Christoph Oelckers
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674b81a6b1
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- fixed: The 3D floor light list should use the last light starting above the ceiling, not the first one.
- fixed: ExtraFloor_LightOnly type 2 was behaving like type 0. Instead anything interrupting it should reset to the sector's own light level.
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2016-01-29 10:54:44 +01:00 |
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Christoph Oelckers
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c1b44a5694
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- let's make some use of AActor::Pos and get rid of some of those X() and Y() calls...
- restore proper actor.h file.
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2016-01-18 21:01:52 +01:00 |
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Christoph Oelckers
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4444d3c0c5
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- removed the _3DFLOOR #define because we really do not want to comment this out anymore, right?
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2015-06-07 09:41:44 +02:00 |
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Christoph Oelckers
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d6a33a601d
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- fixed: The sorting of 3D floors was incomplete and missed cases where translucent volumes overlapped non-translucent ones only at their top. It also didn't account for one translucent volume being intersected by more than solid one.
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2014-10-23 17:33:42 +02:00 |
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Randy Heit
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4228386837
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- Fixed: When P_Add3DFloor() adds the "inside" plane, it needs to copy the translucency flags
from the original plane.
SVN r4006 (trunk)
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2013-01-02 03:01:03 +00:00 |
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Randy Heit
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280ca05554
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- In P_SpawnMapThing(), pass the same flags to P_FindFloorCeiling() as the respawn functions do.
- Rename FFCF_3DMIDTEXRESTRICT to FF_3DRESTRICT and make it work with 3D floors too.
SVN r3562 (trunk)
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2012-04-14 03:55:46 +00:00 |
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Randy Heit
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ee8ca0de87
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Fixed: Light levels outside the range [0,255] really do matter.
SVN r3223 (trunk)
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2011-06-11 23:58:33 +00:00 |
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Christoph Oelckers
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fae8ed444c
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- merged 3dfloors2 branch into trunk.
SVN r3124 (trunk)
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2011-01-29 11:09:38 +00:00 |
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Christoph Oelckers
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185bd2f15d
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- backported some 3D floor changes from GZDoom.
SVN r2517 (trunk)
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2010-08-12 07:05:31 +00:00 |
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Christoph Oelckers
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c7a6b796f9
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- fixed: The linetarget CCMD duplicated all of the info CCMD.
- fixed: PrintActorInfo crashed due to some incomplete implementation.
SVN r1845 (trunk)
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2009-09-16 05:44:24 +00:00 |
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Christoph Oelckers
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e5357d1b65
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- added Gez's latest bugfix patch.
SVN r1836 (trunk)
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2009-09-15 17:19:30 +00:00 |
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Christoph Oelckers
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f2a122e076
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GCC compile fix.
SVN r1834 (trunk)
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2009-09-15 11:53:12 +00:00 |
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Christoph Oelckers
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914d993aa1
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- Added a few things from Gez's experimental build:
* Beta Lost Soul (added DoomEdNum 9037 to it)
* A_Mushroom extensions
* Vavoom compatible MAPINFO keynames.
* Vavoom's Sector_SetContents fixes to inactive 3D floor code.
SVN r1818 (trunk)
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2009-09-14 09:41:09 +00:00 |
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Christoph Oelckers
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74bdfe19c5
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- Fixed: The true color texture compositing code did not clip the edges
of multipatch textures used as patches on other multipatch textures.
SVN r1766 (trunk)
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2009-08-10 18:30:25 +00:00 |
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Christoph Oelckers
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ca80217b39
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- made 3D floor constants available even when 3D floor code is defined out.
SVN r1365 (trunk)
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2009-01-24 09:07:14 +00:00 |
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Christoph Oelckers
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78933df10d
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- added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it!
SVN r1351 (trunk)
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2009-01-04 15:00:29 +00:00 |
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