. 2016-08-09 15:11:11 +02:00
po_man.h - fixed: Polyobjects did not save their specialdata pointer. 2016-05-22 01:27:05 +02:00
portal.cpp - fixed: The cosine of 0° is 1, not 0, as the portal code assumed for linked portals. 2016-08-08 13:06:29 +02:00
portal.h fixed: Polyobject-based line portals may not cache their angle as it may change at any time. 2016-06-19 12:32:45 +02:00
r_3dfloors.cpp Fix unneeded fixed_t height in R_3D_AddHeight() 2016-04-26 23:11:27 -05:00
r_3dfloors.h Commence renderer floatification 2016-04-22 23:09:13 -05:00
r_bsp.cpp - fixed 3D floor rendering with nearby slopes. 2016-05-22 12:15:14 +02:00
r_bsp.h Renderer floatification: Use floating point for wall scale and yrepeat 2016-04-22 23:12:53 -05:00
r_defs.h Merge branch 'master' of https://github.com/rheit/zdoom 2016-05-01 10:50:56 +02:00
r_draw.cpp Remove halfviewwidth 2016-04-27 22:49:36 -05:00
r_draw.h Renderer floatification: Use floating point for wall scale and yrepeat 2016-04-22 23:12:53 -05:00
r_drawt.cpp Renderer floatification: Use floating point for texturemids and Y scales 2016-04-22 23:12:53 -05:00
r_local.h - replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table. 2016-04-28 15:59:37 +02:00
r_main.cpp - fixed: The view path for checking whether the player sprite should be drawn during a portal transition was never set properly in the portal transitioning case. 2016-05-09 23:16:06 +02:00
r_main.h Renderer floatification: Use floats for lighting values 2016-04-22 23:10:34 -05:00
r_plane.cpp - fixed slope calculation error. 2016-07-17 23:13:10 +02:00
r_plane.h Keep values in floats longer for visplane drawing 2016-04-28 21:21:49 -05:00
r_renderer.h - allow specifying actor classes whose graphics to precache through MAPINFO. 2016-05-01 22:47:36 +02:00
r_segs.cpp - only return DWORD aligned addresses in openings because the 3D floor code stores floating point values in there which cannot be accessed on platforms with strict alignment rules. 2016-05-11 12:04:41 +02:00
r_segs.h Renderer floatification: Use floating point for wall scale and yrepeat 2016-04-22 23:12:53 -05:00
r_sky.cpp - make FieldOfView a real angle and remove all uses of finetangent. 2016-04-28 13:59:06 +02:00
r_sky.h Merge branch 'master' of c:\programming\doom-dev\zdoom 2016-04-23 09:43:21 +02:00
r_state.h - make FieldOfView a real angle and remove all uses of finetangent. 2016-04-28 13:59:06 +02:00
r_swrenderer.cpp - allow specifying actor classes whose graphics to precache through MAPINFO. 2016-05-01 22:47:36 +02:00
r_swrenderer.h - allow specifying actor classes whose graphics to precache through MAPINFO. 2016-05-01 22:47:36 +02:00
r_things.cpp Fixed usages of abs() function with double arguments 2016-07-30 14:03:57 +02:00
r_things.h Generalized the psprites implementation 2016-05-20 17:04:44 +02:00
r_utility.cpp - fixed: The view path for checking whether the player sprite should be drawn during a portal transition was never set properly in the portal transitioning case. 2016-05-09 23:16:06 +02:00
r_utility.h - make FieldOfView a real angle and remove all uses of finetangent. 2016-04-28 13:59:06 +02:00
Rect.h
s_advsound.cpp Load mono copies of multichannel sounds that are used in 3D 2016-05-01 21:44:03 +02:00
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp
s_sndseq.h
s_sound.cpp - fixed: portal-related sound calculations offset the sound in the wrong direction. 2016-06-01 11:14:25 +02:00
s_sound.h Merge remote-tracking branch 'zdoom/master' 2016-05-05 12:55:16 -07:00
sc_man.cpp - added 'strictdecorate' CVAR. If this is set to 'true', any DECORATE error that had to be demoted to a warning for backwards compatibility will be treated as an actual error. 2016-06-08 10:56:11 +02:00
sc_man.h - added 'strictdecorate' CVAR. If this is set to 'true', any DECORATE error that had to be demoted to a warning for backwards compatibility will be treated as an actual error. 2016-06-08 10:56:11 +02:00
sc_man_scanner.re
sc_man_tokens.h
skins.cpp
skins.h
SkylineBinPack.cpp
SkylineBinPack.h
st_start.h
st_stuff.cpp
st_stuff.h
statistics.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
statnums.h
stats.cpp
stats.h
stringtable.cpp
stringtable.h
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h
teaminfo.cpp
teaminfo.h
tempfiles.cpp
tempfiles.h
templates.h
tflags.h
v_blend.cpp
v_collection.cpp
v_collection.h
v_draw.cpp - added some helper code mainly designed to help GZDoom maintain the vertex buffer for the textured automap. 2016-08-06 19:20:41 +02:00
v_font.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
v_font.h
v_palette.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
v_text.h
v_video.cpp - allow specifying actor classes whose graphics to precache through MAPINFO. 2016-05-01 22:47:36 +02:00
v_video.h - added some helper code mainly designed to help GZDoom maintain the vertex buffer for the textured automap. 2016-08-06 19:20:41 +02:00
valgrind.inc
vectors.h - fixed: The view path for checking whether the player sprite should be drawn during a portal transition was never set properly in the portal transitioning case. 2016-05-09 23:16:06 +02:00
version.h Merge branch 'master' of https://github.com/rheit/zdoom 2016-07-30 00:32:29 +02:00
w_wad.cpp
w_wad.h
w_zip.h
weightedlist.h
wi_stuff.cpp
wi_stuff.h
x86.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
x86.h
xs_Float.h Renderer floatification: Use floating point for texturemids and Y scales 2016-04-22 23:12:53 -05:00
zstrformat.cpp
zstring.cpp
zstring.h
zzautozend.cpp