Commit graph

  • 387abf81a0
    - Added a new intrinsic for class pointers to check if the class is abstract (#1308) Player701 2021-02-18 13:17:23 +0300
  • cdb24b214a - remove doom2 from the wadsmoosh filter in iwadinfo Rachael Alexanderson 2021-02-16 22:03:28 -0500
  • 78c0ec0470 - Fixed sprites were not affected by dynamic lights on SoftPoly. Erick Vasquez Garcia 2021-02-14 18:06:05 -0600
  • d23755f76b - fixed missing 'player left the game' message alexey.lysiuk 2021-02-15 11:18:06 +0200
  • bc45e953b9 Fix sync. Disable RFL_SHADER_STORAGE_BUFFER and RFL_BUFFER_STORAGE Emile Belanger 2021-02-14 19:17:30 +0000
  • 3b7ada83bf Fix black wall sprites Magnus Norddahl 2021-02-14 19:32:58 +0100
  • 2855b1c4ae Fix line portal clipping bug Magnus Norddahl 2021-02-14 19:10:59 +0100
  • 64c7b74ca1 Pipeline viewport and light buffers Emile Belanger 2021-02-14 17:32:32 +0000
  • 9405a08d0b Added pipeline to FFlatVertexBuffer Emile Belanger 2021-02-14 16:45:58 +0000
  • c86715e521 - add -noautoexec command line parameter to disable the execution of autoexec.cfg files Rachael Alexanderson 2021-02-14 10:47:00 -0500
  • 99ab1e3317
    add Pi and some other constants to ZScript (#1304) Alexander Kromm (m8f) 2021-02-14 03:34:19 +0700
  • 97a4080496 - Amend previous commit: fix the wallsprites crash. drfrag 2021-02-13 14:49:23 +0100
  • 1a5f0fd40a Fix Additive Shaded renderstyle for UDMF things bugged Magnus Norddahl 2021-02-13 18:18:15 +0100
  • 59fcf45222
    Add Warnings for when PNG loads fail due to unsupported flags (#1302) Raccoon 2021-02-12 13:37:18 -0500
  • c9ed4293f7 - backend update from Raze. Christoph Oelckers 2021-02-12 14:40:34 +0100
  • 4100251e25 - another wallsprite crash fix: https://forum.zdoom.org/viewtopic.php?f=56&t=71450 Rachael Alexanderson 2021-02-12 06:49:47 -0500
  • 7e68223794 Add support for zero size buffers as the hwrenderer uses that! Also add a sanity check on zero size textures just in case that ever happens! Magnus Norddahl 2021-02-12 12:17:01 +0100
  • f2469c6dcf Change _access to _waccess Cacodemon345 2021-02-12 13:46:44 +0600
  • 349a2e9235 Fix crash when trying to open unreadable IWAD files Cacodemon345 2021-02-12 11:52:26 +0600
  • 0a30c19138 Fix crash when following symlinks to nonexistent IWAD files Cacodemon345 2021-02-12 00:10:05 +0600
  • 6bc82bdeff - fixed incorrect extension of overridden function prototype alexey.lysiuk 2021-02-04 12:00:06 +0200
  • d7924d6e9d Fix dancing sprites regression Magnus Norddahl 2021-02-12 04:48:59 +0100
  • e0e0fb0d8f - fixed uninitialized global rolloff in sound engine alexey.lysiuk 2021-02-08 11:35:03 +0200
  • 917eb2b5e3 - fixed: FTextureManager::ReplaceTexture did not calculate the upscale flags. Christoph Oelckers 2021-02-07 09:19:56 +0100
  • 74685a1360 - added detection of more x86 extended CPU instructions alexey.lysiuk 2021-02-06 16:56:59 +0200
  • 6d47d79e22 - removed useless x86.h #include's alexey.lysiuk 2021-02-06 13:43:20 +0200
  • d9a5c00cd4 - cleaned x86 CPU detection of obsolete code alexey.lysiuk 2021-02-06 13:42:49 +0200
  • a7e97daa86 - added detection of a few x86 extended CPU instructions alexey.lysiuk 2021-02-06 13:41:53 +0200
  • 64e6bfcabd - replace gcc 9 with 10 in continuous integration workflow alexey.lysiuk 2021-02-06 13:37:44 +0200
  • 572db3930d - removed unused FSoftwareTexture::GenerateBgraMipmapsFast() function. Christoph Oelckers 2021-02-06 13:18:15 +0100
  • aad50cb218 - fix alpha (and other parameter properties) not reuploading the buffer on Shape2D Gutawer 2021-01-15 02:29:01 +0000
  • d71b03f75e - specify continuous integration runners explicitly alexey.lysiuk 2021-02-02 13:05:23 +0200
  • 3fe8c4e143 - fixed continuous integration on Ubuntu 20.04 alexey.lysiuk 2021-02-02 12:52:45 +0200
  • ff1b31b10a - fixed continuous integration with Clang alexey.lysiuk 2021-02-02 11:29:50 +0200
  • a2f8b7d0df add "hidepartimes" MAPINFO/GameInfo property Alexander Kromm 2020-11-24 22:40:30 +0700
