- merged string table callbacks with system callbacks.

This commit is contained in:
Christoph Oelckers 2020-10-04 21:12:47 +02:00
parent f30285b0ce
commit f6240ef428
4 changed files with 11 additions and 28 deletions

View file

@ -23,6 +23,7 @@ struct SystemCallbacks
FString(*GetPlayerName)(int i);
bool (*DispatchEvent)(event_t* ev);
bool (*CheckGame)(const char* nm);
int (*GetGender)();
};
extern SystemCallbacks sysCallbacks;

View file

@ -39,6 +39,7 @@
#include "filesystem.h"
#include "sc_man.h"
#include "printf.h"
#include "i_interface.h"
//==========================================================================
//
@ -237,12 +238,12 @@ bool FStringTable::ParseLanguageCSV(int lumpnum, const TArray<uint8_t> &buffer)
if (filterstr.IsNotEmpty())
{
bool ok = false;
if (callbacks && callbacks->ValidFilter)
if (sysCallbacks.CheckGame)
{
auto filter = filterstr.Split(" ", FString::TOK_SKIPEMPTY);
for (auto& entry : filter)
{
if (callbacks->ValidFilter(entry))
if (sysCallbacks.CheckGame(entry))
{
ok = true;
break;
@ -356,7 +357,7 @@ void FStringTable::LoadLanguage (int lumpnum, const TArray<uint8_t> &buffer)
sc.MustGetStringName("ifgame");
sc.MustGetStringName("(");
sc.MustGetString();
skip |= (!callbacks || !callbacks->ValidFilter || !callbacks->ValidFilter(sc.String));
skip |= (!sysCallbacks.CheckGame || !sysCallbacks.CheckGame(sc.String));
sc.MustGetStringName(")");
sc.MustGetString();
@ -564,7 +565,7 @@ const char *FStringTable::GetString(const char *name, uint32_t *langtable, int g
{
return nullptr;
}
if (gender == -1 && callbacks && callbacks->GetPlayerGender) gender = callbacks->GetPlayerGender();
if (gender == -1 && sysCallbacks.GetGender) gender = sysCallbacks.GetGender();
if (gender < 0 || gender > 3) gender = 0;
FName nm(name, true);
if (nm != NAME_None)
@ -597,7 +598,7 @@ const char *FStringTable::GetLanguageString(const char *name, uint32_t langtable
{
return nullptr;
}
if (gender == -1 && callbacks && callbacks->GetPlayerGender) gender = callbacks->GetPlayerGender();
if (gender == -1 && sysCallbacks.GetGender) gender = sysCallbacks.GetGender();
if (gender < 0 || gender > 3) gender = 0;
FName nm(name, true);
if (nm != NAME_None)

View file

@ -50,13 +50,6 @@
#include "name.h"
struct StringtableCallbacks
{
// These two functions would create a dependency on the game code so they are installed as callbacks.
bool (*ValidFilter)(const char* str);
int (*GetPlayerGender)();
};
struct TableElement
{
int filenum;
@ -108,7 +101,6 @@ public:
return GetString(name, nullptr);
}
bool exists(const char *name);
void SetCallbacks(StringtableCallbacks* cb) { callbacks = cb; }
void InsertString(int lumpnum, int langid, FName label, const FString& string);
@ -118,8 +110,7 @@ private:
StringMacroMap allMacros;
LangMap allStrings;
TArray<std::pair<uint32_t, StringMap*>> currentLanguageSet;
StringtableCallbacks* callbacks = nullptr;
void LoadLanguage (int lumpnum, const TArray<uint8_t> &buffer);
TArray<TArray<FString>> parseCSV(const TArray<uint8_t> &buffer);
bool ParseLanguageCSV(int lumpnum, const TArray<uint8_t> &buffer);

View file

@ -2741,11 +2741,6 @@ static bool System_DispatchEvent(event_t* ev)
return false;
}
static bool System_CheckGame(const char* name)
{
return CheckGame(name, false);
}
bool System_NetGame()
{
return netgame;
@ -3055,13 +3050,6 @@ static int D_DoomMain_Internal (void)
buttonMap.GetButton(Button_Mlook)->bReleaseLock = true;
buttonMap.GetButton(Button_Klook)->bReleaseLock = true;
static StringtableCallbacks stblcb =
{
StrTable_ValidFilter,
StrTable_GetGender
};
GStrings.SetCallbacks(&stblcb);
sysCallbacks = {
System_WantGuiCapture,
System_WantLeftButton,
@ -3078,7 +3066,9 @@ static int D_DoomMain_Internal (void)
System_M_Dim,
System_GetPlayerName,
System_DispatchEvent,
System_CheckGame,
StrTable_ValidFilter,
StrTable_GetGender
};