Commit Graph

19310 Commits

Author SHA1 Message Date
alexey.lysiuk d4bb2fa418 - fixed detection of Apple's Clang 2020-10-17 13:33:22 +03:00
Christoph Oelckers 0478838a9d fixed side_t::SetSpecialColor.
This never set the needed flags to make the color appear.
2020-10-17 12:28:22 +02:00
Christoph Oelckers 38df70f4bc - clear intermediate entries when inserting an object beyond the end of an array. 2020-10-17 12:08:55 +02:00
Christoph Oelckers 3b45f1ceb8 - reinstated accidentally deleted AddTranslation declaration. 2020-10-17 11:43:49 +02:00
Christoph Oelckers 0526e0e04e - fixed: Array.Insert must zero all elements before the new one if something gets inserted outside the existing range. 2020-10-17 11:40:51 +02:00
Christoph Oelckers d6e962c91e - upgraded code base to C++17.
Mainly to allow using 'if constexpr'.
Older CI compiler setups like GCC 5 for Linux were removed as a consequence.
Windows 32 bit was also removed because there are no plans to do any more 32 bit releases of GZDoom.
2020-10-17 11:39:59 +02:00
Christoph Oelckers a89afe61f2 - use a few static asserts instead of runtime asserts in the VM's type code. 2020-10-17 10:18:37 +02:00
Christoph Oelckers 4ac7588488 - did a bit of AActor reshuffling so that the new thruBits can be placed into a previously existing alignment gap. 2020-10-17 09:54:31 +02:00
Major Cooke 60f0d35477 Added ThruBits. 2020-10-17 09:51:24 +02:00
Player701 69da5c23a3 - Fixed: Server CVars did not immediately revert to their saved values upon loading a save file.
https://forum.zdoom.org/viewtopic.php?f=2&t=70190
2020-10-17 09:23:39 +02:00
Christoph Oelckers adf306d5b2 - added a new 'Translate' struct which wraps the native methods of 'Translation'.
This is for use in actors where the name 'Translation' is shadowed by a local member variable.
2020-10-17 09:22:27 +02:00
Christoph Oelckers 19444194a5 - added missing decal assignments to the medium macs spheres for Heretic. 2020-10-17 09:14:58 +02:00
Christoph Oelckers 8e1b091cf3 - disabled negative gravity check.
According to reports on the forum this does not cause bad behavior.
2020-10-17 09:11:44 +02:00
Christoph Oelckers 34c3a851b7 - fixed some floating point truncation warnings. 2020-10-17 09:09:59 +02:00
Christoph Oelckers 824d4bd9e3 - fixed: MenuDelegateBase.DrawCaption did not check the 'drawit' flag. 2020-10-17 08:48:24 +02:00
Christoph Oelckers e636c8044d - fixed menu sound. 2020-10-16 23:25:28 +02:00
Christoph Oelckers 65c52b9825 - Backend update. 2020-10-16 23:25:18 +02:00
Christoph Oelckers ef7a7cc39d - moved console command line buffer tab completion into their own files.
- layout fixes in load/save menu and confirmation screen.
2020-10-16 22:57:30 +02:00
Christoph Oelckers a6842b6482 - ensure that sfxinfo_t is always fully initialized, regardless how the setup is performed.
The recent pitch additions did not do this on all possible paths.
2020-10-16 22:57:30 +02:00
Christoph Oelckers 4deb7593b5 - final update of menu code from Raze. 2020-10-16 22:57:30 +02:00
Christoph Oelckers fa4ab53e7c - script side support for menu transitions. 2020-10-16 22:57:29 +02:00
Christoph Oelckers cf7518fe43 - added two more system callbacks for menu customization. 2020-10-16 22:57:29 +02:00
Christoph Oelckers 881a77b3a1 - backport of menu transition code from Raze. 2020-10-16 22:57:29 +02:00
Christoph Oelckers 62138decfe - use Raze's layout for load and save game menus.
This has a lot less black void on screen.
2020-10-16 22:57:28 +02:00
Christoph Oelckers b8281f4758 - Backend update from Raze. 2020-10-16 22:57:28 +02:00
Christoph Oelckers 3ea0658449 - split the savegame manager into a game dependent and a reusable game indepenent part.
- added menu/advance sound alias.
2020-10-16 22:57:28 +02:00
Christoph Oelckers 504f85e6d4 - moved date code to its own file. 2020-10-16 22:57:27 +02:00
Christoph Oelckers 6336e0e168 - resorted base.zs and constants.zs so that all pure engine content but nothing else is in base.zs, 2020-10-16 22:57:27 +02:00
