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- added a new 'Translate' struct which wraps the native methods of 'Translation'.
This is for use in actors where the name 'Translation' is shadowed by a local member variable.
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1 changed files with 17 additions and 1 deletions
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@ -46,11 +46,27 @@ extend struct Translation
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{
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Color colors[256];
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native int AddTranslation();
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native static bool SetPlayerTranslation(int group, int num, int plrnum, PlayerClass pclass);
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native static int GetID(Name transname);
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}
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// This is needed because Actor contains a field named 'translation' which shadows the above.
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struct Translate version("4.5")
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{
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static int MakeID(int group, int num)
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{
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return (group << 16) + num;
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}
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static bool SetPlayerTranslation(int group, int num, int plrnum, PlayerClass pclass)
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{
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return Translation.SetPlayerTranslation(group, num, plrnum, pclass);
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}
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static int GetID(Name transname)
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{
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return Translation.GetID(transname);
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}
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}
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struct DamageTypeDefinition native
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{
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native static bool IgnoreArmor(Name type);
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