Braden Obrzut
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5079d6c505
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- Fixed: clang 32-bit compile (I hear it still doesn't run though).
- Applied edward's patch to remove boolean increment.
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2013-08-27 20:28:38 -04:00 |
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Randy Heit
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6e018d0c07
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Merge branch 'maint'
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2013-08-25 17:34:20 -05:00 |
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Edoardo Prezioso
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7b5084df44
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Shut up warnings from the customized DUMB code.
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2013-08-25 17:33:48 -05:00 |
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Edoardo Prezioso
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ded1715625
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- Merge DUMB commit d31fb2084659b64d07eb0644d9bacfd67059d066 to zdoom.
Fixed C++11 compilation error on Mac OS X
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2013-08-25 17:33:36 -05:00 |
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Christoph Oelckers
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8e8f6cf5a6
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- A_AlertMonsters flags submission by NeuralStunner.
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2013-08-20 20:33:03 +02:00 |
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Christoph Oelckers
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116defbb35
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- fixed: LookForEnemiesInBlock needs to check for MF7_NEVERTARGET.
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2013-08-18 09:11:40 +02:00 |
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Christoph Oelckers
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62830f7927
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- added separate automap color for non-counting monsters.
- fixed: using a nonexistent CVAR in a ColorPicker menu item caused a crash.
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2013-08-14 00:32:05 +02:00 |
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Christoph Oelckers
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c8b4fb0d3d
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- added a 'closemenu' CCMD so that menu options that close the menu can be added.
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2013-08-13 21:09:46 +02:00 |
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Christoph Oelckers
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7a87e08107
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- added MF7_ALWAYSTELEFRAG flag that causes an actor to be telefragged by everything that teleports into the same place.
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2013-08-13 21:01:14 +02:00 |
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Christoph Oelckers
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9ebf345fec
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Merge branch 'maint'
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2013-08-13 08:53:23 +02:00 |
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Christoph Oelckers
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1b79f7d956
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- fixed chance default for ACS's DropItem.
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2013-08-13 08:52:53 +02:00 |
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Christoph Oelckers
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3518b4dd28
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- allow menu's back button and the pause sign to be animated.
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2013-08-12 22:46:45 +02:00 |
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Christoph Oelckers
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61c94648dc
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- added ACS CheckFlag function.
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2013-08-12 22:38:52 +02:00 |
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Christoph Oelckers
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ba3e57281a
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Merge branch 'maint'
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2013-08-12 21:12:20 +02:00 |
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Christoph Oelckers
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072b66fb9f
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- fixed: The music that's defined in the Gameinfo section of MAPINFO could not set the order for multitrack music lumps.
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2013-08-12 21:11:53 +02:00 |
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Christoph Oelckers
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aa03609b69
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- added IF_TOSSED inventory flag.
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2013-08-12 21:00:23 +02:00 |
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Christoph Oelckers
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be1a00c537
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Merge branch 'maint'
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2013-08-12 20:42:21 +02:00 |
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Christoph Oelckers
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e14590d8ce
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- moved NOTELESTOMP to flags7. When committing I was accidentally on maint instead of master and in master flags6 was already full.
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2013-08-12 20:41:33 +02:00 |
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Christoph Oelckers
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44a1b94ad9
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- added MF6_NOTELESTOMP flag that prevents an actor from telefragging under all possible circumstances.
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2013-08-12 20:23:54 +02:00 |
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Christoph Oelckers
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f2c250d35d
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- flags7 variable added to AActor.
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2013-08-12 20:09:21 +02:00 |
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Christoph Oelckers
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2bcc5cd7cc
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Merge branch 'maint'
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2013-08-12 09:14:18 +02:00 |
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Christoph Oelckers
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ecfe67dd78
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- removed weirdness from Powerup.Strength property that was specifically tailored to its use on PowerInvisibility and made its use problematic elsewhere.
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2013-08-12 09:13:55 +02:00 |
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Christoph Oelckers
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ef22bb2521
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Merge branch 'maint'
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2013-08-12 01:55:12 +02:00 |
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Christoph Oelckers
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3300566493
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- P_DropItem's chance parameter had an incorrect default value.
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2013-08-12 01:54:45 +02:00 |
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Christoph Oelckers
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fabf8272e6
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Merge branch 'maint'
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2013-08-11 21:04:17 +02:00 |
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Christoph Oelckers
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1b2d8420bb
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- DropItem for ACS.
