Commit Graph

11717 Commits

Author SHA1 Message Date
Magnus Norddahl cfe4c55973 Remove software renderer internals from F3DFloor 2017-02-04 19:13:56 +01:00
alexey.lysiuk e8c2444ddd Fixed compilation with GCC/Clang
error: use of undeclared identifier 'op'
error: no matching function for call to 'ListEnd'
error: no matching function for call to 'ListGetInt'
error: no matching function for call to 'ListGetDouble'
...
2017-02-04 18:10:30 +02:00
Magnus Norddahl 8ad132b64f Execute scene slices on worker threads 2017-02-04 16:45:36 +01:00
Christoph Oelckers d662cece15 - fixed calculations in AdjusrPlayerAngle. 2017-02-04 16:44:43 +01:00
Christoph Oelckers ec15c7f4c3 - removed the fatal errors for invalid actor->movedir.
These can be silently mapped to DI_NODIR to let the engine get the actor back on track.
2017-02-04 16:29:01 +01:00
Christoph Oelckers 43d759782d - fixed: Stack based local VM object pointers should not be subjected to a read barrier.
This isn't done for register based variables so for consistency it should not be done for stack based variables, too.
This difference in handling made it impossible to check the target of a hitscan attack if it was destroyed by getting damaged.
2017-02-04 16:23:14 +01:00
Magnus Norddahl d9e545a519 Hook up thread slices and eliminate some statics hiding in misc functions 2017-02-04 15:51:54 +01:00
Magnus Norddahl f50532af8a Reorder scene setup to do the stuff that can't be threaded first 2017-02-04 14:20:58 +01:00
Magnus Norddahl 5bae06a3c6 Make RenderScene the work dispatching class 2017-02-04 14:00:21 +01:00
Magnus Norddahl 5105a5d254 Fix msvc compile error 2017-02-04 13:43:39 +01:00
Christoph Oelckers d3ed83942f - did some preparations to ParseDrawTextureTags to allow using the same code for parsing tag lists generated by the VM.
- removed the fixed point alpha tag from DrawTexture and replaced all uses with the floating point version.
2017-02-04 13:11:12 +01:00
Magnus Norddahl 6f5e720576 Split drawer command queue from drawer threads 2017-02-04 12:38:05 +01:00
ZZYZX b833f5a852 Merge remote-tracking branch 'gz/master' into thereisnospoon 2017-02-04 10:27:37 +02:00
Rachael Alexanderson ebb8da563a Merge https://github.com/coelckers/gzdoom 2017-02-04 02:56:18 -05:00
Magnus Norddahl 45f623faf4 Move frame memory allocator into RenderThread 2017-02-04 02:50:52 +01:00
Christoph Oelckers abac756289 - exported some stuff for fonts and screen size that will be needed for the menus. 2017-02-04 00:46:22 +01:00
Magnus Norddahl 627a388d57 Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
Christoph Oelckers d5b908186c - some work on the base classes for menus. None of this is being used yet. 2017-02-04 00:19:25 +01:00
Christoph Oelckers 8578a5a12e - added a 'new' intrinsic to create new objects from inside scripts.
This is not tested yet and likely to not working correctly yet. Will be fixed once I get far enough to use it later.
2017-02-03 22:56:03 +01:00
Christoph Oelckers d5962b290c - turned all menu items into actual objects.
This is needed for script export.
2017-02-03 21:35:42 +01:00
Magnus Norddahl 4fadc4e9a3 Fix typo 2017-02-03 21:25:51 +01:00
Magnus Norddahl da346427d3 Change draw segment list to use TArray 2017-02-03 21:11:55 +01:00
alexey.lysiuk c6e42d6fa0 Added handling of modifier keys for mouse events in Cocoa backend 2017-02-03 22:01:34 +02:00
alexey.lysiuk f04b0d129d Removed useless assignment in Cocoa backend 2017-02-03 21:56:14 +02:00
ZZYZX eb7548d639 Printf doesn't work with FString on GCC 2017-02-03 20:54:42 +02:00
ZZYZX b18b71c065 Mouse coordinates for UI mouse events are actually data1/data2, not x/y 2017-02-03 20:49:45 +02:00
ZZYZX f816537992 Setting Order directly (while the event handler is registered) will result in all sorts of broken behavior. Made readonly. 2017-02-03 20:44:27 +02:00
ZZYZX 03f7c39ea7 Fixed mouse input in event handlers. Added RequireMouse field in event handler to signify that native mouse should be turned on for certain handlers. 2017-02-03 20:34:34 +02:00
ZZYZX 08f1731ded Added keyboard modifiers for mouse events in SDL backend. 2017-02-03 17:39:26 +02:00
ZZYZX b4565c3800 Exposed Shift/Ctrl/Alt to the scripts 2017-02-03 16:15:53 +02:00
Christoph Oelckers 82eae78f7e - fixed a small memory leak in the texture manager. 2017-02-03 13:11:55 +01:00
ZZYZX 0d96517f5f Implemented RenderOverlay hook that executes directly after level and statusbar 2017-02-03 13:29:34 +02:00
ZZYZX 6a0103a746 Merged p_setup conflict 2017-02-03 13:02:44 +02:00
ZZYZX b45af599c5 Explicit handler deinitizliation in P_Shutdown and P_FreeLevelData 2017-02-03 13:01:15 +02:00
ZZYZX 9bb4cf1c03 User input events first take 2017-02-03 12:28:40 +02:00
Christoph Oelckers 075cce98c4 - fixed: PlayerPawn.GetEffectTicsForItem read the duration from the wrong actor. 2017-02-03 10:41:38 +01:00
Christoph Oelckers a5f417b1e5 - removed all uses of BYTE as function return value or functio parameter from the dynamic light code.
These were truncating the actual light values.
2017-02-03 10:13:41 +01:00
Magnus Norddahl 812cc61b16 Fix some typos 2017-02-03 09:08:00 +01:00
Magnus Norddahl 892350ac2e Add functions to CameraLight 2017-02-03 09:00:46 +01:00
Magnus Norddahl a0a40281b3 Simplify skyplane light selection 2017-02-03 08:19:59 +01:00
Magnus Norddahl 191438b238 Move Drawers function to viewport 2017-02-03 08:06:47 +01:00
ZZYZX 27c5e21a1d Moved E_InitStaticHandlers(true) a bit higher in the initialization so that local scripts receive PlayerEntered properly 2017-02-03 09:04:01 +02:00
Christoph Oelckers 1515ab8f4a - removed the long broken and obsolete PlayMovie code. 2017-02-02 23:21:21 +01:00
ZZYZX 490159f6df Removed duplicate PlayerEntered call 2017-02-02 22:37:22 +02:00
ZZYZX 5d8b3e8084 Fixed PlayerEntered for non-travel enters 2017-02-02 22:22:10 +02:00
ZZYZX 7f2d97d7ef Reverted previous commit 2017-02-02 22:18:28 +02:00
ZZYZX 2f79f74d2d Fixed condition 2017-02-02 22:14:22 +02:00
ZZYZX dae4a48574 G_FinishTravel: only call RETURN/REOPEN on actual hub return as documented, not on every snapshot/savegame load 2017-02-02 21:52:09 +02:00
ZZYZX 957a8cb117 Count resurrect cheat as respawn 2017-02-02 21:34:26 +02:00
ZZYZX 39355cf45d Implemented player scripts. 2017-02-02 21:25:07 +02:00