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- fixed inverse sign for rocket trail particle movement.
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1 changed files with 2 additions and 2 deletions
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@ -475,8 +475,8 @@ void P_RunEffect (AActor *actor, int effects)
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speed = (M_Random () - 128) * (1./200);
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particle->Vel.X += speed * an.Cos();
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particle->Vel.Y += speed * an.Sin();
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particle->Vel.Z -= 1. / 80;
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particle->Acc.Z -= 1. / 40;
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particle->Vel.Z += 1. / 80;
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particle->Acc.Z += 1. / 40;
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if (M_Random () & 7)
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particle->color = grey2;
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else
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