  • b5f80bb69c Hitscan attacks can now hit SPECTRAL actors if the hitscan puff has SPECTRAL flag set Cacodemon345 2021-01-20 00:44:16 +0600
  • 3c5f5f392f Add progress bar for SDL backend Cacodemon345 2021-01-22 23:18:23 +0600
  • 421b6a0343 - Fixed "Messages ON" not being printed. drfrag 2020-12-30 00:41:19 +0100
  • 9bd07e5c83 - improved JIT simple frame error message alexey.lysiuk 2021-01-31 14:47:33 +0200
  • 21d9a42d32 Merge branch 'master' of https://github.com/coelckers/gzdoom Rachael Alexanderson 2021-01-31 06:42:55 -0500
  • 902facbe5a - remove Raspberry Pi1/2 support completely Rachael Alexanderson 2021-01-31 06:18:21 -0500
  • ad66063354 - oops this was not supposed to be in master Rachael Alexanderson 2021-01-31 06:24:43 -0500
  • 8a4b5dfb77 - remove Raspberry Pi1/2 support completely Rachael Alexanderson 2021-01-31 06:18:21 -0500
  • 6dc218062f Merge branch 'master' of https://github.com/coelckers/gzdoom Rachael Alexanderson 2021-01-30 23:28:51 -0500
  • 7e02c5f210 - replaced linked sector constructor with default initializers alexey.lysiuk 2021-01-30 15:49:55 +0200
  • ac05f0a6b2 - added initialization of linked sectors alexey.lysiuk 2021-01-30 15:09:35 +0200
  • b9e37ff0f4 Merge branch 'master' of https://github.com/coelckers/gzdoom Rachael Alexanderson 2021-01-29 22:52:33 -0500
  • 9651dd3a48 - failed attempt at automap line thickness Rachael Alexanderson 2021-01-29 22:52:28 -0500
  • 638c49fe0f - Fixed nodes were not rebuilt after loading broken extended nodes. drfrag 2021-01-29 19:29:42 +0100
  • f108a106c9 - backend update from Raze. Christoph Oelckers 2021-01-29 13:54:18 +0100
  • 0036f7fade - fixed wrong gdtoa definitions for Apple ARM64 alexey.lysiuk 2021-01-28 12:56:10 +0200
  • bd48932feb - LZDoom version 3.87c. 3.87c drfrag 2021-01-24 18:24:51 +0100
  • d36ca650e3 - add missing menu spacer Rachael Alexanderson 2021-01-18 08:18:02 -0500
  • 6701cd2842 - language update Rachael Alexanderson 2021-01-18 06:30:54 -0500
  • c7a5ce9562 - add some 21:9 presets Rachael Alexanderson 2021-01-18 06:23:58 -0500
  • 25e17e0c61 - Fix the previous commit Revert "Fixed a missing parameter in S_Sound's ZScript prototype that was causing assertion failures." Rachael Alexanderson 2021-01-18 04:00:58 -0500
  • 10fbbea47e Fixed a missing parameter in S_Sound's ZScript prototype that was causing assertion failures. Chronos Ouroboros 2021-01-17 21:56:18 -0300
  • 0cbcb87768 - oops, add startTime = 0.0 for S_Sound Rachael Alexanderson 2021-01-18 04:05:08 -0500
  • d3804911cf - Fix the previous commit Revert "Fixed a missing parameter in S_Sound's ZScript prototype that was causing assertion failures." Rachael Alexanderson 2021-01-18 04:00:58 -0500
  • 619f44decd Fixed a missing parameter in S_Sound's ZScript prototype that was causing assertion failures. Chronos Ouroboros 2021-01-17 21:56:18 -0300
  • 87adc72e4b - remove erroneous assert in the ZScript codegen compiler - fixes issue #1279 Rachael Alexanderson 2021-01-17 10:58:32 -0500
  • c783b9dce9 - 21:9 improvements - vid_aspect is now set to change to 21:9's ACTUAL aspect - 64:27 - screen elements now scale to 64:27 properly. to restore classic behavior, set cvar vid_allowtrueultrawide to false Rachael Alexanderson 2021-01-17 11:41:36 -0500
  • efa788cd5e - remove erroneous assert in the ZScript codegen compiler - fixes issue #1279 Rachael Alexanderson 2021-01-17 10:58:32 -0500
  • b70c66e2cc - make ARM compiler flags optional, detect based on ${ZDOOM_TARGET_ARCH}, do not activate on Apple build systems Rachael Alexanderson 2021-01-17 06:30:14 -0500
  • da90f839cf Fix ScriptCall missing default arguments Kevin Caccamo 2021-01-15 12:30:44 -0500
  • a7fb96eec5 Add alternate "Full" mode for PowerIronFeet that prevents leaky damage. Marisa Kirisame 2021-01-16 16:50:08 +0100
  • 26eac560dd Fix ScriptCall missing default arguments Kevin Caccamo 2021-01-15 12:30:44 -0500