Christoph Oelckers f99ac8b28b - allow struct extensions in zscript.
This is mainly for splitting the Doom specific content off the main definitions for easier reuse.
2020-10-16 22:57:27 +02:00
Christoph Oelckers 3a81c07ecf - moved language switching code to 'common'. 2020-10-16 22:57:27 +02:00
Christoph Oelckers a08d87beb3 - added a customization hook class for the menu.
Currently the only thing it does is abstracting the menu caption, but more can be added here.
Not exposed to modding yet, though, that's for later.
2020-10-16 22:57:26 +02:00
Christoph Oelckers 35ff0a42a6 - restructured the option menu drawer for easier replacement of the caption handler. 2020-10-16 22:57:26 +02:00
Christoph Oelckers cc9cadfac1 - moved compatibility cruft out of main implementation file. 2020-10-16 22:57:26 +02:00
Christoph Oelckers 4b77064fc4 - moved most of the menu code into the backend. 2020-10-16 22:57:25 +02:00
Christoph Oelckers f6240ef428 - merged string table callbacks with system callbacks. 2020-10-16 22:57:25 +02:00
Christoph Oelckers f30285b0ce - route menu's CheckGame call through SysCallbacks.
Needed to be able to move the menu into the backend.
2020-10-16 22:57:25 +02:00
Christoph Oelckers 46043f6278 - moved AutomapBindings export into common code. 2020-10-16 22:57:24 +02:00
Christoph Oelckers 0b317b432e - split the Doom specific menu extensions into their own file. 2020-10-16 22:57:24 +02:00
Christoph Oelckers e0d8241a50 - use the backend's GameTicRate in the scripts where applicable.
This should replace TICRATE globally as it is the backend's actual ticking speed (still locked to 35, though.)
2020-10-16 22:57:24 +02:00
Alexander Kromm aa16fefd88 add a message for the failure case for resetcvar command 2020-10-14 20:19:07 +02:00
Alexander Kromm 92d68d05db rename reset command to resetcvar and do not create a new CVAR 2020-10-14 20:19:07 +02:00
Alexander Kromm 18a8fafd7d add console command to reset a CVAR to default value
Rationale:
1. Now to reset a CVAR to default, the user doesn't need to remember the default value.
2. If a modder wants to reset a CVAR via menu command, they don't need to keep menudef and cvarinfo in sync.
2020-10-14 20:19:07 +02:00
Nash Muhandes cfbf115c4b
Change A_OverlayTranslation to accept a named translation instead. (#1215)
For more advanced use cases, the Translation member of PSprite can be written to directly.
2020-10-12 11:43:37 -04:00
Nash Muhandes 7bea14e6b2
- Add A_OverlayTranslation to set PSprite translations (#1202)
- Added PSPF_PLAYERTRANSLATED support to the software renderer
2020-10-11 17:14:06 -04:00
Player701 7da9f33cf9 - Fixed truncation warnings in playerdisplay.zs 2020-10-11 09:02:14 +02:00
alexey.lysiuk 787b0d2480 - setup console handlers earlier to make them available during exit cleanup
https://forum.zdoom.org/viewtopic.php?t=70093
2020-10-10 17:28:09 +03:00
alexey.lysiuk 43a3188bdf - fixed compilation warnings reported by GCC and Clang
src/common/filesystem/file_ssi.cpp:78:20: warning: comparison of integers of different signs: 'int' and 'uint32_t' (aka 'unsigned int') [-Wsign-compare]
src/common/filesystem/file_ssi.cpp:130:38: warning: comparison of integers of different signs: 'size_t' (aka 'unsigned long') and 'int' [-Wsign-compare]
2020-10-10 17:26:51 +03:00
alexey.lysiuk 1959502a0b - clear current levels' snapshots explicitly if saved game loading fails
Levels that are not defined via MAPINFO could keep stalled snapshots data preventing their loading from scratch

https://forum.zdoom.org/viewtopic.php?t=70115
2020-10-10 13:04:08 +03:00
alexey.lysiuk 5ee272a8b9 - fixed: next secret map was ignored in ending sequence
https://forum.zdoom.org/viewtopic.php?t=70132
2020-10-10 12:19:43 +03:00
Player701 4670819ec8 - Fixed a lift in Double Impact E1M7 that could not be used more than twice from the lower area. 2020-10-09 18:40:01 +02:00