Commit graph

  • df4f41f4e8 - Modified commit from @OrdinaryMagician #1261 - Always allow skyboxes by default - Add option to disable skyboxes through mapinfo Squashed commit of the following: Rachael Alexanderson 2020-12-30 11:08:43 -0500
  • 65c6f3ea43 - Another README.md update. drfrag 2020-12-30 13:48:20 +0100
  • 2bd2320d82 - Add autodetection for GOG's releases of Heretic and Hexen. drfrag 2020-12-30 13:12:59 +0100
  • b08ef59fff Update README.md Rachael Alexanderson 2020-12-20 10:26:59 -0500
  • c59c2431ea
    - Add autodetection for GOG's releases of Heretic and Hexen. (#1259) dondiego 2020-12-30 03:25:20 +0100
  • 49b289d54e - enabled Vulkan support by default alexey.lysiuk 2020-12-27 13:29:43 +0200
  • 53db54713c - Fixed: dynamic lights ticked even when disabled. drfrag 2020-12-25 18:12:17 +0100
  • 846de93f3a - Cleanup of zdoom.rc (EAX editor stuff). drfrag 2020-12-24 15:49:52 +0100
  • b2289528c6
    Update README.md Rachael Alexanderson 2020-12-20 10:26:59 -0500
  • e99cc45428 - Fix missing null pointer check (Nashgore crash). drfrag 2020-12-19 18:48:29 +0100
  • f5a1a5efba - Fix for the "GC can't keep up while the game is paused" issue. drfrag 2020-12-19 14:42:31 +0100
  • 9bc7b6b215 Fixed wrong ChangeLevel export to ZScript. Chronos Ouroboros 2020-12-14 19:40:01 +0100
  • a54cb3178d - Fixed bad export of ChangeLevel to ZScript, but still doesn't work. drfrag 2020-12-14 00:52:12 +0100
  • 8003f30abc - add missing __arch64__ detection to the main #if section in TargetArch Rachael Alexanderson 2020-12-13 02:23:06 -0500
  • fd07183585 Fix model normals being distorted by MODELDEF scaling. Marisa Kirisame 2020-12-12 00:00:31 +0100
  • 164a9640b9 - added the option to look for music by using a truncated 8-character variant of the given name. Christoph Oelckers 2020-12-11 19:04:35 +0100
  • 1b67418a1f - fixed: strbin did not check for a terminating 0-character right after an escaping backslash. Christoph Oelckers 2020-12-11 11:22:07 +0100
  • a02654339b - use TargetArch.cmake to detect arm64, specifically Rachael Alexanderson 2020-12-11 08:34:44 -0500
  • 6406427eb7 - added check for M_IsAnimated to TryRunTics. Christoph Oelckers 2020-12-11 11:51:52 +0100
  • 6f4dfd9a61 - added the option to look for music by using a truncated 8-character variant of the given name. Christoph Oelckers 2020-12-11 11:39:24 +0100
  • 423fe60080 - fixed: strbin did not check for a terminating 0-character right after an escaping backslash. Christoph Oelckers 2020-12-11 11:22:07 +0100
  • 04329981ec - added missing argument to the status bar's DrawString function. Christoph Oelckers 2020-12-11 11:10:15 +0100
  • 028ce8e636 - fix keyboard repeat events not being sent to menus if TranslateKeyboardEvents is true Gutawer 2020-11-25 01:23:57 +0000
  • 64ff15b82b
    Squashed commit of the following: (#1248) Rachael Alexanderson 2020-12-10 09:16:28 -0500
  • f223005584 - fix keyboard repeat events not being sent to menus if TranslateKeyboardEvents is true Gutawer 2020-11-25 01:23:57 +0000
  • 3c38a18b0c - Fixed: RandomSpawner spawning another RandomSpawner spawning a missile could result in the second RandomSpawner being erroneously destroyed. Player701 2020-12-02 09:48:45 +0300
  • a6a02a2a6c - Fixed: RandomSpawner spawning another RandomSpawner spawning a missile could result in the second RandomSpawner being erroneously destroyed. Player701 2020-12-02 09:48:45 +0300
  • 10c682acf6 Change type of ops[] to deal with goto *p for EDG compilers makise-homura 2020-11-30 02:10:06 +0300
  • 21271d8815 Simplify manual sound rolloff handling Chris Robinson 2020-11-25 06:48:41 -0800
  • 51adcd45e6 Simplify manual sound rolloff handling Chris Robinson 2020-11-25 06:48:41 -0800
  • 3672b89207 - change all optional game support archive loaders to scan the program folder Rachael Alexanderson 2020-11-25 07:03:30 -0500
  • 93f023db80 - change all optional game support archive loaders to scan the program folder Rachael Alexanderson 2020-11-25 07:03:30 -0500