  • 44b4359ba5 Add alternate "Full" mode for PowerIronFeet that prevents leaky damage. Marisa Kirisame 2021-01-16 16:50:08 +0100
  • 24cf27e9e2 - Fix ALWAYSFAST actor flag. drfrag 2021-01-13 15:33:49 +0100
  • 753f101bd9 - Fix ALWAYSFAST actor flag. drfrag 2021-01-13 16:29:46 +0100
  • 88c4ead10c - Missing string. drfrag 2021-01-13 14:41:05 +0100
  • f67e60166c - add sv_instantreaction dmflag Rachael Alexanderson 2021-01-13 06:59:54 -0500
  • 3261eb3643
    Side By Side Letterbox Display mode (#1255) William E. Waterman 2021-01-13 07:09:13 -0500
  • 476e59fbab - add sv_instantreaction dmflag Rachael Alexanderson 2021-01-13 06:59:54 -0500
  • 4ff72e937f - Fixed: Monster reaction time was always zero with fast monsters and not just on nightmare. drfrag 2021-01-12 23:37:45 +0100
  • 423baf9a25 - Revert "Multi-intermission waits for all players" and "Added wi_autoadvance". drfrag 2021-01-12 21:48:12 +0100
  • b40aedde19 - Fixed: Monster reaction time was always zero with fast monsters and not just on nightmare. drfrag 2021-01-13 11:33:58 +0100
  • d2d4c8c7c1 - fixed incorrect sound definition for DSMANATK in Dehacked. Christoph Oelckers 2021-01-08 10:12:35 +0100
  • 652274c4f8 - Fix the "Max" constant being incorrect for unsigned int types. Chronos Ouroboros 2021-01-06 15:50:58 -0300
  • 5039040600 - add new detection hashes for newer versions of nerve.wad Rachael Alexanderson 2021-01-08 11:32:19 +0100
  • f384c7bc1f - fixed incorrect sound definition for DSMANATK in Dehacked. Christoph Oelckers 2021-01-08 10:12:35 +0100
  • d8164e0050 - Fix the "Max" constant being incorrect for unsigned int types. Chronos Ouroboros 2021-01-06 15:50:58 -0300
  • 7afae96530 - add new detection hashes for newer versions of nerve.wad - partially fixes issue #1263 Rachael Alexanderson 2021-01-06 07:05:34 -0500
  • 65c7b77997 - update $musicalias to allow iwad remapping when used from game_support.pk3 - add music aliases for the unity version of Doom/Doom2 for digitized game soundtrack - this fixes issue #1268 Rachael Alexanderson 2021-01-06 06:30:54 -0500
  • c28e53511c - fix bonuscount as uint Rachael Alexanderson 2021-01-05 19:48:32 -0500
  • 20b0d9711c - Prevent damagecount overflow. drfrag 2021-01-05 19:40:36 +0100
  • e6c71c2f0c - reimplement fix #1267 from @drfrag666 differently - fix damagecount overflow Rachael Alexanderson 2021-01-05 11:09:19 -0500
  • 622ef89812 add support for DEHEXTRA's extended sound range (#1258) Xaser Acheron 2021-01-02 06:40:59 -0600
  • 8d28db3419 Fix IfItem amount not being checked (#1262) Emily 2021-01-02 13:39:14 +0100
  • 1767fdfe7a - extended operating system information with os-release's pretty name alexey.lysiuk 2021-01-02 14:59:31 +0200
  • 6089c34558 - oops forgot to add this file Rachael Alexanderson 2021-01-02 07:47:25 -0500
  • 276cdde112
    Modify Shape2D so that it manages its own vertex buffer rather than using the draw list (#1249) Gutawer 2021-01-02 12:41:32 +0000
  • 8b9125fcc6
    add support for DEHEXTRA's extended sound range (#1258) Xaser Acheron 2021-01-02 06:40:59 -0600
  • 7db7b0c7e6
    Fix IfItem amount not being checked (#1262) Emily 2021-01-02 13:39:14 +0100
  • e917cd0a2c - oops, fix previous commit, that wasn't meant to be in there Rachael Alexanderson 2021-01-01 22:44:36 -0500
  • 54fba4d642 - windows: create stub functions for the crash logger for ARM. this invites the possibility, hopefully, that if someone is inclined, to actually make one. it also cleans up the code a little bit for intel. Rachael Alexanderson 2021-01-01 20:52:10 -0500
  • 499df03821 - removed limitation on number of descriptor set layout bindings alexey.lysiuk 2021-01-01 14:46:24 +0200
  • 0f62bdd99e - Check for the renderer too before ticking dynlights. drfrag 2020-12-31 21:02:28 +0100
  • 0dda8733db
    Print name of OS on POSIX systems when using SDL Cacodemon345 2020-12-31 18:48:48 +0600
  • d813425a8d Fix MAPINFO definitions for "enableskyboxao" Kevin Caccamo 2020-12-31 01:44:19 -0500