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- another wallsprite crash fix: https://forum.zdoom.org/viewtopic.php?f=56&t=71450
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@ -168,7 +168,8 @@ namespace swrenderer
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// Decals that are added to the scene must fade to black.
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ColormapLight cmlight;
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if (spr->RenderStyle == LegacyRenderStyles[STYLE_Add] && cmlight.BaseColormap->Fade != 0)
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if ((cmlight.BaseColormap) &&
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(spr->RenderStyle == LegacyRenderStyles[STYLE_Add] && cmlight.BaseColormap->Fade != 0))
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{
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cmlight.BaseColormap = GetSpecialLights(cmlight.BaseColormap->Color, 0, cmlight.BaseColormap->Desaturate);
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}
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