  • 889b45e2e5 - fixed: IceGuyFX2 set its owner too late. Christoph Oelckers 2020-11-25 07:37:17 +0100
  • e19b1b2ee7 - fixed: IceGuyFX2 set its owner too late. Christoph Oelckers 2020-11-25 07:37:17 +0100
  • b3daaaffc8 - This wasn't needed. drfrag 2020-11-23 23:04:28 +0100
  • 626ad96257 - GZDoom changes. alexey.lysiuk 2020-11-18 00:59:05 +0100
  • b92759eca3 - Fixed config file being overriden when it's blocked by another application. drfrag 2020-11-17 21:04:23 +0100
  • bd18250672 Revert "- prevent excessively bright pixels as this is actually visible on a HDR monitor" drfrag 2020-11-23 19:56:55 +0100
  • fe1ac50740 - Fixed wrong _stat() function being used. - Use the internal _stat version unconditionally since it's broken on Windows. drfrag 2020-11-23 10:34:55 +0100
  • 9925cc380e - backend update from Raze. Christoph Oelckers 2020-11-23 15:45:33 +0100
  • 58d8ce1a4f - cleanup of m_fixed.h. Christoph Oelckers 2020-11-22 10:25:04 +0100
  • 70ceced6b0 - Fixed: If AbsorbDamage resulted in an item having been destroyed, the following items in the inventory chain were not processed. Player701 2020-11-17 14:20:12 +0300
  • a2b8ad79ed - implement slider background color change - https://forum.zdoom.org/viewtopic.php?f=15&t=70616 Rachael Alexanderson 2020-11-17 11:29:39 -0500
  • 7ff79546e4 - Fixed: If AbsorbDamage resulted in an item having been destroyed, the following items in the inventory chain were not processed. Player701 2020-11-17 14:20:12 +0300
  • f53e9cb5fc Fixed the previous commit not accounting for mods that already fixed this internally. Chronos Ouroboros 2020-11-14 14:53:43 -0300
  • 0c092b679e Fixed weapon bob jittering. Chronos Ouroboros 2020-11-14 14:34:09 -0300
  • 51a07d41c0 Added WorldThingGround event to hook into the actor at exact moment its corpse spawns gibs upon being crushed. nashmuhandes 2020-09-06 20:34:40 +0800
  • 64e0ea59d1 - fixed compilation with MSVC 14.28.29333 from VS2019 16.8.0 alexey.lysiuk 2020-11-12 12:06:03 +0200
  • 75c791ecff Fixed the previous commit not accounting for mods that already fixed this internally. Chronos Ouroboros 2020-11-14 14:53:43 -0300
  • 0aefc61f86 Fixed weapon bob jittering. Chronos Ouroboros 2020-11-14 14:34:09 -0300
  • 38d29c235b - fixed incorrect autosegs section addresses on macOS alexey.lysiuk 2020-11-14 12:16:51 +0200
  • 18b5928f49 - eliminate dependency on linking order for autosegs registration alexey.lysiuk 2020-11-13 11:03:16 +0200
  • 013078a02f - fixed compilation with MSVC 14.28.29333 from VS2019 16.8.0 alexey.lysiuk 2020-11-12 12:06:03 +0200
  • e1e6ebc488 - Version 3.87b. drfrag 2020-11-08 18:30:45 +0100
  • 6e3a4c590d - fix missing SKILLP property in zscript code Rachael Alexanderson 2020-11-04 01:29:40 -0500
  • 1704f16ae5 - Scale the scroller images so that the center 4:3 area is always fully visible. drfrag 2020-11-01 17:25:31 +0100
  • 763b460df0 - fixed some scaling inconsistencies in the summary screen. Christoph Oelckers 2020-10-03 09:07:29 +0200
  • 381d2bcd73 - do not keep impact decal that fails to stick to a wall alexey.lysiuk 2020-11-01 12:17:40 +0200
  • a9bf361030 - fixed issue with parsing useowncoloradd UDMF flags alexey.lysiuk 2020-10-31 19:14:22 +0200
  • 9458861456 - fixed zipdir inability to update empty zip file alexey.lysiuk 2020-11-01 10:24:22 +0200
  • 4b529914ae Raise SNDSEQ limit to 4096 sequences Nikolay Ambartsumov 2020-10-24 05:29:22 +0300
  • 515742033e - fixed inverted menu setting for 'Disable menu clean scaling' alexey.lysiuk 2020-11-01 10:47:48 +0200
  • 18bf807ab3 - fixed crash when drawing status bar on automap alexey.lysiuk 2020-11-01 10:39:52 +0200
  • ecf0701481 - fixed zipdir inability to update empty zip file alexey.lysiuk 2020-11-01 10:24:22 +0200
  • 676f160634 - Autoload console background pics by Scuba Steve with the autoloadconpics CVAR. drfrag 2020-10-31 23:54:19 +0100
