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https://github.com/ZDoom/gzdoom-gles.git
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Re-allow indexes as state parameter in sequences
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a4142ad9fb
commit
db9f4c1385
4 changed files with 120 additions and 11 deletions
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@ -654,6 +654,7 @@ xx(DecoCallLineSpecial)
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xx(DecoNameToClass)
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xx(DecoFindMultiNameState)
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xx(DecoFindSingleNameState)
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xx(DecoHandleRuntimeState)
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xx(Damage)
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// basic type names
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@ -1058,6 +1058,24 @@ public:
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FxExpression *Resolve(FCompileContext&);
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};
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//==========================================================================
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//
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// Same as above except for expressions which means it will have to be
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// evaluated at runtime
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//
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//==========================================================================
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class FxRuntimeStateIndex : public FxExpression
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{
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FxExpression *Index;
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public:
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FxRuntimeStateIndex(FxExpression *index);
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~FxRuntimeStateIndex();
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FxExpression *Resolve(FCompileContext&);
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ExpEmit Emit(VMFunctionBuilder *build);
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};
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//==========================================================================
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//
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//
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@ -4428,7 +4428,90 @@ FxExpression *FxStateByIndex::Resolve(FCompileContext &ctx)
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delete this;
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return x;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FxRuntimeStateIndex::FxRuntimeStateIndex(FxExpression *index)
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: FxExpression(index->ScriptPosition), Index(index)
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{
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ValueType = TypeState;
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}
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FxRuntimeStateIndex::~FxRuntimeStateIndex()
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{
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SAFE_DELETE(Index);
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}
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FxExpression *FxRuntimeStateIndex::Resolve(FCompileContext &ctx)
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{
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CHECKRESOLVED();
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SAFE_RESOLVE(Index, ctx);
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if (!Index->IsNumeric())
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{
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ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
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delete this;
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return nullptr;
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}
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else if (Index->ValueType->GetRegType() != REGT_INT)
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{ // Float.
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Index = new FxIntCast(Index);
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SAFE_RESOLVE(Index, ctx);
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}
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return this;
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}
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static int DecoHandleRuntimeState(VMFrameStack *stack, VMValue *param, int numparam, VMReturn *ret, int numret)
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{
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PARAM_PROLOGUE;
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PARAM_OBJECT(stateowner, AActor);
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PARAM_POINTER(stateinfo, FStateParamInfo);
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PARAM_INT(index);
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if (index == 0 || !stateowner->GetClass()->OwnsState(stateinfo->mCallingState + index))
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{
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// Null is returned if the location was invalid which means that no jump will be performed
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// if used as return value
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// 0 always meant the same thing so we handle it here for compatibility
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ret->SetPointer(nullptr, ATAG_STATE);
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}
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else
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{
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ret->SetPointer(stateinfo->mCallingState + index, ATAG_STATE);
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}
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return 1;
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}
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ExpEmit FxRuntimeStateIndex::Emit(VMFunctionBuilder *build)
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{
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assert(build->Registers[REGT_POINTER].GetMostUsed() >= 3);
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ExpEmit out(build, REGT_POINTER);
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build->Emit(OP_PARAM, 0, REGT_POINTER, 1); // stateowner
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build->Emit(OP_PARAM, 0, REGT_POINTER, 2); // stateinfo
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ExpEmit id = Index->Emit(build);
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build->Emit(OP_PARAM, 0, REGT_INT | (id.Konst ? REGT_KONST : 0), id.RegNum); // index
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VMFunction *callfunc;
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PSymbol *sym;
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sym = FindDecorateBuiltinFunction(NAME_DecoHandleRuntimeState, DecoHandleRuntimeState);
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assert(sym->IsKindOf(RUNTIME_CLASS(PSymbolVMFunction)));
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assert(((PSymbolVMFunction *)sym)->Function != nullptr);
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callfunc = ((PSymbolVMFunction *)sym)->Function;
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build->Emit(OP_CALL_K, build->GetConstantAddress(callfunc, ATAG_OBJECT), 3, 1);
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build->Emit(OP_RESULT, 0, REGT_POINTER, out.RegNum);
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return out;
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}
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//==========================================================================
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//
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@ -138,23 +138,30 @@ FxExpression *ParseParameter(FScanner &sc, PClassActor *cls, PType *type, bool c
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else if (type == TypeState)
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{
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// This forces quotation marks around the state name.
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sc.MustGetToken(TK_StringConst);
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if (sc.String[0] == 0 || sc.Compare("None"))
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if (sc.CheckToken(TK_StringConst))
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{
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x = new FxConstant((FState*)NULL, sc);
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}
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else if (sc.Compare("*"))
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{
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if (constant)
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if (sc.String[0] == 0 || sc.Compare("None"))
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{
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x = new FxConstant((FState*)(intptr_t)-1, sc);
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x = new FxConstant((FState*)NULL, sc);
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}
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else if (sc.Compare("*"))
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{
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if (constant)
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{
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x = new FxConstant((FState*)(intptr_t)-1, sc);
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}
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else sc.ScriptError("Invalid state name '*'");
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}
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else
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{
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x = new FxMultiNameState(sc.String, sc);
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}
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else sc.ScriptError("Invalid state name '*'");
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}
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else
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else if (!constant)
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{
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x = new FxMultiNameState(sc.String, sc);
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x = new FxRuntimeStateIndex(ParseExpression(sc, cls));
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}
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else sc.MustGetToken(TK_StringConst); // This is for the error.
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}
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else if (type->GetClass() == RUNTIME_CLASS(PClassPointer))
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{ // Actor name
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