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Fixed PlayerEntered for non-travel enters
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1 changed files with 3 additions and 0 deletions
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@ -5426,6 +5426,9 @@ APlayerPawn *P_SpawnPlayer (FPlayerStart *mthing, int playernum, int flags)
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{
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if (state == PST_ENTER || (state == PST_LIVE && !savegamerestore))
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{
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// [ZZ] fire non-hub ENTER event
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// level.time is a hack to make sure that we don't call it on dummy player initialization during hub return.
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if (!level.time) E_PlayerEntered(p - players, false);
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FBehavior::StaticStartTypedScripts (SCRIPT_Enter, p->mo, true);
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}
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else if (state == PST_REBORN)
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