  • 260ca8f37c - add 'loadwidescreen' to gameinfo, works exactly like 'loadbrightmaps' or 'loadlights' drfrag 2020-10-31 23:31:14 +0100
  • e5b63c6693 - only return at the end of the MAP07SPECIAL block. Christoph Oelckers 2020-10-24 21:19:52 +0200
  • c4fbbfa033 - fixed edge case where both Mancubus and Arachnotron have the same replacement and trigger a boss action. Christoph Oelckers 2020-10-24 12:57:41 +0200
  • 1c32d22b3e - fixed fullscreen scaling for narrow aspect ratios. Christoph Oelckers 2020-10-24 12:07:05 +0200
  • 274ac25223 - default to fullscreen mode 3. Christoph Oelckers 2020-10-31 20:53:42 +0100
  • 51f9e158f2 - made the vertical scroller widescreen aware as well. Christoph Oelckers 2020-10-24 15:47:13 +0200
  • fbd2b05d36 - adapt the bunny scroller to widescreen images. Christoph Oelckers 2020-10-31 20:10:57 +0100
  • ff9a56dc0b - fixed issue with parsing useowncoloradd UDMF flags alexey.lysiuk 2020-10-31 19:14:22 +0200
  • b8b93e0dd8 - fixed most of implicit fallthrough compilation warnings alexey.lysiuk 2020-10-31 13:22:13 +0200
  • 112640e6c0 - fixed compilation warnings reported by GCC and Clang alexey.lysiuk 2020-10-31 12:18:13 +0200
  • 841a9b3017 - 4.6 pre g4.6pre Christoph Oelckers 2020-10-31 12:29:47 +0100
  • 53a6b9ee59 - moved status bar base class to 'common'. Christoph Oelckers 2020-10-28 15:02:23 +0100
  • e6c96bcb75 - move VM exports to the proper class. Christoph Oelckers 2020-10-28 18:22:33 +0100
  • 1169922bf0 - building the new base class. Christoph Oelckers 2020-10-28 17:50:05 +0100
  • 783d532bbe - moved the script exports to the base class as wello. Christoph Oelckers 2020-10-28 07:29:52 +0100
  • be5d25a7b1 - moved all shareable script sources to their own folder in gzdoom.pk3. Christoph Oelckers 2020-10-28 07:18:23 +0100
  • 196d3c32bb - moved the drawing utilities to the abstact base statusbar function. Christoph Oelckers 2020-10-28 00:00:34 +0100
  • 3f61ab7fbf - moved FormatNumber to the generic base class. Christoph Oelckers 2020-10-27 22:47:49 +0100
  • fd6b7f9274 - split out the generic parts of the crosshair drawer. Christoph Oelckers 2020-10-27 22:42:35 +0100
  • 44793e1509 - text update. Christoph Oelckers 2020-10-31 10:05:24 +0100
  • 46b980c213 - fixed warnings in image scroller core script alexey.lysiuk 2020-10-30 14:55:31 +0200
  • 4fd9765a18 - removed the limiter flags again and addressed the underlying problem properly. Christoph Oelckers 2020-10-28 21:28:20 +0100
  • 08302146d7 - Extended AddOptionMenu to allow inserting items before or after a specific menu item Player701 2020-10-29 09:38:29 +0300
  • e276431336 - Implemented AddListMenu MENUDEF directive to allow extending list menus. Player701 2020-10-27 11:25:39 +0300
  • d4d187e27b - removed the limiter flags again and addressed the underlying problem properly. Christoph Oelckers 2020-10-28 21:28:20 +0100
  • dc2d5d7d36 - removed duplicated line of code alexey.lysiuk 2020-10-28 09:52:56 +0200
  • 2ebf38c9c9 - removed duplicated line of code alexey.lysiuk 2020-10-28 09:52:56 +0200
  • f25896021e - added the missing image scroller class. Christoph Oelckers 2020-10-28 07:22:49 +0100
  • ef47abda74 - remove the IWADINFO definition to fix an un-offsetted status bar, since it's done unconditionally now Rachael Alexanderson 2020-10-28 01:16:25 -0400
  • d240d87f48 - update to current (as of now) version of widepix Rachael Alexanderson 2020-10-27 23:20:36 -0400
  • bef153d3b6 - enable OpenAL's sound volume normalizer. Christoph Oelckers 2020-10-27 20:36:17 +0100
  • fb0a40e0f0 - enable OpenAL's sound volume normalizer. Christoph Oelckers 2020-10-27 20:36:17 +0100
  • 0b7fb453ab - normalize line endings. Christoph Oelckers 2020-10-27 18:47:53 +0100
  • b67130a713 - force git to store Windows files with native line-endings. it cannot be trusted to handle crlf correctly. Rachael Alexanderson 2020-10-27 12:52:06 -0400
  • 2312fb0322 - fix HDR shader, again Rachael Alexanderson 2020-10-27 11:52:17 -0400