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2013-08-11 20:57:53 +02:00 |
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Christoph Oelckers
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c0174ea7cd
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- Added A_DropItem for DECORATE.
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2013-08-11 20:48:08 +02:00 |
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Christoph Oelckers
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35764ff3b2
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- fixed: Powerup.Strength is a fixed point value, so using it as health amount for PowerRegeneration requires division by FRACUNIT.
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2013-08-11 20:39:53 +02:00 |
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Christoph Oelckers
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5bb4b558a4
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Merge branch 'maint'
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2013-08-11 13:37:36 +02:00 |
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Christoph Oelckers
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c5cba70fc8
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- removed obsolete quit message #defines.
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2013-08-11 13:36:48 +02:00 |
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Christoph Oelckers
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c7a46492eb
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- fixed bad index variable in R_RenderFakeWallRange.
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2013-08-11 12:41:14 +02:00 |
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Christoph Oelckers
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36b487fd78
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Merge branch 'maint'
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2013-08-11 11:32:44 +02:00 |
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Christoph Oelckers
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1acbe17876
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- specte typo in language.ptb.
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2013-08-10 21:15:06 +02:00 |
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Christoph Oelckers
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d438c6c456
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- fixed typo in Strife spectre's obituary message and added it to the DECORATE definition of the spectre.
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2013-08-10 20:42:34 +02:00 |
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Christoph Oelckers
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3bcc4078b1
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Merge branch 'maint'
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2013-08-10 10:19:20 +02:00 |
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Christoph Oelckers
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1c889dc9fa
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- let APowerRegeneration use the Strength property to define the amount of regeneration it gives.
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2013-08-10 09:51:48 +02:00 |
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Christoph Oelckers
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c8f0df44f2
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Merge branch 'maint'
Conflicts:
src/am_map.cpp
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2013-08-10 09:41:50 +02:00 |
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Christoph Oelckers
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25ec3fb8fe
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- added MF6_RELATIVETOFLOOR flag.
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2013-08-10 09:32:55 +02:00 |
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Christoph Oelckers
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211d293002
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- added MF6_NOTONAUTOMAP flag to exclude things from being shown with the scanner powerup. The IDDT cheat will not be affected by this.
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2013-08-10 08:53:37 +02:00 |
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Christoph Oelckers
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55f637c906
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- fixed: When creating colormaps for 3D floors the model sector's fade value must be used when defining a fog volume.
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2013-08-09 23:40:34 +02:00 |
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Christoph Oelckers
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9c12c03684
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Merge branch 'maint'
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2013-08-09 20:36:08 +02:00 |
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Christoph Oelckers
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6a07118ea4
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- added ML_BLOCKHITSCAN line flag.
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2013-08-09 20:35:10 +02:00 |
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Christoph Oelckers
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a78ad3188b
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- added MF5_NOFORWARDFALL flag to prevent attacks from making its victim fall forward randomly.
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2013-08-09 20:20:23 +02:00 |
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Christoph Oelckers
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0a258f95ea
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- added gravity property to UDMF things. Positive values are multiplied with the class's gravity property, negative values are used as their absolute.
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2013-08-09 16:25:16 +02:00 |
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Christoph Oelckers
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21bce3b0c4
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Merge branch 'maint'
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2013-08-09 12:51:26 +02:00 |
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Christoph Oelckers
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5d0369d4ed
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- Ability to set A_VileAttack's initial attack's damage type - by BlueShadow.
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2013-08-09 12:18:58 +02:00 |
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Christoph Oelckers
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b187451a71
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- added APROP_ViewHeight and APROP_AttackZOffset submission by TheFortuneTeller.
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2013-08-09 12:06:51 +02:00 |
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Christoph Oelckers
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34b71baad1
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- added Player.Aircapacity property which is used as a multiplier for the level's air supply.
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2013-08-09 11:57:14 +02:00 |
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Christoph Oelckers
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a0c214104d
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Merge branch 'maint' of https://github.com/rheit/zdoom into maint
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2013-08-09 11:47:33 +02:00 |
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Christoph Oelckers
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e6c880c93a
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- fixed: The sector's 'hidden' UDMF property did not properly clear the corresponding flag if the value was 'false'.
- added UDMF 'waterzone' property for sectors.
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2013-08-09 11:47:25 +02:00 |
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